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Returning 31 results for 'bridge before down cautious region'.
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Monsters
Forgotten Realms: Adventures in Faerûn
local environment, consuming vast quantities of fish and pale crabs and cultivating fungal growths. They bully nearby communities when they can or enter into cautious arrangements with powerful
ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its presence, creating the following effects
Monsters
Fizban's Treasury of Dragons
.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair.
Anterior Spires
. Rising from the far side of the bridge are the lair’s anterior spires. These solid, pointed shafts resemble inverted icicles more than towers and enclose a terraced, open-air amphitheater that
Monsters
Fizban's Treasury of Dragons
that ascends the mountain to encourage travel to and from the lair.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that
spans a chasm between a lesser peak and the lair.
Anterior Spires. Rising from the far side of the bridge are the lair’s anterior spires. These solid, pointed shafts resemble inverted icicles more
Monsters
Fizban's Treasury of Dragons
a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave
"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant creatures resistance to this damage.
Regional Effects
The region containing a dragon
Kobold
Legacy
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Campus The Lorehold campus—shown on map 1.2—is situated northwest of the central campus in a region of stark vertical relief. Rugged mesas and steep hills rise from a wide plain, and a great
serious harm. Effigy Row The heart of the Lorehold campus surrounds a soaring bridge that crosses the chasm of Pillardrop. The bridge and surrounding pathways are lined with monuments depicting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
1 Enraged at Heliod’s latest insult, Purphoros causes Mount Velus to erupt. The volcano’s rage doesn’t cease, though, threatening the region.
2 Insulted that the other gods don’t
building a massive Nyx-bronze bridge that will link Mount Velus in the mortal world with Nyx itself. Every god opposes him in this effort. Can the construction effort be sabotaged without bringing the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
runs the inn; she’s kind, honest, and much beloved in the district. The Anvil is on the west side of the Bridge and is a common hangout for Boromar allies. The Broken Mirror is an inn run by a family
Eastbridge. It’s popular with the local gnolls and is the best place to find Daask soldiers, though not all monsters in the region have ties to Daask. The Crooked Cat is home to dozens of cats, and this
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
exist largely outside the protection or purview of the great powers of the region. Even the civilized locales among these places, such as Elturgard, exist, at best, in an uneasy tension with the denizens
of Darkhold; the fortified abbey of Helm’s Hold; sites of great battles such as Boareskyr Bridge and the Fields of the Dead; realms of some security, such as Elturgard and Hartsvale; and the yuan-ti
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon (usually in Humanoid guise) to meet with visitors. Cloud Bridge. From the antechamber, visitors travel upward along a path of clouds. The impressive route is not as dangerous as its lack of
railings and the literal airiness of each footstep might suggest. Open Court. Past the cloud bridge is an enormous expanse of smooth stone ringed with broken pillars, where the silver dragon hosts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and she seems a capable and charismatic leader. The Daggerford family’s authority over the area dates back to the ancient Kingdom of Man that succeeded Phalorm in the region. Though that realm has been
Tyndal’s Bridge when approaching from the south. The tannery’s location, up on the hill, does little to contain the stink of the process, and the Watermen’s Guild dumps the city’s waste over the side
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
. Having claimed their position of power through conquest, they put great emphasis on military power and martial skill. These values persist throughout the region, reinforced in the Great Kingdom by strict
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The First Flowering From the ruins of the Days of Thunder arose the first nations of the Proud People — the elves and dwarves — in the region. The elves raised up the nations of Aryvandaar, Ardeep
. Far from its western shores rose the isle of Evermeet, considered a part of Arvandor, the home of the elven gods on the plane of Arborea, and a bridge between worlds. The Crown Wars Some thirteen
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that is the place for everything that isn’t fish, salt, or nautical wares, this market stretches among a dozen stalls down to the bridge. A few goats, eggs, cloth, marsh plants, and pots are available
, as well as the occasional mule or ox for hauling carts. 10. Sharkfin Bridge This single large bridge spans the river, with shops and homes along its length. The bridge predates the village and is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grace. She recently reclaimed her position as archdevil of Avernus after the cautious Bel proved inadequate at marshaling his forces to launch offensives against the encroaching demons. Now Bel advises
its turns, ending the effect on itself on a success. Zariel casts her innate fireball spell. Regional Effects. The region containing Zariel’s lair is warped by her magic, which creates one or more of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
to visit sacred dwarven sites before continuing on to Goldenfields. They were last seen at the west end of the Stone Bridge, turning south to proceed overland through the heart of the Sumber Hills
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Vogler’s Crossing South of Vogler, an incomplete stone bridge begins to stretch across the Vingaard River. Half-constructed before the Cataclysm using techniques lost in the ages since, the bridge
the region and sought anonymity in Vogler. They’ve been in the village for over a year, throwing their wealth around and treating the people of Vogler as backward yokels. Wharf Local fishers crowd
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
scholarly and cautious cloud giant named Count Nimbolo. His wife, Countess Mulara, is distrusting of “small folk” and doesn’t allow the characters to move about her home unescorted. Although these giants
. Westbridge A village strung out along the Long Road between Red Larch and Triboar, Westbridge (so named because it lies to the west of the Stone Bridge) is home to the Harvest Inn, on the west side
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
his ire. Regional Effects The region containing Torch’s planar gate is influenced by the magic of Gehenna, creating one or more of the following effects in and around the gate-town: Bottomless Greed
the respected financial institution in the Outlands, just spireward of the bridge in Upper Dohin, but they might not like what they see. The Bank of Abbathor in Torch is a cesspool of white-collar
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
indebted to look to the killer to make good on the creature’s unfulfilled debts. Fey are understandably cautious when collecting debts from a person who is prone to violence. They usually make their
Speak with Small Beasts trait common among forest gnomes.
