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Returning 35 results for 'build being dealing cure range'.
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Monsters
Monster Manual
", "rollDamageType":"Piercing"} Piercing damage.
Bone Bow. Ranged Attack Roll: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Bone Bow"}, range 150/600 ft. Hit: 6 (1d10 + 1);{"diceNotation
":"1d10+1", "rollType":"damage", "rollAction":"Bone Bow", "rollDamageType":"Piercing"} Piercing damage.Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
Monsters
Monster Manual
Javelin. Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bone Javelin"}, range 30/120 ft. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction
creature it can see within 60 feet of itself that has the Rampage Bonus Action. The target can take a Reaction to make one melee attack.Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bone Whip attack.
Monsters
Monster Manual
range 60 ft. Hit: 20 (5d6 + 3);{"diceNotation":"5d6+3", "rollType":"damage", "rollAction":"Abyssal Strike", "rollDamageType":"Poison"} Poison damage.
Hunger of Yeenoghu (Recharge 5–6);{"diceNotation
gains 10 Temporary Hit Points. Success: Half damage only.Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Abyssal Strike attack.
Monsters
Monster Manual
;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Flying Sword"}, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8);{"diceNotation":"4d6+8", "rollType":"damage", "rollAction":"Flying Sword
":"Radiant"} Radiant damage. Success: Half damage.Poison, RadiantDivine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Spells
Player’s Handbook
You conjure a mass of sticky webbing at a point within range. The webs fill a 20-foot Cube there for the duration. The webs are Difficult Terrain, and the area within them is Lightly Obscured.
If
no longer Restrained.
The webs are flammable. Any 5-foot Cube of webs exposed to fire burns away in 1 round, dealing 2d4 Fire damage to any creature that starts its turn in the fire.
Spells
Player’s Handbook
You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range. The hand lasts for the duration, and it moves at your command, mimicking the movements of
equal to your spell save DC. While the hand grapples the target, you can take a Bonus Action to cause the hand to crush it, dealing Bludgeoning damage to the target equal to 4d6 plus your
Magic Items
Dungeon Master’s Guide
Cost
Cure Wounds (level 9 version)
4
Daylight
1
Death Ward
2
Detect Magic
0
Scrying (save DC 18)
3
Call Dragons. While you control the orb, you can take a Magic
action to cause the orb to issue a telepathic call that extends in all directions for 40 miles. Chromatic dragons in range feel compelled to come to the orb as soon as possible by the most direct
Spells
Player’s Handbook
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an
. Each teleporting creature (or the target object) takes 3d10 Force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
Similar
Monsters
Netheril’s Fall
", "rollAction":"Thunderous Boom"}, range 60 ft. Hit: 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Thunderous Boom", "rollDamageType":"Thunder"} Thunder damage.
Spellcasting. The
: Disintegrate, Move Earth, Stone ShapeTerran magen are equipped with magic to help them perform laborious physical tasks. These magen commonly perform household handiwork and build infrastructure.Poison, Thunder
Monsters
Stranger Things: Welcome to the Hellfire Club
", "rollDamageType":"Piercing"} Piercing damage.
Bone Bow. Ranged Attack Roll: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Bone Bow"}, range 150/600 ft. Hit: 6 (1d10 + 1);{"diceNotation
them.Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
Monsters
Eberron: Forge of the Artificer
", "rollAction":"Artillery Strike"}, range 120 ft. Hit: 22 (4d8 + 4);{"diceNotation":"4d8+4", "rollType":"damage", "rollAction":"Artillery Strike", "rollDamageType":"Force"} Force damage
;Burning Hands (level 3 version), Mending, Thunderwave (level 3 version)
1/Day Each: Cure Wounds, InvisibilityDragonmarked artificers of House Cannith (typically human) often
Monsters
Eberron: Forge of the Artificer
;Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Radiant Burst"}, reach 5 ft. or range 30 ft. Hit: 7 (2d6);{"diceNotation":"2d6", "rollType
sacrosanct, these medics also learned to channel their healing power into dazzling light to help them reach the wounded and escape from the thick of combat when necessary.Mark of Healing (2/Day). The medic casts Cure Wounds or Lesser Restoration, using Wisdom as the spellcasting ability.
Monsters
Mythic Odysseys of Theros
","rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing
, range 30/120 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Sling","rollDamageType":"bludgeoning"} bludgeoning damage.Most new or purposeless Returned are
Monsters
Mythic Odysseys of Theros
","rollAction":"Shortsword","rollDamageType":"poison"} poison damage.
Underworld Bolt. Ranged Spell Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Underworld Bolt"} to hit, range 120 ft
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Monsters
Mythic Odysseys of Theros
":"Sling"} to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Sling","rollDamageType":"bludgeoning"} bludgeoning damage.Many Returned are
long-term memories, they generally can’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to
Monsters
Strixhaven: A Curriculum of Chaos
restoration, mass cure wounds, pass without trace, plant growth, revivify
Summon Nature’s Avatar (Recharges after a Short or Long Rest). The professor magically summons a Groff. The groff
the philosophy from different directions, with one methodology focusing on decay and the other dealing with growth.Poison
Monsters
Out of the Abyss
. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.
