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Returning 16 results for 'brings both down changeling revealing'.
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Monsters
Mythic Odysseys of Theros
ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
in an enormous, gnarled olive tree called Enorasi, which was planted millennia ago by Klothys. It is said that those who eat of its fruit can see glimpses of the future. Eating the fruit brings with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
my strength when I rest on it. (Durable)
The stars of Nyx are never hidden from my sight, revealing their secrets to my eyes. (Keen Mind)
I hear the echoes of the gods’ speech in every mortal
through the woods and play with a giant lynx—which, I learned later, was an emissary of Nylea. (Mobile)
The sun’s light brings what is hidden to clear view in my eyes. (Observant)
I ate a magical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wards. Consuming dreamlily causes disorienting euphoria and brings about remarkable resistance to pain. A creature under the effects of dreamlily is poisoned for 1 hour. While poisoned in this way, the
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
relevant skill. In the example, Phillip gets a 20 without proficiency. The d20 brings many surprises to the game—surprises that the DM then interprets.
Phillip: So maybe an ancestor of Ireena’s
logs in the fire.
Jared: As soon as you lift the poker, you hear a grinding sound, and the back of the fireplace slides to the side, revealing a room behind it!
Amy: “Uh, folks? I found something
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lives in an enormous, gnarled olive tree called Enorasi, which was planted millennia ago by Klothys. It is said that those who eat of its fruit can see glimpses of the future. Eating the fruit brings
trait: The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the ground ripples and bursts over the monster, revealing itself as a wave
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
-Seeing Orb brings the characters to this location. The portal is not affected by the wards against teleportation magic that fill the tomb. Stepping through the portal brings you into the center of a
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
them is a Small object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Treasure. If they free the Backpack from the ice, the characters can open it, revealing a frozen bottle of Ink
about what brings the characters to the lair and prefers to talk rather than fight. Enstavva shares the same information as Heldalf in the animal pen (area D3), as well as the following details
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
footlocker. An oil-filled lantern rests atop each nightstand. Beneath each bed is a copper chamber pot. Treasure. One of the lanterns is a lantern of revealing. No one in the guild is aware the lantern is
(Investigation) check. Secret Exit. If the pool’s silver key is inserted into the pool’s keyhole, a section of the pool’s east wall retracts, revealing a 4-foot-high, 4-foot-wide, flooded tunnel
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
magic flames for 24 hours. If the brazier is lit, the heat it gives off starts to melt the ice in the chamber, revealing the words of the inscription after 10 minutes. Alcoves. Examination of the alcoves
, the conductor brings the piece to a satisfying close as the sound of ghostly applause rises from the audience and phantasmal black roses rain down on the musicians, who face the audience and bow before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
15 Wisdom (Perception) check. To open it, one must press a nearby wall carving shaped like an eye. When this is done, the secret door swings inward, revealing a curved hallway (area X8) beyond. X3
found with a successful DC 15 Wisdom (Perception) check. It can be lifted with a successful DC 12 Strength (Athletics) check, revealing a wooden ladder that leads down to area X29. X19. Xanathar’s Sanctum
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Intelligence (Investigation) check to recognize subtle details in the stonework revealing the trap’s area. When any creature touches the double doors, including to pick the lock, each creature standing in
the ceiling with a weapon or an appropriate tool, or with a spell that deals force or thunder damage. Doing so brings down the ceiling in a 10-foot-by-10-foot area. Any creature caught in the shower of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the lantern, revealing ruined shops around the plaza, their inner chambers extending into the rock.
Two Howling Hatred initiates, one hurricane, one skyweaver, and two kenku are stationed here
and sunder the horn that summons him, the djinni brings each character a flask of bottled breath (see chapter 7) from his palace on the Plane of Air. A16. Obelisk Row Three tapered obelisks, their sides
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
way against the walls, revealing a floor of black stone, much worn by the tread of countless feet. 2. Chamber of the Keeper A cluttered room near the marshaling area has skins on the floor, a bed, a
spine, and touching a pillar brings on nausea—a creature that does so must make a DC 15 Constitution saving throw. On a failed save, the creature becomes poisoned for 1 hour. At the far west end of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
area 12. 12. Tomb of a Failed Dragonpriest Violet marble tiles cover the floor and walls, though all are cracked or broken, revealing rough-hewn stone beneath. Sconces are attached to the walls at each
outmatched. The kobolds here answer all questions with a quick “Yusdrayl knows.” An attack on these kobolds brings reinforcements, as described in area 19, though each group arrives 1 round later because
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and negotiator, and she expects the wedding guests and caravan servants to stick to the areas indicated by the itinerary. She despises Acquisitions Incorporated, and brings the full force of the
south through the Hall of War and east past dwarven residences. Ironbeard exits his quarters to join them, revealing the location of that area if the characters haven’t sussed it out already. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
counsel Zybilna on matters concerning demons and the Abyss Snitcher, a goblin boss (neutral) with dragonfly wings that grant a flying speed of 40 feet and the ability to hover, who brings news from other
conversation, Warduke remains silent, eyeing the party mirthlessly. Zargash, if present, does as little as possible to help Kelek without revealing his treasonous heart. He wants to replace Kelek as leader






