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Returning 35 results for 'both boss don changelings risk'.
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Equipment
A Waterskin holds up to 4 pints. If you don’t drink sufficient water, you risk dehydration.
Species
Lorwyn: First Light
The changelings of Lorwyn are charismatic shapeshifters able to crudely mimic the forms of creatures and plants. Unlike most shapeshifters, however, their innate powers don’t allow them to
truly disguise themselves; rather, their transformations are purely surface level.
No matter their form, Lorwyn changelings keep their key traits: blue-green skin, tufts of tentacle-like fur, and bulbous
Monsters
Spelljammer: Adventures in Space
boss around smaller, weaker creatures can easily end up in positions of power, surrounded by loyal underlings, sycophants, and would-be usurpers. A plasmoid boss might be the master of a guild, the
nerves for a brain. Plasmoids don’t have internal organs as humans know them, but they have pores through which they absorb oxygen. Up to four times in its life, a plasmoid can reproduce by joining
Monsters
Spelljammer: Adventures in Space
individuals, aside from the ability that a given creature has to control others, and they don’t comprehend the emotional aspects of existence that humans and similar beings experience. To a
’s place in the hierarchy—and they must defer to those of higher station or risk harsh punishment.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that don’t please its patron fall away as its master’s desires become the purpose that drives it. The deathlock immediately resumes work on its patron’s behalf.
Whatever the goal
warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock
Species
Mordenkainen Presents: Monsters of the Multiverse
Feywild. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden.
In their true form, changelings appear faded
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, aside from the ability that a given creature has to control others, and they don’t comprehend the emotional aspects of existence that humans and similar beings experience. To a neogi, hatred is as
to those of higher station or risk harsh punishment.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can poison the body and the mind of its targets and can
Goblin
Legacy
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Species
Volo's Guide to Monsters
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
Magic Items
Guildmasters’ Guide to Ravnica
Innovation is a dangerous pursuit, at least the way the mages of the Izzet League engage in it. As protection against the risk of an experiment going awry, they have developed a device to help
you cast by rolling on the table for the level of the spell slot you expended. If the slot is 6th level or higher, roll on the table for 5th-level spells.
If you try to cast a cantrip you don’t
Monsters
Fizban's Treasury of Dragons
protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am predictable only in my unpredictability
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Feywild. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden. In their true form, changelings appear
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
Monsters
Fizban's Treasury of Dragons
their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who don’t
abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am predictable only in my unpredictability.
6
It takes true
Backgrounds
Sword Coast Adventurer's Guide
use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Kobold
Legacy
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Species
Volo's Guide to Monsters
where the townsfolk would try to hunt down all kobolds and put the tribe’s survival at risk.
Some aggressive individual kobolds and tribes do exist, but in general kobolds don’t purposely
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Backgrounds
Guildmasters’ Guide to Ravnica
guild.
5
I was a member of this guild before the Dimir recruited me.
6
I don’t like what this guild stands for and want to destroy it from within.
7
I secretly wish I could
don’t share it.
3
I like to sound mysterious, because wisdom hidden grows deeper with time.
4
I have no patience with people who get in my way.
5
I love hearing about other
Saving Throws
Legacy
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Rules
A saving throw — also called a save — represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw
; you are forced to make one because your character or monster is at risk of harm.
To make a saving throw, roll a d20 and add the appropriate ability modifier. For example, you use your Dexterity
Genasi
Legacy
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Species
Elemental Evil Player's Companion
: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing
self-assurance in one genasi and as arrogance in another. Such self- confidence can sometimes blind genasi to risk, and their great plans often get them and others into trouble.
Too much failure can
Firbolg
Legacy
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Species
Volo's Guide to Monsters
Shepherds
As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives according to its
something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to
Backgrounds
Tomb of Annihilation
Elf
7
Lizardfolk
4
Goblin
8
Orc
FEATURE: ADEPT LINGUIST
You can communicate with humanoids who don’t speak any language you know. You must observe the
desensitized to violence.
5
I would risk life and limb to discover a new culture or unravel the secrets of a dead one.
