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Returning 35 results for 'branches before drink carried reach'.
Other Suggestions:
branches before during carved race
branches before during carried race
branches before during carrion realm
branches before during carved realm
branches before during carried reach
Monsters
Monster Manual
: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing
"} Piercing damage.
Antennae. The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the
Spells
Player’s Handbook
starts burning if it isn’t being worn or carried.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
Monsters
Monster Manual
":"damage", "rollAction":"Death Burst", "rollDamageType":"Fire"} Fire damage. Success: Half damage.Touch. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Touch"}, reach 5
worn or carried, it starts burning.FireIgnited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Monsters
Monster Manual
Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Claws. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claws"}, reach 5 ft. Hit: 10 (2d6 + 3
13) from both claws.
Tail. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Tail"}, reach 10 ft. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage
Monsters
Monster Manual
. It can replace one attack with a use of Infernal Tail.
Searing Fork. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Searing Fork"}, reach 10 ft. Hit: 15 (2d8
);{"diceNotation":"5d8+4", "rollType":"damage", "rollAction":"Hurl Flame", "rollDamageType":"Fire"} Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning
Monsters
Monster Manual
.
Aquatic Lash. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Aquatic Lash"}, reach 15 ft. Hit: 15 (2d8 + 6);{"diceNotation":"2d8+6", "rollType":"damage
, Purify Food and Drink 1/Day Each: Control Water, Gaseous Form, Invisibility, Plane Shift, TonguesAcid, Cold, LightningMisty Veil (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Misty Veil"}. The marid casts Fog Cloud, using the same spellcasting ability as Spellcasting.
Monsters
Monster Manual
":"1d20+19", "rollType":"to hit", "rollAction":"Bite"}, reach 15 ft. Hit: 36 (4d12 + 10);{"diceNotation":"4d12+10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage
+19", "rollType":"to hit", "rollAction":"Claw"}, reach 15 ft. Hit: 28 (4d8 + 10);{"diceNotation":"4d8+10", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"Slashing"} Slashing damage.
Tail
Spells
Player’s Handbook
Objects animate at your command. Choose a number of nonmagical objects within range that aren’t being worn or carried, aren’t fixed to a surface, and aren’t Gargantuan. The maximum
Proficiency Bonus)
Actions
Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: Force damage equal to 1d4 + 3 (Medium or smaller), 2d6 + 3 + your spellcasting ability modifier (Large), or 2d12 + 3 + your spellcasting ability modifier (Huge).
Monsters
Heroes of the Borderlands
combination. It can replace one attack with a use of Drink Life.
Necrotic Sword. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Necrotic Sword"}, reach 5 ft. Hit: 6 (1d8 + 2
":"Necrotic Bow", "rollDamageType":"Necrotic"} Necrotic damage.
Drink Life (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Drink Life"}. Constitution Saving Throw: DC 13, one
Monsters
Lorwyn: First Light
one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.
Vine. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Vine"}, reach 20 ft. Hit: 18
/DeafnessThe incarnations of vibrance each resemble a titanic canine with a body of colorful foliage and horns like the branches of a blossoming cherry tree. When vibrance incarnations are in Lorwyn
Monsters
Stranger Things: Welcome to the Hellfire Club
Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Claws. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claws"}, reach 5 ft. Hit: 10 (2d6 + 3
DC 13) from both claws.
Tail. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Tail"}, reach 10 ft. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage
Monsters
Forgotten Realms: Adventures in Faerûn
+12", "rollType":"to hit", "rollAction":"Bite"}, reach 20 ft. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage.
Steam
carried in a 60-foot Cone. Failure: 45 (7d12);{"diceNotation":"7d12", "rollType":"damage", "rollAction":"Steam Breath", "rollDamageType":"Fire"} Fire damage, and the target starts burning. Success: Half
Feats
Eberron: Forge of the Artificer
ability check using Brewer's Supplies or Cook's Utensils, you can roll 1d4 and add the number rolled to the ability check.
Innkeeper’s Magic. You always have the Purify Food and Drink and Unseen
slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this feat).
When you reach character level 3, you also
Twig Blight
Legacy
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Monsters
Basic Rules (2014)
hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Claws","rollDamageType":"piercing"} piercing damage.A twig blight is an awakened plant that
resembles a woody shrub that can pull its roots free of the ground. Its branches twist together to form a humanoid-looking body with a head and limbs.Fire
Rust Monster
Legacy
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Monsters
Basic Rules (2014)
rust monster is destroyed after dealing damage.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1
of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
":"to hit","rollAction":"Branch"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Branch","rollDamageType":"slashing"} slashing damage.
