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Returning 35 results for 'burden boat down contains rolls'.
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Magic Items
Dungeon Master’s Guide
, and an Efreeti appears in an unoccupied space within 30 feet of you.
The first time the bottle is opened, the DM rolls on the following table to determine what happens.
1d10
Effect
1
, after which it returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle
Magic Items
Dungeon Master’s Guide
Initiative rolls and Wisdom (Perception) checks.
Ioun Stone of Fortitude;Fortitude (Very Rare). Your Constitution increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.
Ioun
them until you use them. The stone can store up to 4 levels of spells at a time. When found, it contains 1d4 levels of stored spells chosen by the DM.
Any creature can cast a spell of level 1 through
Monsters
Planescape: Adventures in the Multiverse
Shadowy Form. While the darkweaver is in dim light or darkness, attack rolls against it are made with disadvantage unless the darkweaver has the incapacitated condition.
Spider Climb. The darkweaver
in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.Multiattack. The darkweaver makes two Shadow Web attacks and one Bite attack. It can use Reel after any of these
Monsters
Thieves’ Gallery
(2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Shortsword and Dagger", "rollDamageType":"piercing"} piercing damage and has disadvantage on attack rolls until the start of Xenk&rsquo
; are etched in Celestial on the blade of his daggersword.
Xenk ages more slowly than a normal human, and with this gift comes the burden of perspective. His longevity has something to do with Szass Tam
Efreeti Bottle
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
harmless fire, and an efreeti appears in an unoccupied space within 30 feet of you.
The first time the bottle is opened, the GM rolls to determine what happens.
d100
Effect
01-10
The
to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the
Magic Items
Mythic Odysseys of Theros
Underworld. This magic whip grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using this whip, the target takes an extra 2d8 necrotic damage and you regain hit points equal
randomly determined minor detrimental property—a burden Erebos imposes to test his faithful.
Piety 25+. The whip has 1 randomly determined major beneficial property.
Piety 50+. The whip has 1
Magic Items
Princes of the Apocalypse
spear contains a spark of Yan-C-Bin, the Prince of Evil Air.
You have a +2 bonus to attack rolls and damage rolls you make with this magic weapon, which has the finesse weapon property. When you hit
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the
its skull remains. This “demilich” contains only a fragment of the lich’s malevolent life force — just enough so that if it is disturbed, these remains rise into the air and
Magic Items
Princes of the Apocalypse
after it is used to deal damage. It contains a spark of Imix, Prince of Evil Fire.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the target
Magic Items
Mythic Odysseys of Theros
The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Roll on the Magic Sling Bullets table for each bullet to determine its magical property.
You have a +2 bonus to attack and damage
rolls made with each of these bullets. If a bullet misses its target, the bullet teleports back into the pouch. Once a bullet hits a target, the bullet loses its magic.
Magic Sling Bullets
d4
Magic Items
Tasha’s Cauldron of Everything
The pages of this book are bound in fiend hide, and its cover is embossed with a diagram of the Great Wheel of the multiverse. When found, the book contains the following spells: banishment, find
that summons or creates one creature, you can expend 1 charge to grant that creature advantage on attack rolls for 1 minute.
Magic Items
Princes of the Apocalypse
if dropped onto water, and it floats in place if it is released underwater. The trident is always cool to the touch, and it is immune to any damage due to exposure to water. Drown contains a spark of
Olhydra, the Princess of Evil Water.
You gain a +1 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the targets takes an extra 1d8 cold damage.
Water Mastery
Magic Items
Princes of the Apocalypse
seems almost weightless. This weapon is immune to any form of rust, acid, or corrosion — nothing seems to mark it. Ironfang contains a spark of Ogrémoch, the Prince of Evil Earth.
You gain a +2
bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the target takes an extra 1d8 thunder damage.
Earth Mastery. You gain the following benefits while you hold
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.” Burden. The character has disadvantage on attack rolls brought on by brief, sporadic bouts of confusion. Resolution. To lift the curse, the character must cause a symbolic setting of the sun or an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
teeth 9 Tight passage 10 Whirlpool Collision This terrain encounter occurs only if one or more party members are traveling by raft or boat, and there’s a strong current. Have everyone aboard the vessel
successful save indicates that the creature avoids a hard landing in the water below. There is a 50 percent chance that any waterfall area contains a duergar-built lock designed to traverse it, in which case
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
a powerful villain or a wrongly slain innocent Swearing a vow to refrain from or undertake some action on pain of great suffering Burden A curse’s burden is the effect that causes hardship and
Magic Items
Baldur’s Gate: Descent into Avernus
-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws.
Using a Soul Coin. A soul coin has 3 charges
.