6
When I arrive at a new settlement for the first time, I must learn all its
Backgrounds
Guildmasters’ Guide to Ravnica
scientific fact, if you don’t know that information, you know where and from whom you can obtain it. Usually, this information comes from a Simic laboratory, or sometimes from an Izzet facility, a
confident in my ability to adapt to any situation and handle any danger.
5
I’ll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
arches carved of white stone. The rituals of Auril’s worship often seem cruel to outsiders. In Luskan, visitors gather at the temple to watch the frequent “wet parades,” a ritual in which supplicants don
the added risk of frostbite and injuries caused by falling from the slippery pillars. The parade runners are cheered on by patrons who come out of nearby taverns to place bets on the stamina of the
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
beautiful and I love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am predictable only in my
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Preparing for the Play Characters who choose to perform a play are met by Motherhorn’s master of ceremonies, Stagefright, who is a goblin boss (chaotic neutral). Describe this meeting as follows: A
) and says, “Find whatever you can make use of in this mess!” The characters are allowed 20 minutes to don costumes and select props appropriate for their assigned roles. When they’re ready
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
attention.
3
The sea is beautiful and I love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am
Backgrounds
Tomb of Annihilation
no qualms about stealing from the dead.
5
I’m happier in a dusty old tomb than I am in the centers of civilization.
6
Traps don’t make me nervous. Idiots who trigger traps make
Preservation. That artifact belongs in a museum. (Good)
2
Greed. I won’t risk my life for nothing. I expect some kind of payment. (Any)
3
Death Wish. Nothing is more
Backgrounds
Ghosts of Saltmarsh
nature.
2
My friends are my crew; we sink or float together.
3
I need long stretches of quiet to clear my head.
4
Rich folk don’t know the satisfaction of hard work.
5
I
throw this salt over your shoulder. (Lawful)
3
Daring. The richest bounty goes to those who risk everything. (Chaotic)
4
Plunder. Take all that you can and leave nothing for the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bargaining for a Wish If your characters have access to the Wish spell—for example, because they’ve drawn the Moon card from a Deck of Many Things—Boss Augustus makes them an offer they can’t refuse
curse. He might offer them riches, magic items, or favors. He explains that wishes can go wrong; by trading their wish for concrete benefits, the character can let him shoulder the risk. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the risk of gambling is that one never knows who might end up sitting across the table. The character makes three checks: Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation). If the
wants its money back. 5 A local crime boss insists you start frequenting the boss’s gambling parlor and no others. 6 A high-stakes gambler comes to town and insists that you take part in a game. *Might involve a rival
Magic Items
Tasha’s Cauldron of Everything
. Roll on the Teeth of Dahlver-Nar table to determine which tooth you draw, and you can either sow the tooth or implant it (both of which are described later).
If you don’t sow or implant the
lasts for 24 hours or until you break it.
3
The Golden Age of Dhakaan (golden goblin bicuspid)
10 goblin;goblins, 1 goblin boss
When you are hit by an attack and an ally is within 5 feet of you
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality—yuan-ti value their own lives much too highly to risk them when the
betters. Leaders rely on this zealotry in their plans, and although they don’t needlessly waste the lives of purebloods on futile actions, most strategies include a fallback option in which mobs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
the opportunity to supervise and dominate such creatures, which have no status at all. WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a human megalomaniac rises to power in an evil organization, that individual is always at risk of being killed or replaced by a power-hungry rival. When such a group is led by a beholder rather than
; they just know the boss is powerful, dangerous, and doesn’t tolerate mistakes. Although previous Xanathars carefully guarded the facts of their true nature and allowed only a handful of their
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
fence. When using the syndicate’s fences, you run no risk of a double-cross or other mishap in finding a buyer, but the syndicate takes 20 percent of the sale price as a finder’s fee. Safe Houses. The
for that reason. 4 Bon Vivant. The boss of a local den of vice—whether gambling, narcotics, or other pleasures—aids you when they’re not distracted by their own debauchery. 5 Traitor. You know your
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Shalvus Martholio’s Quest Shalvus asks the party to escort him overland to Bargewright Inn so that he can report everything that has happened to his boss, Nalaskur Thaelond. After making his report, Shalvus
ending the giant threat, and he’s willing to risk their lives to test his theory. Treasure. If the characters agree to seek out Old Gnawbone, Chazlauth plucks a handful of potions from a shelf in his






