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Returning 35 results for 'both built desire complete ranges'.
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Monsters
Planescape: Adventures in the Multiverse
with an arsenal of deceptive magic, cuprilachs do whatever they must to complete their missions.
Rilmani
Rilmani protect the balance between the forces and philosophies of the multiverse. They
frequently encountered on their home plane, the Outlands, where they work to ensure that no force overexerts itself on the Concordant Opposition.
Rilmani are bipedal, with bodies of living metal that ranges
Magic Items
Tasha’s Cauldron of Everything
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to
appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your
Species
Spelljammer: Adventures in Space
treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
Dwarf
Legacy
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Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
up the adventuring life might be motivated by a desire for treasure—for its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other dwarves are driven by the
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
Species
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your
Species
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the
Triton
Legacy
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Species
Volo's Guide to Monsters
extended their stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so
arrogant. They see themselves as caretakers of the sea, and they expect other creatures to pay them deep respect, if not complete deference.
This attitude might grate on others, but it arises from a seed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fourteen cards represent distinct forces of fate, change, and despair. Coins. The ten cards of this suit symbolize avarice and the desire for personal gain. Glyph. The ten cards of this suit symbolize faith
, spirituality, and inner strength. Stars. The ten cards of this suit symbolize the desire for personal power and control over mysterious forces. Swords. The ten cards of this suit symbolize
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
home. 5 You were built to complete a special mission. 6 You felt trapped in the role for which you were built and abandoned your creator, determined to find a greater purpose.
Autognome Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? Muiral the Misshapen, one of Halaster’s apprentices, claimed this drow-built level as his private hunting grounds after the dark elves were forced to abandon it long ago. Areas of
returned to reclaim the level. House Auvryndar and its allies hope to establish a permanent stronghold here, complete with a fully renovated temple dedicated to Lolth. The drow forces on this level are bolstered by a gang of troglodytes under the command of a loathsome leader named Gorzil.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 11: Van Richten’s Tower One of the men employed by Strahd to raise Castle Ravenloft was an archwizard named Khazan. After his work on the castle was complete, Khazan retired to the Barovian
valley and built a tower for himself on a small island on Lake Baratok. With the help of some engineers and laborers, he also built an earth-and-gravel causeway connecting the island with the nearby
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Fire A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to deep red at midnight, so
obsidian and basalt jut up from the sea, dotted with ancient ruins and the lairs of powerful red dragons. Torchy’s Built atop a tall basalt crag in the middle of a lava river is an iron-walled tavern that
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
An Infernal War Machine For deeper integration with Baldur’s Gate: Descent into Avernus, an alternative climax could have the characters’ chosen agent complete their version of the Infernal Machine
—which is then converted into an infernal war machine. Such a process might involve drawing on other elements of the adventure’s locations (the Tomb of Horrors’ still-to-be-built stone juggernaut, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
complete a quest for them. Six months ago, a creature with a boulder-like shell (a geonid) entered the shrine and stole an icon of Merrshaulk. The icon is a serpent figurine carved from obsidian. Ssura and
-ti that are devoted to Dendar the Night Serpent. If the characters complete the quest, Ssura and Y’zleth reveal the following information as their reward: A locked gate beneath the Peaks of Flame
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bargaining with Skabatha If you used the “Lost Things” adventure hook and the Story Tracker indicates that Skabatha has one or more things in her possession that the characters desire, Skabatha
to strike bargains with characters who have other needs. In exchange for one thing in her possession that a character has lost, Skabatha demands the characters complete one of the following quests
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Masquerade Tattoo Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to
this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Xorlarrin Alliance Duke Zalto’s alliance with House Xorlarrin is built on his firm promise that, once he climbs to the top of the ordning, he will use his forge and his newfound might to help
such a war would spell certain doom for the human, dwarven, and elven civilizations of the North — something the Xorlarrin drow desire above all else. By the time the characters begin their journey to
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to complete their quest — and they might even have the chance to help Kwalish deal with one of a number of problems of his own. PLACING THE ADVENTURE
The original Expedition to the Barrier Peaks
land explored in Tomb of Annihilation. The mysterious and poorly mapped peninsula contains several suitable mountain ranges, including the Mistcliffs and the Kobold Mountains. Elsewhere in Faerûn, the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
4. Huts The bullywugs live in huts, which are crudely built. A dozen or more huts are placed haphazardly on the boggy ground. Each is shaped like a slightly flattened dome. The doorways are open, but
water, and muck slops between the huts and even flows in and out of the low, open doorways. The interiors of the bullywugs’ huts are the complete opposite of the lizardfolk’s longhouses: wet, filthy
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it — times when adventurers are not going on adventures. The downtime rules given in this section can be
downtime activities that take weeks or even months to complete, you can give your campaign a longer time line — one in which events in the world play out over years. Wars begin and end, tyrants come
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Huts The bullywugs live in huts, which are crudely built. A dozen or more huts are placed haphazardly on the boggy ground. Each is shaped like a slightly flattened dome. The doorways are open, but
water, and muck slops between the huts and even flows in and out of the low, open doorways.
