Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'broadest been down come rely'.
Other Suggestions:
broader been down core rule
broadest been down core rely
broader been down close rule
broader been down cover rule
broader been down core realm
Monsters
Lost Laboratory of Kwalish
.
Sunlight Sensitivity. While in sunlight, an immured one has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Shackling Chains. Melee Weapon Attack: +5
","rollDamageType":"bludgeoning"} bludgeoning damage.Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Monsters
Mythic Odysseys of Theros
Keen Smell. The typhon has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The typhon regains 20 hit points at the start of its turn. If it takes radiant damage, this trait
slither through the Underworld seeking only to consume. Once the souls of mortal warlords and cruel tyrants, typhons come into being over ages of festering bitterness and rage. Over time, these souls
Monsters
Icewind Dale: Rime of the Frostmaiden
attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Poison Spray (Cantrip). Grandolpha extends her hand toward a creature she can see within 10 feet of her and projects a puff of
admiration for Grandolpha to foresee her treachery.
Before entering combat, Grandolpha casts stoneskin on herself. Once her duergar;guards come to her rescue, she withdraws from combat and uses her
Species
Mythic Odysseys of Theros
-shaking roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can
.
Leonin rely on themselves and their prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and
Monsters
Icewind Dale: Rime of the Frostmaiden
Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Mountain Born. The werebear is acclimated to high altitude, including elevations above 20,000 feet.
Powerful
, Oyaminartok is not a monster but a force of good in the region, and she passes her curse only to goliaths whose hearts are pure.
Oyaminartok and others of her kind try to help creatures they come across, for
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, and the bugbears use your head to magically command all whom you once knew.
Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack
crafting simple tools and hunting and gathering food, and gangs sometimes come together peacefully to exchange members and goods between them.
Malevolent Worship of Malign Gods
Bugbears worship two
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to
protect the innocent.
4
You apply dream logic to mundane situations.
5
You discuss things out loud with your quori spirit.
6
You suppress your emotions and rely on logic.
7
You
Monsters
Icewind Dale: Rime of the Frostmaiden
Keen Smell. The vampire has advantage on Wisdom (Perception) checks that rely on smell.
Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the vampire can take a
Celestial. If it hears words of Celestial spoken, the vampire must try to attack the source of those spoken words on its next turn. If these words come from multiple sources and from opposite directions, the
Monsters
Fizban's Treasury of Dragons
is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks that rely on
squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into conflict with bronze dragons when
Monsters
Fizban's Treasury of Dragons
saving throws, and the creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics
, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Unguarded Area Neither the mind flayers nor their thralls come here. 19a. River’s Roar Creatures in this 10-foot-high, partially collapsed chamber have disadvantage on Wisdom (Perception) checks
that rely on hearing due to the loud roar of the underground river nearby. 19b. Safe Shoreline Cave The 10-foot-high, rough-hewn chamber is strewn with rubble. The shore is rocky and covered with loose dirt.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival If the characters follow the river from Falcon’s Hunting Lodge, they arrive from the east. If they come straight from Phandalin, they approach from the south. When they arrive, read the
. Older cabins close by have been torn down to leave only stone chimneys and foundations. A grim silence hangs over the camp, and you see no one around.
The ankhegs hide underground and rely on their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tymora Adherents of the goddess of good fortune maintain her temple in the Upper City. Given the number of people in Baldur’s Gate who rely on luck to make it through each day, her following thrives
vigilance when it comes to staying alive in the city. Tymora’s temple unofficially serves as a gathering place for adventurers seeking dangerous quests. Citizens with bizarre problems or in overwhelmingly perilous situations come to the temple in hopes of finding the perfect aid to help them.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Tymora Adherents of the goddess of good fortune maintain her temple in the Upper City. Given the number of people in Baldur’s Gate who rely on luck to make it through each day, her following thrives
vigilance when it comes to staying alive in the city. Tymora’s temple unofficially serves as a gathering place for adventurers seeking dangerous quests. Citizens with bizarre problems or in overwhelmingly perilous situations come to the temple in hopes of finding the perfect aid to help them.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
come back to the point that the most important goal of a D&D play session is for everyone involved to have fun. In keeping with that goal, it’s a good idea for a shared campaign to have a code of
conduct. Because people who don’t normally play together might end up at the same table in a shared campaign, it can be helpful to establish some ground rules for behavior. On the broadest level, everyone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Hospital and Armory Drow in the service of House Auvryndar come here to equip themselves for battle and to have their wounds treated. 28a. Hospital This chamber contains two dozen wooden cots in
. Their spellcasting ability is Charisma (spell save DC 11). While in sunlight, they have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 28b. Armory Crates
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their bulk. Instead, they stalk the forest floor, lurk in narrow ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. Girallon
Large monstrosity, unaligned
Armor
creature that it can see.
