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Returning 35 results for 'brass becomes dragon charges range'.
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Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
speed.A Brass Dragon’s Lair
A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing
on a success.
Regional Effects
The region containing a legendary brass dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Tracks
Monsters
Monster Manual
Rend. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"rend"}, reach 5 ft. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"damage", "rollAction":"rend
Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks. It can replace one attack with a
has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Spellcasting. The dragon casts one of
Monsters
Monster Manual
Multiattack. The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.
Rend. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Rend
Monsters
Monster Manual
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks. It can replace one attack with a
dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Minor Illusion, Scorching Ray (level
Adult Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollAction":"Wing Attack","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.A Brass Dragon’s Lair
A brass dragon
containing a legendary brass dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Tracks appear in the sand within 6 miles of the dragon&rsquo
Young Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach
damage.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapons"}. The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales
Brass Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapons"}. The dragon uses one of the
following breath weapons.
Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6);{"diceNotation
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Intelligence of 3 or higher comes within 30 feet of one of these wells, the dragon becomes aware of the creature’s presence. Additional Lair Actions At your discretion, a legendary (adult or ancient) brass
Brass Dragon Lairs Brass dragons prefer to make their lairs in hot, dry, rocky areas—desert canyons, caves beneath arid mesas, or ancient stone ruins. Brass dragons often compete with blue dragons
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Brass Dragon Caio Monteiro An adult brass dragon rids its new lair of unwelcome undead Adult brass dragons know many secrets and have vast networks of contacts. These dragons share
perspectives they’ve learned from across the world and passionately combat the lies of con artists and villains that lead people astray. Adult Brass Dragon Huge Dragon (Metallic), Chaotic Good
AC 18 Initiative
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Brass Dragon Use the Brass Dragon Personality Traits and Brass Dragon Ideals tables to inspire your portrayal of distinctive brass dragon characters, and use the Brass Dragon Spellcasting
table to help select spells for a spellcasting dragon. Brass Dragon Personality Traits d8 Trait
1 I don’t ask for much in a conversation partner—just smile, occasionally nod, and stay awake
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Brass Dragon Young brass dragons travel extensively, often spending a few years in a region before circling back to their lair. Some work closely with other metallic dragons, carrying
information between allies. Young Brass Dragon Large Dragon (Metallic), Chaotic Good
AC 17 Initiative +3 (13)
HP 110 (13d10 + 39)
Speed 40 ft., Burrow 20 ft., Fly 80 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Brass Dragon Treasures Brass dragons prefer yellow, orange, and brown gemstones that coordinate with their own scales, and they favor precious art objects fashioned from brass, including items such
have a favorite marble bust or onyx cameo to converse with, while an ancient dragon might have lively dialogues with an entire gallery of paintings, statues, and tapestries. A brass dragon who
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Brass Dragon Ancient brass dragons create worlds-spanning networks. They combat forces of repression and misinformation, helping people learn from the mistakes of the past. Either personally
or through webs of messengers, ancient brass dragons keep allies informed about challenges they can face together. Caio Monteiro An ancient brass dragon protects travelers from an oncoming sandstorm
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragon Lairs Brass dragons usually dwell in secret caves and canyons near well-traveled routes. The area containing an adult or ancient brass dragon’s lair is altered by its presence, creating
the spell this way, the spell’s range is 1 mile, and the dragon doesn’t need to see the spot where the illusion appears. Refreshing Water. Water within 1 mile of the lair is magically refreshing. A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Brass Dragon Adventures The Brass Dragon Adventure Hooks table offers suggestions for stories and adventures involving brass dragons. Brass Dragon Adventure Hooks d8 Adventure Hook
1 A
brass dragon has discovered an unfamiliar settlement and is determined to learn everything about the site’s inhabitants, drastically disrupting the inhabitants’ lives.
2 A brass dragon is the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Adult Brass Dragon (p. 105) Fire Breath: Avg. damage is 45 [was 49].
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Ancient Brass Dragon (p. 104) XP: 25,000 [was 24,500].
Magic Items
Dungeon Master’s Guide
Dragon Scale Mail (Black);Black
Acid
Dragon Scale Mail (Blue);Blue
Lightning
Dragon Scale Mail (Brass);Brass
Fire
Dragon Scale Mail (Bronze);Bronze
Lightning
Dragon Scale Mail
Dragon Scale Mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them. Other times, hunters carefully preserve the hide of a dead dragon. In
Magic Items
Dungeon Master’s Guide
While wearing this ring, you can expend 1 of its 3 charges to cast Wish from it. The ring becomes nonmagical when you use the last charge.
