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Returning 27 results for 'both blood dedicate crudely ranger'.
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Wayfinder's Guide to Eberron
she danced toward the chieftain. In a moment the song of steel was over.
Caerys watched as the warlord fell to the ground. With a contemptuous snap of her wrist, she flicked the blood from her blade
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
Species
Wayfinder's Guide to Eberron
she danced toward the chieftain. In a moment the song of steel was over.
Caerys watched as the warlord fell to the ground. With a contemptuous snap of her wrist, she flicked the blood from her blade
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
them from mind flayer;mind flayers, but the dragon is uninterested in meeting with them despite their repeated petitions.
4
A nest of vampire;vampires has developed a taste for deep dragon blood
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
possess. Gnoll/Cultist Physical Features d12 Physical Feature 1 Missing an arm 2 Infested with maggots 3 Fur matted with dried blood 4 Missing an eye 5 Walks with a severe limp 6 Covered in burn
Personality Trait d6 Personality Trait 1 Once an enemy defies me, I dedicate everything to its destruction. 2 The best enemy to fight is one caught by surprise. 3 I hate the sun and travel only by night
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if they don’t find it on their own. The cavern that opens up ahead looks like a settlement, with tents and crudely built shanties lining its irregular walls. It appears deserted except for a lone
circle is praying over a rotting minotaur head but stands when he sees you. He’s a thin human, and his face and arms are streaked with dry blood.
“Friends,” he says, “I have heard the call and I hope
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
drain the blood of their victims and are drawn to the light of campfires at night. Ghouls. These undead humans hunger for living flesh. Ogre. The ogre is looking for an easy kill. It is too stupid to
hobgoblin carries a crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a black spider drawn beneath it. Orcs. These scouts are part of the band currently based at
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pious descendants or curses upon those who put their own needs over those of the family and broader community. Bonesingers Artisan-warriors, bonesingers dedicate their lives to maintaining the skybridges
. Failing to respect a soul debt is the deepest form of betrayal for Dayawlongos and the root of countless blood feuds. Names Traditionally, Dayawlongos have a personal name followed by a clan name
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
causeway. This hole is one end of a chute that, once it enters the rock, ascends steeply to area Q4. Q2. Bear’s Head Built around the mouth of the cave is a ramshackle wooden portico crudely shaped
Chute This eight-foot-high cave is unfurnished and unlit. A hole in the southwest corner is the mouth of an open chute that reeks of blood and filth.
If they have not been lured elsewhere, two white
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
, the drake hatched from that stone.
4 You ingested a few drops of dragon blood, forever infusing your nature magic with draconic power.
5 An ancient Draconic inscription on a standing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reinforced with crudely forged steel. The sturdy lock can be opened with a successful DC 15 Dexterity check using thieves’ tools. A successful DC 20 Strength check will break the doors down. The smell
assassin’s blood poison from the fungi pit (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). Sprinkler Tank The copper tank is a sprinkler used by the duergar to fertilize the fungi in the pit
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Bandit, blood hawk, boggle (WW), brigganock (WW), camel, displacer beast kitten (WW), flying snake, giant crab, giant rat, giant weasel, guard, harengon brigand (WW), mastiff, merfolk, mule
travelers, and lost souls trying to find a way home. Use the Domain Visitors table to generate encounters with such folk. Domain Visitors d8 Visitor 1 A ranger (use the scout stat block) searching
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The dolls are crudely fashioned in the likenesses of the students currently enrolled in Dweomercore. The eight on the shelf represent Spite, Cephalossk, Nylas, Skrianna, the Horned Sisters, Elan, and
atop wooden trestle tables in the middle of the room.
Work Area. A fifth table surrounded by patches of dried blood is covered with saws, needles, spools of black thread, and bits of decaying flesh
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon neighbor.
3 A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business.
4 A talented young ranger is kidnapped by a
developed a taste for deep dragon blood.
5 An adult deep dragon craves the knowledge stored in an aboleth’s nearby lair.
6 A spirit naga desperately wants to claim the key to a mysterious
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
it, but it’s easily reached by climbing one of two flights of crudely carved stairs. On clear nights, moonlight enters the cave through natural fissures in the ceiling. Fresh blood paints the icy
floor, indicating that one or more creatures were butchered here recently. (This is where the fishers from Easthaven met their end.) More obvious than the blood are all the bones: knucklehead trout
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
) check. A character who makes a successful DC 16 Wisdom (Perception) check notices numerous humanoid tracks in the blood and dirt streaking the floor. With a successful DC 14 Intelligence
spatters of blood and obvious signs of a recent scuffle.