Keen Smell. The girallon has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The girallon makes five attacks: one with its bite and four
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the game. It includes information on the various races, classes, backgrounds, equipment, and other customization options that you can choose from. Many of the rules in part 1 rely on material in parts
2 and 3. If you come across a game concept in part 1 that you don’t understand, consult the book’s index. Part 2 (chapters 7–9) details the rules of how to play the game, beyond the basics described
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Typhon Titanic horrors of writhing flesh and gnashing maws, typhons slither through the Underworld seeking only to consume. Once the souls of mortal warlords and cruel tyrants, typhons come into
that rely on smell.
Regeneration. The typhon regains 20 hit points at the start of its turn. If it takes radiant damage, this trait doesn’t function at the start of its next turn. The typhon dies
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
business making collapsible cages (their well-crafted hanging cages gave the crossroads its name), and the duergar came to rely on mithral that the svirfneblin supplied. The drow provided the duergar with
grimlocks can come and go with ease. The dangers of Gibbet Crossing itself have proven harder to uproot, but Qunbraxel has an idea where the obelisk fragment is located, so the mind flayer hasn’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Exploring the Ruins Adventurers might come to the ruins of Gardmore Abbey for many reasons. They might be hired by minotaur archaeologists to serve as guards or troubleshooters. They might be hunting
characters will need to rely on diplomacy, stealth, and trickery to claim the deck, while high-level characters might stride boldly into Mekkalath’s lair and challenge the dragon directly. Most monsters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
assist each other in these actions. Other actions come up only rarely. It’s seldom necessary to rely on the action rules during exploration, except to remember that a character can do only one thing at a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
group of these creatures lurks inside a location in the Doomvault (Dead in Thay), where they use their talent for mimicry to call for help — enticing would-be prey to come to their rescue before
. The leucrotta has advantage on Wisdom (Perception) checks that rely on smell.
Kicking Retreat. If the leucrotta attacks with its hooves, it can take the Disengage action as a bonus action.
Mimicry
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
energy. This cave is close enough to the colony that the flumphs can nourish themselves from a safe distance. The flumphs are aware of the secret door but reluctant to speak of it, since they have come to
rely on the illithid colony for sustenance. The flumphs would rather feed on the psionic energy of the mind flayers, who couldn’t care less, than the energy of the githyanki, who abhor the flumphs and attack them on sight.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Masquerade dress code requires attendees to come in formal costumes with masks. Costumes can take a wide variety of forms, but they can’t suggest any specific college affiliation. Otherwise, style
Magister’s Masquerade, which would rely on students from all five colleges to prepare every aspect of the event and would require students to attend in costume, divesting themselves of any college
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
circumstance, as described in the text.
The sounds come from the quarreling kobolds in area A4 and the crying wyrmling in area A5.
Kobold Lair Features The cave has the following features
.
Lighting. The cave is unlit, and its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Features
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Recurring Expenses Besides the expenses associated with maintaining a particular lifestyle, adventurers might have additional drains on their adventuring income. Player characters who come into
, palaces, and temples rely on less-experienced defenders (use the guard statistics in the Monster Manual). These armed warriors make up the bulk of a property’s skilled hirelings.
Monsters
Fizban's Treasury of Dragons
creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
Monsters
Fizban's Treasury of Dragons
’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
is the distant line of the horizon, but the time has come to try your hand at something new. Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a
a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments. d8 Personality Trait 1 My friends know they can rely on me, no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— even if that means losing other alliance members in the process. Tying Luskan’s fortunes to those of Waterdeep would increase Jarlaxle’s political and economic power on the Sword Coast. Jarlaxle has come
and their parade wagons. Jarlaxle has forged an alliance with Lantan (an island to the south), and has armed his Bregan D’aerthe lieutenants with Lantanese firearms that rely on magical smokepowder to
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
strangeness remains unknown. The Turmish and Thayans are too busy with their conflicts to notice, and so it is up to you brave heroes to travel into the darkening and discover what evil has come to reside so
light source or darkvision, all Wisdom (Perception) checks that rely on sight are made at disadvantage, and the encounter distance is reduced to 10 feet (see “Unusual Environments” in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
friendship. Such moments come rarely, however, because most wraiths despise what they were as a reminder of what they have become.
Undead Commanders. A wraith can make an undead servant from the spirit of a
wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
their toes. Rogue Tales of your past heroic deeds might be somewhat exaggerated. Ruin When you lost everything, you realized the only thing you could rely on was your martial skill. Sage Descended
notoriety, hoping for folk to sing of your deeds for years to come. Sun You once belonged to a small but mighty militia. Sometimes, you miss the regimented structure of that life. Talons When monsters
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
great size, carrion crawlers can also easily set up ambushes by waiting around blind corners for prey to come to them. When facing potential prey or intruders, a carrion crawler lets its poison do the
13
Languages —
Challenge 2 (450 XP)
Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.
Spider Climb. The carrion crawler can climb difficult