Magic Items
Dungeon Master’s Guide
expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.
This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can
Magic Items
Dungeon Master’s Guide
an evil dragon, a presence that resents any attempt to coax magic from it. Those who try to wield an orb’s magic but lack sufficient force of personality might find themselves under the orb&rsquo
Suggestion on you at will (save DC 18), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular society or organization
Magic Items
Dungeon Master’s Guide
Bound into this staff is a spell of level 8 or lower. The spell is determined when the staff is created and can be of any school of magic. The staff has 6 charges and regains 1d6 expended charges
daily at dawn. While holding the staff, you can expend 1 charge to cast its spell. If you expend the staff ’s last charge, roll 1d20. On a 1, the staff loses its properties and becomes a nonmagical
Magic Items
Dungeon Master’s Guide
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
The weapon has 5 charges. You can expend 1 charge and make a ranged attack with the weapon, hurling it as if it had
the Thrown property with a normal range of 20 feet and a long range of 60 feet.
If the attack hits, the weapon unleashes a thunderclap audible out to 300 feet. The target and every creature within 30
Monsters
Monster Manual
":"to hit", "rollAction":"Dragon-Tooth Blade"}, reach 5 ft. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Dragon-Tooth Blade", "rollDamageType":"Piercing"} Piercing damage
.
Chromatic Spittle. Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Chromatic Spittle"}, range 30 ft. Hit: 6 (1d6 + 3) damage of a type chosen by the kobold: Acid
Spells
Player’s Handbook
You call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or
spell’s level in the stat block.
Draconic Spirit
Large Dragon, Neutral
AC 14 + the spell’s level
HP 50 + 10 for each spell level above 5
Speed 30 ft., Fly 60 ft., Swim 30 ft
Magic Items
Dungeon Master’s Guide
words: “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn 7 days later. You can have only one such sworn enemy at a time
, your target gains no benefit from Half Cover or Three-Quarters Cover, and you suffer no Disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 Piercing damage.
While your sworn enemy lives, you have Disadvantage on attack rolls with all other weapons.
Monsters
Monster Manual
":"Umbral Dagger"}, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage", "rollAction":"Umbral Dagger", "rollDamageType":"Piercing"} Piercing damage plus 7 (3d4
);{"diceNotation":"3d4", "rollType":"damage", "rollAction":"Umbral Dagger", "rollDamageType":"Necrotic"} Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but
Magic Items
Dungeon Master’s Guide
.
Regaining Charges. The staff regains 1d6 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff loses its properties and becomes a nonmagical Quarterstaff.
This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls
Magic Items
Dungeon Master’s Guide
A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes
figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Figurine
Magic Items
Dungeon Master’s Guide
Thrown property with a normal range of 60 feet and a long range of 180 feet. When you hit with a ranged attack roll using Whelm, the target takes an extra 1d8 Force damage, or an extra 4d8 Force damage
wielder doesn’t share this goal.
Destroying Whelm. Whelm can be dissolved in the acidic bile of a recently slain ancient black dragon. It can also be melted down in the forges of the Mightyhammer dwarf clan, but only by the rightful leader of that clan.
Spells
Player’s Handbook
Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature
creature becomes Indifferent about creatures of your choice that it’s Hostile toward. This indifference ends if the target takes damage or witnesses its allies taking damage. When the spell ends, the creature’s attitude returns to normal.
Monsters
Monster Manual
becomes a Werebear under the DM’s control and has 10 Hit Points. Success: The target is immune to this werebear’s curse for 24 hours.
Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged
Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Handaxe"}, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Handaxe
Monsters
Monster Manual
becomes a Wererat under the DM’s control and has 10 Hit Points. Success: The target is immune to this wererat’s curse for 24 hours.
Scratch. Melee Attack Roll: +5;{"diceNotation":"1d20+5
Crossbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Hand Crossbow"}, range 30/120 ft. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3
Monsters
Monster Manual
":"Shortbow"}, range 80/320 ft. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Shortbow", "rollDamageType":"Piercing"} Piercing damage, plus 2 (1d4);{"diceNotation":"1d4
against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.Nimble Escape. The goblin takes the Disengage or Hide action.






