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Returning 1 results for 'calming with regain'.
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Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of their turns. On a 6, the townsfolk regain their senses and cease to be hostile as the dragon’s hold over them ends. Thieves The chaos has brought out the worst in some Ten-Towners. About twenty
to cut the rope with an edged weapon without first calming the beast, doing so with a successful attack against AC 15, enabling the panicked beast to bolt away on its next turn. Walking Wounded A Ten






