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Returning 17 results for 'can clasp'.
Magic Items
Dungeon Master’s Guide
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
vanishes to some other corner of the multiverse where its moral guidance can bring hope to an endangered world. Although attempts have been made to copy the work, efforts to do so fail to capture its
Magic Items
Icewind Dale: Rime of the Frostmaiden
The Codicil of White is a tall, thin volume bound in white ermine fur over seasoned boards of white pine and sealed with a clasp and lock of tarnished silver. The book is cold to the touch, and the
with the snowflake symbol of Auril on it. The remaining pages describe various priestly rituals and ceremonies in chilling detail. Nestled among these descriptions is a spell that wizards can learn
Book of Exalted Deeds
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to
is read, it vanishes to some other corner of the multiverse where its moral guidance can bring light to a darkened world. Although attempts have been made to copy the work, efforts to do so fail to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
rarely lingers in one place. As soon as the book is read, it vanishes to some other corner of the multiverse where its moral guidance can bring hope to an endangered world. Although attempts have been
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and firm of purpose. A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature of good alignment that is attuned to the book can release the clasp that holds
can bring light to a darkened world. Although attempts have been made to copy the work, efforts to do so fail to capture its magical nature or translate the benefits it offers to those pure of heart
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description Sarah of Yellowcrest Manor is a leather-bound book with brass corner fittings and an intricately carved brass clasp that holds the book shut. Embossing on the cover depicts the same
a ritual casting of the contact other plane spell, and can intuit that the runes Sarah has hastily copied are tied to an entity from the Outer Planes. Characters who do not recognize the circle can seek assistance from one of the Avowed to determine this information.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
troll loses a limb, it regenerates two limbs to replace the one it lost. This can result in trolls with multiple arms. A four-armed troll uses the troll stat block, except that it is a challenge rating
), three fox pelts (25 gp each), and the prize of his collection: a full winter wolf cloak (250 gp) with a mithral clasp in the shape of a paw used to secure the cloak (750 gp).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
: “Right after the explosion, I ducked behind a rain barrel. Then I heard a ‘plop’ and found this in the barrel.” Martem produces a necklace of fireballs with two beads remaining and a broken clasp. As
what to make of this object but was planning to keep it. A character can snatch it from him or convince Martem to relinquish it with a successful DC 8 Charisma (Intimidation or Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
limbs to replace the one it lost. This can result in trolls with multiple arms. A four-armed troll uses the troll stat block, except that it is a challenge rating 6 monster (2,300 XP) and has the
prize of his collection: a full winter wolf cloak (250 gp) with a mithral clasp in the shape of a paw used to secure the cloak (750 gp).
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Repulsion Breath if he can see a good use for it. Large clasps attach the chains to iron rings embedded in the ground. A character can use an action to undo one clasp. Once all three clasps are undone
dragon wyrmling), if they can free Aidron from his chains (see “Freeing Aidron” below). Any surviving kobolds and winged kobolds lurk here, but they stay out of combat if possible. See “Waking the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
costs 3 sp. Instead of paying money, a visitor can try to barter with the ticketer, Nikolas Midnight, a wrinkled goblin (see “Bartering for a Ticket” below). For more information on Nikolas Midnight
, see “Roleplaying Nikolas” below. Under the ticket counter is an ornate wooden box with a silver clasp and the monogram N.M. It contains one prepaid ticket for each visiting character. These tickets
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
its center. (Statistics for Narrak and the derro can be found in appendix C.) The cultists’ chanting is punctuated with Narrak calling out the name “Demogorgon!” Also atop the platform, resting
part in the ritual until the characters kill the death dog or one of the cultists, at which point he joins the battle. The door to the death dog’s cage is held shut with a simple clasp and requires an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
party approaches this area from the south for the first time, assuming sufficient illumination, they can see the tomb entrance from at least 60 feet away. When the structure comes within sight, read
and posts supporting a rectangular slab roughly four feet wide and six feet high.
The water here is roughly 30 feet wide and 2 feet deep. Though the river can be easily forded, the shallow waters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it can fly. Treasure Seventy-two gemstones decorate Sansuri’s throne. There are thirty 50 gp gemstones, twenty 100 gp gemstones, fifteen 500 gp gemstones, and six 1,000 gp gemstones, plus a black
sapphire (worth 5,000 gp) set into the top of the throne, in the middle of a sun-shaped marble fitting engraved with runes. A character can use an action to pry loose a gemstone. Removing the black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
structure has an arcane lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. This chamber contains stone shelves lined with provisions for the guards of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
that is actually armor of vulnerability (DM’s choice) Strong vibrations here, such as from loud noise, can cause a cave-in like that described in area 3. 6. Provisions Various pieces of frozen meat, some
and an armband made of gold fabric with a clasp fashioned from ivory and amber sculpted in the form of a bear. The armband is worth 500 gp, and it serves as a token of free passage. 9–10. Cavern Guard
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
drunken guest. Only Guildmaster Dusk knows Jaymont’s true nature. The doppelganger pretends to be asleep, but a character can discern that it’s awake with a successful DC 15 Wisdom (Insight) check
buckles, nails, cotter pins, and miscellaneous hardware.
The shop has two access points: the stables to the east and a door to the west that leads to area G7. Treasure. Characters can assemble one set of






