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Returning 24 results for 'cage wand rarity'.
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Magic Items
Dungeon Master’s Guide
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Magic Items
Candlekeep Mysteries
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. Radiance is in the form of an exquisite golden hand mirror.
While
and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Common magic items, such as a Potion of Healing, are the most plentiful. Artifacts, such as the Wand of Orcus, are priceless, unique, and difficult to acquire. Magic Item Values by Rarity Common magic
Magic Item Rarity Every magic item has a rarity, which provides a rough measure of an item’s power relative to other magic items. The rarities are shown in the Magic Item Rarities and Values table
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Ram into a wand or a Cloak of Protection into some other worn object (such as a circlet) without altering the item’s properties. Altered Damage Types An item that deals damage of one type could
rarity into a single item, provided no more than one of them requires Attunement. For example, you could combine the properties of a Helm of Comprehending Languages with those of a Helm of Telepathy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
paladin uses a flail as her main weapon, you could change a holy avenger so that it’s a flail instead of a sword. You can turn a ring of the ram into a wand, or a cloak of protection into a circlet
powerful (and probably increases its rarity), but it won’t break your game.
Finally, remember the tools that are provided for modifying items in chapter 7, "Treasure." Giving an item an interesting minor property, a quirk, or sentience can alter its flavor significantly.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating Magic Items House Cannith has an enclave devoted solely to wand production. This facility is equipped with tools that amplify the Mark of Making and channel planar energies; the artisans
also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in the tools’ descriptions Potion Alchemist’s Supplies or Herbalism Kit Ring Jeweler’s Tools Rod Woodcarver’s Tools Scroll Calligrapher’s Supplies Staff Woodcarver’s Tools Wand Woodcarver’s Tools
Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you must work for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet down, the sinkhole is filled with murky green water. Hundreds of frogs hop from one floating plant to another.
The massive rib cage and fine wing bones of a dragon rise above the murk. Vines
gp and contains a wand of fear and two diamonds (500 gp each). The hollow dinosaur bone contains five +1 sling bullets.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dhaerlost (NE male Illuskan human mage with a wand of fireballs), who believes that the frost giants are his best shot at obtaining the Ring of Winter. He tries to remain close to Storvald, but the
open each door. If he succeeds in opening the doors, he leaves them open behind him. Treasure. Nilraun wears a wolf fur cloak (worth 25 gp), wields a wand of fireballs, and has a spell scroll of sending
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
any spells that the item can produce. Moreover, the character must meet a level minimum determined by the item’s rarity, as shown in the Crafting Magic Items table. For example, a 3rd-level character
could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic missile. That same character could make a +1 weapon (another uncommon item), no
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are of duergar make. A character proficient in History also realizes the duergar clan that once used these marks is long gone, overwhelmed by mind flayers many generations ago. G3: Cage Workshop Stamps
. A cage in the southeast corner bears inward-pointing spikes.
Four feral ashenwights (see appendix A) are bound to the workshop in which they worked while alive. They attack trespassers and fight
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
holy tomes that crumble when opened. B5: Treasure Room of Gorm In the center of this room stands a ten-foot-tall cage. Within the cage, a pile of coins and gems sparkles beneath a gigantic, droning
beehive.
The locked cage holds what little treasure the Guardians of Gorm have accumulated. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character asks Nib to make something specific, Nib honors that request, provided the desired item is a nonmagical item worth no more than 1,000 gp, or a magic item of common or uncommon rarity. Nib can make
protection 6 Gloves of thievery 7 Wand of secrets 8 Tiny hourglass that functions like an elemental gem of the blue sapphire (air elemental) variety Nib’s Haunts As Nib works, characters who have a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that hang down from holes in the sixty-foot-high ceiling. Three of the cages are occupied. Suspended in midair outside each cage is a pixie holding a tiny, gilded wand.
Zargash (see appendix B) is
action to touch its wand to its corresponding cage, which teleports any creature inside that cage to an unoccupied space of the pixie’s choice on the ledge. A character can use an action to try to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, which can influence the game’s results. A bettor can send a magic item to the dungeon. The magic item must be in the bettor’s possession and be of at least uncommon rarity. Knol takes the item, then has
gemstones. Each of the thousands of gems holds a tiny figure. These individuals are spies, scholars, and foes of Shemeshka whom the arcanaloth keeps bound using the Resplendent Cage (see area P6b
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
disturbance in area C1, each cage contains a sleeping owlbear. The cage doors are locked with latches on the outside, which can be undone or relocked as an action. If the owlbears are freed, they
. Treasure. Claugiyliamatar’s treasure hoard contains a +2 war pick, a wand of magic detection, a spell scroll of speak with dead, seven emeralds worth 1,000 gp each, 1,339 pp, and 14,235 gp. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to aid the ship is made with disadvantage. Calm the Beast. A tiger being transported on the main deck in a large metal cage is frightened by the storm and trying to escape. Its keeper Bendari (N male
elf druid) needs help. A successful DC 14 Wisdom (Animal Handling) check calms the tiger. Failure results in the tiger making one attack against the character through the bars of its cage. Lift the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
eyes (250 gp). Chest 4 holds a bundled-up gray spider-silk robe sewn with darkmantle eyes, wrapped inside which is a wand of web. Chest 5 contains a folded piwafwi—a dark spider-silk cloak made by drow
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, and utensils are scattered about in all the nooks that lead away from the firepit. Amid heaps of foodstuffs to the north are four human captives (commoners) in a cage, being saved for a feast. They
be taken to the fire giants’ stronghold and given as gifts to the powers behind the uprising. Treasure. In the iron box are a pearl of power, a set of Nolzur’s marvelous pigments, and a wand of paralysis.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
worth 700 gp, and an ivory case worth 300 gp containing a Wand of Magic Missiles. G17: Sanctuary Cavern This large cave is awash with a sense of peace. The low ceiling and walls are striated with
Quickness of Action A Tome of Clear Thought A Tome of Leadership and Influence A Tome of Understanding Additionally, Drelnza’s coffin holds a small golden birdcage. The cage is a magical prison that