Guide. You and your companions receive help from a guide who can guarantee safe passage through a particular region of the Feywild (such as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
instance, traveling from Lower Menthis to Upper Central involves passing through three wards (taking a bridge from Lower Menthis to Lower Central, then ascending two levels) and can take 90 minutes or
by Morgrave University. It’s also a nexus for sophisticated entertainment, including the Art Temple, the Grand Stage, and the Great Hall of Aureon. Upper Menthis Cassan Bridge A mercantile district
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Near the streamlet are two horrid plants (snapper saws) that use their tendrils to reel passersby into their bladelike leaves. S58: Swamp This flooded region has formed a swamp. Gnarled trees sink
flooded this region, creating a swamp whose waters fluctuate from 1 to 3 feet in depth. The region is difficult terrain. Eight giant leeches (use the giant constrictor snake stat block) dwell in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gharraghaur, reminding travelers of whose wealth sustains the region. North of the city, the Northern Means heads up toward Icewind Dale. Not many take this route without purpose, but scrimshaw from the
wash in from the south. The Bridges The North and South Banks are spanned by three bridges: the Upstream Span, from the South Bank straight to the North Gate; Dalath’s Span, the middle bridge with a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of wooden planks and have no rails. The southern bridge is rigged to collapse when a creature weighing more than 50 pounds moves across it. A character next to the bridge can spot the rigged
construction with a successful DC 10 Wisdom (Perception) check. Any creature, including Ssarnak, can dislodge one end of either bridge, dropping it into the crevasse, as an action. A creature that falls into
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
edge of the Trade Way, northeast of Boareskyr Bridge and southeast of the High Moor. The Winding Water flows through these lands, and its other main geographical features are the Serpent Hills, the
Ss’thar’tiss’ssun, leads the yuan-ti of Najara, though at court they frequently lurk in the background, simply watching. Serpent Hills The Serpent Hills is a desolate region of red clay hills and deep
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Luruar, this region of the North is hemmed in by the Ice Spires to the north, the Rauvin River to the south, the Frost Hills to the west, and the desert of Anauroch to the east. Mineral-rich mountain
cold, crystal-clear lake known as Lake Glorfindar. Few but the dwarves know of this place. Travelers of good will are welcome, and the stargazing is excellent. Stone Bridge A gigantic stone archway
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cautious of outsiders but gullible, and they resent Ruxithid for putting them on guard duty. A character can convince the goblins to open the door with either a successful DC 15 Charisma (Deception or
psionic goblins their powers. This refers to the Indigo Sanctum, which is across the bridge (area Z19). The goblins aren’t aware of any more details regarding Ruxithid’s grand plan. Mine Shaft. The gap
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
at all but the lowest elevations, and monster infestations. White dragons commonly vie for dominion in this region. Iceshield Lands Where a branch of the Dessarin Valley meets the western High Forest
shelter behind its walls. Random Encounters When in this region, use the Random Encounters in Icewind Dale table instead of the Random Wilderness Encounters table earlier in this chapter. Random
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
approach and state their business. Lysan and Zastra are cautious but friendly. They have a sardonic sense of humor developed after being stranded for so long. If the characters express no hostile
conjuration magic within a piece of the Rod of Seven Parts to create portals that allow the ship to quickly traverse the multiverse. The rod piece was stored below the bridge on the ship’s prow. Emergency
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ramshackle, frequently rebuilt wooden towers and buildings. Its structures now entirely cloak a hill that overlooks the village of Womford across the Dessarin River. A long wooden bridge, wide enough for a
single wagon to cross, spans the river between these two settlements. Known as the Ironford Bridge, it has stood for centuries but is showing its age. Bargewright Inn reeks of manure and filthy mud
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
itself on a success. Regional Effects The region containing a legendary brass dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Tracks appear in the
saving throw or take 5 (1d10) thunder damage and be deafened until the end of its next turn. Regional Effects The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic. Once






