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Returning 14 results for 'call cliffs'.
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Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
“Bastion of Takhisis” section. Shortly afterward, if the characters have a fargab (see appendix A) with them, they get a call from Tatina Rookledust. “Are you okay?!” Rookledust asks, then she rapidly
continues. “We just saw something come over the cliffs—a gods-cursed dragon skeleton! We’re retreating, and the Dragon Armies are following. We’ll keep them drawn out as long as we can. See if you can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the rich fishing grounds along the coast. Trade ships from near and far have been using the docks to unload their goods, and lately more ships have come to call as the dwarven mining operation grows
locals, the mine has started to yield silver in growing quantities, and the dwarves are convinced that the nearby cliffs are rich with gold. If the mine takes off, Saltmarsh could transform into a sprawling boomtown overnight.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
little warmth or illumination. Shore of the Spindle. Rocky ground worn smooth by eons of gentle waves extends about 500 feet from the water’s edge to the Spindle’s sheer cliffs. Standing on the shore
, characters can see numerous caves in the Spindle’s base. Sounds. Nothing stirs in the shallow water. In the distance, sea birds call to each other, swooping and diving for food in the deeper waters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sing a song of Elturel Of water, woods, and hill The sun dawns on her ruddy cliffs And fields green and still. This land of long-abiding joy Home of the strong and brave Renowned by all, across the
swords Then charge into the hellish fray And scatter devil hordes. O sing a song of Elturel And when the night does fall Sleep safe beneath Companion’s light Until the dawn does call. We’re bound by
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
elevated chamber carved into the cliffs of a small island abutting the beach (in the center right of the map) serves as a larder in case of a siege. It also houses a clever series of mirrors arranged
Player Version Additional Lair Actions At your discretion, a legendary (adult or ancient) bronze dragon can use one or more of the following additional lair actions while in its lair: Ocean’s Call. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
whispering through their leaves — all these things call to us. A vast green cloak in the midst of the North, the High Forest is a reminder of ages past, when thick woods blanketed much of Faerûn, and
the waters of the Unicorn Run, which cuts through the rocks of the lower range to form a series of gorges and cliffs known as the Sisters. The sight of the tiered waterfalls is positively breathtaking
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mbala A 1,800-foot-high plateau with sheer cliffs rises above heaps of boulders as large as ships. A narrow path is cut into the cliff face and seems to climb all the way to the top.
The plateau’s
sheer cliffs can be scaled, but only with a climbing kit, proficiency in the Athletics skill, and at least 300 feet of rope. The path is a much easier route to the top. It begins on the north side of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from bandits. Gorge of the Selintan. Soaring cliffs flank the Selintan River for nearly ten miles. Spanning this gorge, 800 feet above the river, is a stone arch bridge sculpted to look like an
adventurers from Ekbir, Sanjarah and Chetna Mohsin. The Mohsins brew an extraordinary ale they call Old Peculiar, which lends its name to the manor. Steaming Springs. See “Mining Towns” above. Stone Bridge. A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
small office near the edge of town. Manistrad is a competent leader, as well as a savvy miner with a knack for pulling off impossible jobs. She’s convinced that the veins of silver found in the cliffs
on alert and forcing Eliander to call out the militia. The traditionalists chafe under his orders. 11–12 A mass breakout allows a crew of smugglers to escape the dungeons, increasing tension in town
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Moonshaes Cloaked in mists, the rocky cliffs of the Moonshae Isles rise high above the surf of the Sea of Swords, their tops clothed in ancient forests. The Moonshaes lie due west from Mintarn
the Ffolk, humans ruled by their High King, Derid Kendrick, from the fortress of Caer Callidyr on Alaron. The Ffolk worship a goddess they call the Earthmother; her druids gather in sacred groves on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
year. Ramps carved into the cliffs lead down to the shore, where stone docks protrude into a shallow bay that freezes by late fall and doesn’t thaw until early summer. Fireshear imports most of its food
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Uthgar’s followers buried the half-ogre’s bones alongside a relic stolen from their enemies, the giants, and built an altar upon the burial site. When the Uthgardt call upon Uthgar for guidance or
elevated road, with 100-foot-high cliffs on both sides, and pass through two enormous gates called the Hammer and the Anvil. Two wide parapets with crenellated battlements called North Vigil and South
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
far above the horizon even at the height of summer — and the height of summer is a fleeting thing. Winter here is long and ruthless. Icewind Dale is surrounded by perilous terrain. The ice cliffs of
village of Jalanthar is a riverbank waystop for barges traveling up and down the Rauvin River. The hardy residents, who call themselves Jalantharren, live in stone cottages with mud-sealed timber
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with dark, narrow windows and red tile rooftops stands in the middle of this natural amphitheater, ringed by sandstone cliffs all around.
Ahead, a weathered flight of stone steps leads up to the
Black Earth priest Qarbo uses this space as his personal quarters. Qarbo keeps two Black Earth guards at his beck and call to serve as bodyguards. See chapter 7 for the cultists’ statistics. Qarbo