Wrap
. The gadabout enters the space of a willing Medium or Small creature within 5 feet of itself and gently wraps its branches around the target. The target is grappled (escape DC 0). Any attempt by the
Fire Bolt
Legacy
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Spells
Basic Rules (2014)
if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Monsters
The Wild Beyond the Witchlight
on a DC 18 Intelligence (Investigation) check to discern that Squirt is animate.
Unusual Nature. Squirt doesn’t require air, food, drink, or sleep.Slam. Melee Weapon Attack: +4;{"diceNotation
":"1d20+4","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning
Equipment
and are often carried (and revered) by that urdefhan’s descendants. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this weapon, you deal an
extra 1d4 Slashing damage. This extra damage isn’t doubled. Urdefhans can train to drink blood through hollow parts of a shauth blade for a moment after hitting.
This weapon has the following
Monsters
Curse of Strahd
Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Branch"} to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6
","rollAction":"Grasping Root"} to hit, reach 15 ft., one creature not grappled by the blight. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target takes 9 (1d6 + 6
Magic Items
Storm King's Thunder
, and your hit point maximum is doubled (your current hit points are doubled when you drink the potion). In addition, the reach of your melee attacks increases by 5 feet.
Everything you are carrying
When you drink this potion, you become Huge for 24 hours if you are Medium or smaller, otherwise the potion does nothing. For that duration, your Strength becomes 25, if it isn’t already higher
Water Weird
Legacy
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Monsters
Monster Manual (2014)
. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Constrict"} to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3);{"diceNotation":"3d6+3","rollType":"damage
with a purify food and drink spell.
Elemental Nature. A water weird doesn’t require air, food, drink, or sleep.PoisonFire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Balor
Legacy
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Monsters
Basic Rules (2014)
or carried, and it destroys the balor’s weapons.
Fire Aura. At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6);{"diceNotation":"3d6","rollType
":"damage","rollAction":"Fire Aura","rollDamageType":"fire"} fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with
Monsters
Infernal Machine Rebuild
shortsword attacks.
Bone Shortsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bone Shortsword"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation
carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 12 Dexterity saving throw to avoid Barbatos's touch.
If the object
Balor (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
carried, and it destroys the balor's weapons.
Fire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
":"Fire Aura","rollDamageType":"fire"} fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while
Barbed Devil
Legacy
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Monsters
Basic Rules (2014)
":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Claw","rollDamageType":"piercing"} piercing damage.
Tail
. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Tail"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction
Magmin
Legacy
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Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Death Burst","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that
an additional 10 feet.Touch. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Touch"} to hit, reach 5 ft., one target. Hit: 7 (2d6);{"diceNotation":"2d6","rollType
Monsters
The Wild Beyond the Witchlight
":"to hit", "rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Club", "rollDamageType":"bludgeoning"} bludgeoning damage.
Light
harengon can use the Hide action.Harengon snipers provide artillery support to gangs of harengon brigand;harengon brigands. They hide atop bluffs, in the high branches of trees, and behind shelter
Barbed Devil (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Claw","rollDamageType":"piercing"} piercing damage.
Tail
. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Tail"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction
Species
Eberron: Rising from the Last War
Welcome, welcome! So good to see you again. Let me get your drink—blackroot tal with honey, yes? And then you have to listen to this story I’ve heard about the strange things going on
reach of any government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
Horned Devil
Legacy
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Monsters
Basic Rules (2014)
","rollAction":"Fork"} to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6);{"diceNotation":"2d8+6","rollType":"damage","rollAction":"Fork","rollDamageType":"piercing"} piercing damage.
Tail. Melee Weapon
Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Tail"} to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6","rollType":"damage","rollAction":"Tail
Poltergeist
Legacy
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Monsters
Monster Manual (2014)
Slam"} to hit, reach 5 ft., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Forceful Slam","rollDamageType":"force"} force damage.
Telekinetic Thrust. The poltergeist
that isn’t being worn or carried, the poltergeist hurls it up to 30 feet in any direction. The poltergeist can use the object as a ranged weapon, attacking one creature along the object’s
Chain Devil
Legacy
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Monsters
Basic Rules (2014)
makes two attacks with its chains.
Chain. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Chain"} to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation
chains aren't being worn or carried.
Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses
Monsters
Spelljammer: Adventures in Space
Radiant Pellet attacks, or one of each.
Branch. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Branch"} to hit, reach 10 ft., one target. Hit: 8
use it to drag enemies toward the center of its body so that it can batter them with its powerful branches. It can also spit pellets of radiant energy.
The Aartuk language is made up of rustling
Monsters
Infernal Machine Rebuild
carried, and it destroys the balor's weapons.
Fire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
":"Fire Aura","rollDamageType":"fire"} fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while






