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Returning 35 results for 'bronze building diffusing clothing reasoned'.
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Monsters
Fizban's Treasury of Dragons
conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature
.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I
Monsters
Fizban's Treasury of Dragons
squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into conflict with bronze dragons when
artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
bronze dragons; while I wait to meet one, I hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name.
Shou Names
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
heavier than females. Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid
gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mansion has brass or bronze fixtures and doors of ironbound oak. The furniture is all of deep brown wood, and most of the rooms are illuminated by oil lamps. Outside, a swirling indigo miasma hovers
20 feet from the building on all sides. A creature that enters the miasma feels increasingly uneasy during the first minute of exposure. If it remains in the miasma, it gains 1 level of exhaustion for every minute it spends there.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mansion has brass or bronze fixtures and doors of ironbound oak. The furniture is all of deep brown wood, and most of the rooms are illuminated by oil lamps. Outside, a swirling indigo miasma hovers
20 feet from the building on all sides. A creature that enters the miasma feels increasingly uneasy during the first minute of exposure. If it remains in the miasma, it gains 1 level of exhaustion for every minute it spends there.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mansion has brass or bronze fixtures and doors of ironbound oak. The furniture is all of deep brown wood, and most of the rooms are illuminated by oil lamps. Outside, a swirling indigo miasma hovers
20 feet from the building on all sides. A creature that enters the miasma feels increasingly uneasy during the first minute of exposure. If it remains in the miasma, it gains 1 level of exhaustion for every minute it spends there.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.”
— Mordenkainen the Archmage, chronicling his party’s harrowing exploits in the dungeons below Maure Castle
Elemental Spirit in Material Form. The construction of a golem begins with the building
can’t be reasoned with or tricked with words. Constructed Nature. A golem doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Roll on the Farmhouse Conditions table for each building to determine what. Farmhouse Conditions d4 Condition 1 The windows are shattered, and the shards of glass are spattered with dried blood. 2
Clothing and belongings are strewn everywhere, all covered in crimson mud. 3 Human bones, freshly gnawed by animals, litter the floor of every room. 4 A strange image is painted on the wall in red mud
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Roll on the Farmhouse Conditions table for each building to determine what. Farmhouse Conditions d4 Condition 1 The windows are shattered, and the shards of glass are spattered with dried blood. 2
Clothing and belongings are strewn everywhere, all covered in crimson mud. 3 Human bones, freshly gnawed by animals, litter the floor of every room. 4 A strange image is painted on the wall in red mud
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Roll on the Farmhouse Conditions table for each building to determine what. Farmhouse Conditions d4 Condition 1 The windows are shattered, and the shards of glass are spattered with dried blood. 2
Clothing and belongings are strewn everywhere, all covered in crimson mud. 3 Human bones, freshly gnawed by animals, litter the floor of every room. 4 A strange image is painted on the wall in red mud
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.”
— Mordenkainen the Archmage, chronicling his party’s harrowing exploits in the dungeons below Maure Castle
Elemental Spirit in Material Form. The construction of a golem begins with the building
can’t be reasoned with or tricked with words. Constructed Nature. A golem doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.”
— Mordenkainen the Archmage, chronicling his party’s harrowing exploits in the dungeons below Maure Castle
Elemental Spirit in Material Form. The construction of a golem begins with the building
can’t be reasoned with or tricked with words. Constructed Nature. A golem doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cut from the slopes of the Spine of the World or the depths of the Lonelywood Forest. Stone from the hills and valleys surrounding Kelvin’s Cairn supplements wood as a building material in Ten-Towns
. Homes have sharply pitched roofs to prevent snow from accumulating on them. The people of Ten-Towns wear layers of woolen clothing often topped off with fur cloaks. Under these heavy clothes and cloaks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cut from the slopes of the Spine of the World or the depths of the Lonelywood Forest. Stone from the hills and valleys surrounding Kelvin’s Cairn supplements wood as a building material in Ten-Towns
. Homes have sharply pitched roofs to prevent snow from accumulating on them. The people of Ten-Towns wear layers of woolen clothing often topped off with fur cloaks. Under these heavy clothes and cloaks
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Evil Commoner) is in her golden years. She wears spectacles and frumpy clothing and sports braided pigtails that suggest her youthful personality. Edith is Friendly toward her rescuers. If the
characters don’t move to rescue Edith, two heroic townsfolk brave the fire and retrieve the confectioner from the burning building. Regardless of whether townsfolk or the characters save Edith, her rescuers emerge to cheers from an audience of emotionally invested onlookers.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Evil Commoner) is in her golden years. She wears spectacles and frumpy clothing and sports braided pigtails that suggest her youthful personality. Edith is Friendly toward her rescuers. If the
characters don’t move to rescue Edith, two heroic townsfolk brave the fire and retrieve the confectioner from the burning building. Regardless of whether townsfolk or the characters save Edith, her rescuers emerge to cheers from an audience of emotionally invested onlookers.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Evil Commoner) is in her golden years. She wears spectacles and frumpy clothing and sports braided pigtails that suggest her youthful personality. Edith is Friendly toward her rescuers. If the
characters don’t move to rescue Edith, two heroic townsfolk brave the fire and retrieve the confectioner from the burning building. Regardless of whether townsfolk or the characters save Edith, her rescuers emerge to cheers from an audience of emotionally invested onlookers.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cut from the slopes of the Spine of the World or the depths of the Lonelywood Forest. Stone from the hills and valleys surrounding Kelvin’s Cairn supplements wood as a building material in Ten-Towns
. Homes have sharply pitched roofs to prevent snow from accumulating on them. The people of Ten-Towns wear layers of woolen clothing often topped off with fur cloaks. Under these heavy clothes and cloaks
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
building a massive Nyx-bronze bridge that will link Mount Velus in the mortal world with Nyx itself. Every god opposes him in this effort. Can the construction effort be sabotaged without bringing the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
building a massive Nyx-bronze bridge that will link Mount Velus in the mortal world with Nyx itself. Every god opposes him in this effort. Can the construction effort be sabotaged without bringing the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
building a massive Nyx-bronze bridge that will link Mount Velus in the mortal world with Nyx itself. Every god opposes him in this effort. Can the construction effort be sabotaged without bringing the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches.
7 A topaz dragon has developed a taste for merfolk
rarely go out of their way to fight other creatures, however, with the exception of bronze dragons, for whom they bear an inexplicably intense hatred. Topaz Dragon Wyrmling Connections d6 Connected