This area was once a gallery, but the hermitage residents have turned it into a scullery. The tub formerly served as the oil receptacle for the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
keeper of secrets. Priests and Rites. Giants invoke Skoraeus’s name when they begin any work of art or craft, particularly stonework, and they often dedicate the final product to his glory. Stone giants
, and they pour out blood from their kills to thank Thrym for their success. Thrym’s priests are war leaders who offer military counsel to the leaders of giant communities.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have a passive Wisdom (Perception) score of 13 or higher can see that the dogs are surrounding a crudely dug hole in the ground. The characters must get within 5 feet of the hole to see that it’s a
characters, hoping to soak their hats in the characters’ blood. If the characters seem unable to deal with the redcaps on their own, the pixies use their magic to assist. Once the redcaps are no longer a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the group. T5. Dark God’s Chapel This cavernous room smells of decaying fish and seaweed. The walls, floor, and ceiling are covered with carvings of complex spirals and smeared with blood. Crude chairs
carcass, which hangs from the rafters on frayed, mildewed ropes. Humanoid heads in various states of decay have been crudely lashed to the shark’s flanks.
The stairs descend 20 feet into a completely
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) searching for its master
5 1 stone golem (attitude: 1d6) crudely carved to resemble a hill giant
6 1d4 + 1 helmed horrors (attitude: 1d8) in a partially dormant state, as if asleep
7 2
a wall
6 2d6 zombies (attitude: 1d4 + 1) shuffling listlessly, following a path of Giant runes painted in dried blood
7 1 firegaunt* (attitude: 1d4 + 1) killing and destroying
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
: Slate Chamber Alternating blue and gray bands of slate and shale compose the walls of this cave. Rusted weapons lie scattered on the ground.
A hulking, crudely formed figure made of gray clay
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
has disturbed the keg. Treasure. Within the keg are five tiny sapphires (worth 10 gp each) used to bring about the magic that bound the mephits. 15. Dragon Cell Crudely executed symbols and glyphs
enemies. Investigating. The symbols on the walls are crudely formed in Draconic and read, “Here There Be Dragons.” The metallic cage is all but destroyed and can’t be used to restrain captives. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sees the nothic as proof of his importance. Trophies. The Emberhorn minotaurs take trophies by hewing the hands from their smaller defeated foes. To dedicate the victory to Imix, the minotaurs roast
Battle This room smells of blood and death. The debris of several recent battles is scattered throughout this rough-hewn chamber. A dozen dead warriors, clearly of the earth and water cults, lie amid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
.) X6. Pit of Blood and Fortune Xanathar has turned this room into a gladiatorial arena. It also uses this location to dispose of underlings it no longer trusts in a manner that it considers
entertaining. This area has the following features: A magically lit, circular chamber has a thin layer of blood-soaked sand covering the floor and stone buttresses supporting its 40-foot-high domed ceiling
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
interior walls are covered with the following sentence in Draconic crudely written with pitch over and over: “All work and no play make Ivira a dull girl.” The floor is strewn with pitch-covered buckets
is littered with empty wine bottles. Painted in blood above the door leading to the uppermost chamber are the words “The crown knows all!” in Draconic. When the characters enter the topmost chamber
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature that was plugging the well, she considers this chore complete.) Find the Missing Book. Bavlorna’s Big Book of Bad Blood has gone missing. It contains copious notes on everyone who has wronged her
vultures around a butcher’s block while the squawking birds fight over a scrap of meat.
The butcher’s block is a slab of blood-encrusted wood that occupies the middle of the kitchen. Dirty cutlery
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the wilderness. An Emerald Enclave ranger rescued her, and she’s been a friend to faction members ever since. 16. Waelvur’s Wagonworks Ilmeth Waelvur (male Tethyrian human bandit) operates a cheaper
tarpaulins. A crudely hand-lettered sign over the wide main door proclaims this to be “Waelvur’s Wagonworks.” Ilmeth spends most of his time repairing wagons and making heavy-duty wagons and sledges for the