Nonmagical ammunition made of metal or wood that
hits the pudding is destroyed after dealing damage.
The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.
Spider Climb. The pudding can climb difficult surfaces, including
Monsters
Guildmasters’ Guide to Ravnica
, resistance, spare the dying
1st level (4 slots): cure wounds, sanctuary
2nd level (2 slots): aid, lesser restorationSpear. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit"} to
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollDamageType":"piercing"} piercing damage, or 6 (1d8 + 2);{"diceNotation":"1d8+2
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
out to find a cure for the Wicked Slumber, but no one has yet discovered how to break the enchantment. It has even affected one of the Kindly Lord’s daughters, the famed duelist Obyra. Meanwhile
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
","rollType":"to hit","rollAction":"Lightning Jolt"} to hit, range 120 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2","rollType":"damage","rollAction":"Lightning Jolt","rollDamageType
precious metal. They roam Wildspace in commandeered spelljamming ships, gathering the precious metals and crystals they need to build more of their kind. Clockwork horrors have no goal beyond replication
Guardian Naga
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
level (4 slots): command, cure wounds, shield of faith
2nd level (3 slots): calm emotions, hold person
3rd level (3 slots): bestow curse, clairvoyance
4th level (3 slots): banishment, freedom of
. Ranged Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Spit Poison"} to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking
Kuo-toa
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Spear
attack.
Net. Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Net"} to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature
Monsters
Tales from the Yawning Portal
","rollDamageType":"acid"} acid damage. Any nonmagical weapon that hits the Ooze Master corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its
penalty drops to −5, the weapon is destroyed. Nonmagical ammunition that hits the Ooze Master is destroyed after dealing damage.
The Ooze Master can eat through 2-inch-thick, nonmagical wood or metal in
Monsters
Infernal Machine Rebuild
Rust Monster Cloak. Any nonmagical weapon made of metal that hits Barbatos corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops
to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits Barbatos is destroyed after dealing damage.
Heart of the Troll. Barbatos regains 10 hit points at the start of his turn
Monsters
The Book of Many Things
Ruinous Acid. Any nonmagical weapon that hits the spider corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5
, the weapon is destroyed. Nonmagical ammunition made of metal that hits the spider is destroyed after dealing damage.
Spider Climb. The spider can climb difficult surfaces, including upside down on
Monsters
Storm King's Thunder
","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8);{"diceNotation":"4d10+8","rollType":"damage","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage
", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: druidcraft, produce flame
2/day each: animal messenger, barkskin, conjure animals, cure wounds, entangle, speak with plants, thunderwave
1/day each: call lightning, conjure elemental (cast as 1 action), freedom of movement, gust of wind
Monsters
Icewind Dale: Rime of the Frostmaiden
Mountain Born. The goliath is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. The goliath counts as one size larger when determining its carrying capacity and
. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4
Monsters
Baldur’s Gate: Descent into Avernus
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4","rollType":"damage","rollAction":"Dagger
build. Her forgettable looks have proven her greatest asset as a thief, as her victims have trouble recognizing her even when they meet her again face-to-face. Keene’s leadership over the years
Monsters
Icewind Dale: Rime of the Frostmaiden
Mountain Born. Aruk is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. Aruk counts as one size larger when determining his carrying capacity and the weight he can
Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage
Grung Wildling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
"} to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
2nd level (3 slots): barkskin, spike growth
3rd level (2 slots): plant growth
Standing
hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing
Monsters
Icewind Dale: Rime of the Frostmaiden
":"Snowball"} to hit, range 60 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Snowball","rollDamageType":"cold"} cold damage.A snow golem is a mass of snow
brought to life through magic. Nonmagical weapons pass through its snowy form without dealing any appreciable damage to it, though heat is its doom.Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksFire
Species
Mordenkainen Presents: Monsters of the Multiverse
were first created by the Lady of Pain to patrol the magical mazes that she uses to trap her foes.
Minotaur horns range in size from about 1 foot long to easily three times that length. Minotaurs often
you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Monsters
Ghosts of Saltmarsh
trident.
Trident. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Trident"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation
":"piercing"} piercing damage if used with two hands to make a melee attack.
Hooked Net. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Hooked Net"} to hit, range 10/30
Monsters
Strixhaven: A Curriculum of Chaos
":"1d20+7","rollType":"to hit","rollAction":"Radiant Strike"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Radiant
, cure wounds, daylight, mage armor
1/day each: hypnotic pattern, tonguesProfessors of radiance call up magic through spoken words and glyphs formed of magically shaped ink and light. The professors