A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Medium creatures and their gear, and each contains two oars, an empty wooden bucket, and a 50-foot-long coil of hempen rope. Predator. Creatures aboard the Predator have advantage on attack rolls while
have the names Predator and Prey etched into their transoms. A detect magic spell or similar effect reveals an aura of transmutation magic around each vessel. Each boat can hold up to four Small or
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
contains a folding boat, a helm of underwater action (see appendix C), and an incomplete apparatus of Kwalish. The missing levers of the apparatus can be found in area 7, and require a successful DC 14
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with Amanisha, the effects of Jijibisha’s wall of fire spell spring up, separating as many characters from their boat as possible. Read the following description: A woman with tattered, ancient robes and
has disadvantage on ability checks and attack rolls until she regains it. She fights to the death. A character who succeeds on a DC 20 Intelligence (History) check has heard of Jijibisha Manivarshi and can confirm that she was favored to win the Shankha Trials the year Manivarsha was destroyed.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
locked wooden coffer under his bunk (he keeps the key on a string around his neck). The coffer contains 150 sp, 40 gp, a potion of healing, and a potion of diminution. K4. Castle Yard The area just inside
edge of the castle yard leads down to the boat basin and landing. Carved into the bluff is a 20-foot-long staircase. Random Encounters. Characters lingering in the castle yard are likely to encounter
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
midpoint of the staircase, a shallow niche in the south wall contains a wooden box that is actually a Folding Boat and a lit Hooded Lantern. Ronnom Daamos leaves these items here to help him reach
with the storeroom (area M27) on the lower level. Where the staircase bends, a hanging lantern lights a 5-foot-square landing. M25: Bodyguards’ Quarters This room contains a pair of neatly made beds, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
Part 2 details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your
&D, the rules for spellcasting, and a selection of typical spells available to magic-using characters (and monsters) in the game.
Part 4 is especially for the Dungeon Master. It contains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Hospital and Armory Drow in the service of House Auvryndar come here to equip themselves for battle and to have their wounds treated. 28a. Hospital This chamber contains two dozen wooden cots in
. Their spellcasting ability is Charisma (spell save DC 11). While in sunlight, they have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 28b. Armory Crates
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bottle is opened, the DM rolls to determine what happens. d100 Effect 01–10 The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic. 11–90 The
efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
— to fight face-to-face against the demon hordes in the Blood War. But the burden is a heavy one, and if given the chance, Zariel could be convinced to set it aside, release Elturel, and return to the
a basic unit called a legion. Each legion contains one thousand devils organized as follows:
1 legion = 10 cohorts, commanded by a legate 1 cohort = 10 lances, commanded by a signifier 1 lance = 10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bottle is opened, the DM rolls to determine what happens. d100 Effect 01–10 The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic. 11–90 The
efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
disappears with a flash of harmless fire, and an Efreeti appears in an unoccupied space within 30 feet of you. The first time the bottle is opened, the DM rolls on the following table to determine what
commands for 1 hour, after which it returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sling Bullets of Althemone Weapon (sling bullet), very rare The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Roll on the Magic Sling Bullets table for each bullet to determine its
magical property. You have a +2 bonus to attack and damage rolls made with each of these bullets. If a bullet misses its target, the bullet teleports back into the pouch. Once a bullet hits a target
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you
be of the conjuration school. When you cast a conjuration spell that summons or creates one creature, you can expend 1 charge to grant that creature advantage on attack rolls for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hot coals affects the monster. You might decide that it deals 1d4 fire damage and imposes disadvantage on the monster’s attack rolls until the end of its next turn. You roll the damage die (or let the
to find the proper reference. The Player’s Handbook contains the main rules you need to play the game. Part 3 of these rules offers a wealth of information to help you adjudicate the rules in a wide
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, and the like. Linen wrappings are in rolls or strewn about. Dried herbs of unidentifiable nature, bones, skulls and the like litter the workbenches. Vats. In the south part of the room are three vats of
about 7 feet in diameter and 4 feet in depth that contain murky liquids. The vats are affixed to the floor and too heavy to move. The western one holds only dirty water. The middle vat contains a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
disappears with a flash of harmless fire, and an Efreeti appears in an unoccupied space within 30 feet of you. The first time the bottle is opened, the DM rolls on the following table to determine what
obeys your commands for 1 hour, after which it returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened, the same effect
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
sits in the chair while piloting the ship. Area 12: Upper Cargo Hold. The upper cargo hold contains a dozen healthy mules (which Sartell plans to sell as beasts of burden); sacks of food for the animals
successful DC 15 Dexterity check using thieves’ tools, or break open the chest with a successful DC 15 Strength (Athletics) check. The chest contains three bottles of fine wine (10 gp each), six gold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
shows his affection by hugging them. He stays close to them, trusting in their ability to protect him. If Renaer is with the party, he can shoulder the burden of protecting Floon. Treasure In a satchel
, Grum’shar carries his spellbook, which contains the following spells: burning hands, disguise self, false life, shield, unseen servant, and witch bolt. Tucked behind the stone chair is a small, unlocked wooden chest containing two potions of healing, 16 gp, 82 sp, and 250 cp.