The interiors of the bullywugs’ huts are the complete opposite of the lizardfolk’s longhouses: wet, filthy
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
costs, and any hirelings accompanying the party attempt to complete this secret agenda over any others. Even if his goals are legitimate, the Cartophile’s desire to trace the original expedition of his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
worshiped by mortals. Built on a vast plain high in the mountains, the temple forms a mighty semicircle upon a field of starry marble. Its position at the peak of Mount Carian affords it an unobstructed view
brave souls that complete a pilgrimage to Nykthos and sleep on the peak experience extremely vivid dreams of divine entities, sometimes talking with the gods themselves or gaining visions of the future.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Within the Castle Once the conversation with Marshal Vendri is complete, a guard guides the characters to the fourth floor while sharing details about the castle. Built centuries ago, the castle was
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is built from pale stones that glow faintly from within, towers over the surrounding landscape, but large sections of it have crumbled away. The parts that remain in place are separated by large gaps
leading to and from the Palace of Heart’s Desire. Since Zybilna became frozen in time, the Queen’s Way has gradually fallen apart so that only sections of it now remain standing. The highway is 20
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
level of the island caves has been submerged in 80 feet of water. The stone causeway that previously led from the shore to the cave entrance now leads to a new set of stone doors built by the sahuagin
over all waters and coasts is complete, and maritime commerce is at their mercy. The sahuagin have renovated the fortress to conform with their plans. The two lower levels of the fortress have been
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
experiments. Though surprised by visitors, Kwalish listens to the characters and might even be willing to bargain for whatever help they need to complete their quest. In exchange, he requires only a
magically enhanced demilich skull built into the lab’s instrumentation panels is used to channel a character’s soul energy once the bargain is struck. A character who has a portion of their soul
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
warmth of compassion, and the flame of desire. A blazing sun hangs at the zenith of a golden sky above the Plane of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chult’s crown. Built over rich mineral veins, the city garnered wealth in abundance. Omuan jewelry was coveted far and wide, and the city’s merchants prospered immensely. To enter Omu, it was said, was to
sacrifices. For nine decades, the city folk lived by the mantras of their trickster gods. They built statues in their names and schemed against each other to assert their chosen god’s dominance. Omu’s glorious
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that surrounds the field is 250 feet in diameter and ranges from 5 to 10 feet high. Any creature that climbs over the black boulders has a 10 percent chance of being struck by lightning, taking 44 (8d10
waiting to begin a ritual to summon forth an enormous tree blight. Only one druid is needed to complete the ritual, but the druids won’t begin without Strahd’s blessing. Thus, they are waiting for him to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
expressed a desire to seek shelter there. As I tell them at such times, it is better to seek shelter inside an opened tomb in these lands, and crawl in to huddle among the warrior dead within, than to seek
anything like sanctuary from Dragonspear. Built by an adventurer named Daeros after he found a wealth of gems in a sunken dwarven settlement, Dragonspear Castle was erected above the very caverns where
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have little time to learn the wisdom to direct that capability. The gold dragon knows that many of the world’s most wicked civilizations were built by humans who bargained with sinister forces for
magic of the Dracorage mythal, sending dragons across Faerûn into an uncontrolled rage. Convincing Protanther to trust humanoid factions that include elves is a difficult task. Desire. Protanther
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, humanoids have little time to learn the wisdom to direct that capability. The gold dragon knows that many of the world’s most wicked civilizations were built by humans who bargained with sinister forces for
shaped the magic of the Dracorage mythal, sending dragons across Faerûn into an uncontrolled rage. Convincing Protanther to trust humanoid factions that include elves is a difficult task. Desire






