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Returning 12 results for 'both beyond down clanging refugee'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth
grasp of language beyond that understanding, and can't be reasoned with or tricked with words.
Constructed Nature. A golem doesn't require air, food, drink, or sleep.Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Fighter
Legacy
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Classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lost decades earlier to Darguun and Valenar. Cyrans who survived the war must now carve out a new destiny in the lands of their enemies or in foreign nations beyond what was once the Kingdom of Galifar
has taken in refugees and created refugee camps. Thrane also accepted refugees but has worked to disperse and integrate them into the general population. Are you grateful or bitter? Do you have family
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites Beyond the magnificence of Sharn, Breland hosts a vast spectrum of other wonders. Argonth The floating fortress of Breland, Argonth is one of the marvels of the Last War. The product
before some incident led you to become an adventurer. Black Pit A massive chasm in the Blackcap Mountains, the Black Pit is over a mile across and descends beyond the limits of sight. It’s said to be an
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ayik Ur The youthful archer Ayik is the consummate survivor. As the Dragon Armies swarmed over his homeland of Khur, he became a refugee, but not before his leg was injured by a charging warhorse
, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Ayik beyond 1st Level Level Hit Points New Features 2nd 16 (3d8 + 3) Second Wind. Ayik can use a bonus action on his turn to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be driven to murder by passion. A refugee could become a cutpurse out of desperation. The rowdy Brelish veterans who call themselves the Brokenbridge Brawlers don’t think of themselves as criminals
drugs are just two of the most notorious substances available in the City of Towers and beyond.
Dragon’s Blood. Introduced into Sharn by Daask, dragon’s blood is a potent and highly addictive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
faces or engraved with sigils that reveal clues as to what lies beyond. Stuck Doors. Dungeon doors often become stuck when not used frequently. Opening a stuck door requires a successful Strength
blocks a passage or archway until it is raised up into the ceiling by a winch and chain. The main benefit of a portcullis is that it blocks a passage while still allowing guards to watch the area beyond
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
network of minds only while it is within five miles of the elder brain. Beyond that distance, it is on its own. Mind flayers that venture away from the colony do so only under strict orders from the
other than itself. An elder brain has a perfect recollection of its race’s history. Consequently, it views itself as both a refugee and a victim, forced into hiding by barbaric monsters. An elder brain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
borders to refugees, and Prince Oargev serves as de facto ruler in the area now called New Cyre. Despite its grand name, New Cyre is little more than a vast refugee camp. Other refugees scattered across
wall of dead-gray mist surrounds the remnants of Cyre. Beyond the mists lies a land twisted by magic, a wound that will not heal. The blasted land is strangely transformed. In some places, the ground
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the stairs, close to another lit brazier, is an iron portcullis. Beyond the portcullis is a dark hallway that leads to area 23. Development Characters can move quietly onto or along the gantries
south walls 50 feet above the floor of the main foundry, which echoes with the sound of clanging metal, rattling chains, whooshing bellows, and bubbling molten iron. The ceiling looms 40 feet above the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the creature that triggered the trap (+10 to hit; 1d12 + 5 slashing damage on a hit). The clanging of the axe alerts the guards in area E2, who investigate. Secret Door. A secret door is hidden
E30. Reinforcements. Should a fight break out here, the occupants of area E23 notify Ignatia (area E24) and then join the combat. Ignatia joins soon after. E23. Barracks A short passage beyond the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
here, ensuring that messages can be swiftly delivered through the city and beyond. Lower Tavick’s Landing Cogsgate This warehouse district is the gateway to the Cogs, and shipments of ore and other
This district was converted into an internment center during the Last War. Since the end of the war, it has been transformed into a refugee camp. Most of the residents are Cyrans who fled the Mourning






