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Returning 35 results for 'captains catch whether'.
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Monsters
Forgotten Realms: Adventures in Faerûn
glossy black with red fur around its jaws and claws as though stained by the blood it has spilled.
The beast of Malar has a muscular and unnatural appearance no matter its form; whether it resembles a
catch and kill its quarry.
Normally only one beast of Malar exists at a time. However, Malar might create multiple beasts to pursue legendary prey or simply display his extraordinary
Monsters
Mordenkainen Presents: Monsters of the Multiverse
weapon.A drow house captain leads the troops of an Underdark faction, whether defending a stronghold or leading forces against enemies. These officers make extensive study of strategy and tactics to become
is typically the first or second son of a drow matron mother. Elsewhere drow house captains fight in the war against Lolth, often allying with duergar and others who also wish to rid their
Backgrounds
Sword Coast Adventurer's Guide
areas to help you succeed.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of
the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that
Genasi
Legacy
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Species
Elemental Evil Player's Companion
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal
guise and travel incognito.
During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with
Backgrounds
Ghosts of Saltmarsh
fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to
ten other people each day.
FISHING TALE
You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Ogres The characters hear loud, deep voices and spot 1d4 + 1 ogres from a safe distance away. The big dummies are lost and trying to find their way home, whether that is Grudd Haug (see chapter 5
, “Den of the Hill Giants”) or some other location. The characters catch them in the middle of a loud argument about which direction they should go, and can easily avoid the ogres or take them by surprise
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, scouting, and guarding the lair. Greater Minions A beholder’s greater minions are formidable opponents. In the lair, they might be stationed where they can catch intruders in an ambush, or they could be a
bandits and 3d6 bandit captains 05–08 10d6 bugbears and 1d3 bugbear chiefs 09–12 10d10 cultists and 4d6 cult fanatics 13–14 10d6 duergar 15–22 10d10 + 50 goblins and 3d4 goblin bosses 23–25 10d10 + 50
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
Running the Contest. The contest plays out in three 10-minute rounds. After a character spends 10 minutes fishing, roll on the Fish to Catch table to determine whether a fish tugs on their line and
competition, the season’s inaugural fish catch, where fishers try to catch the biggest fish during a set period. Darrett and other friendly locals encourage the characters to participate. Characters
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
weapon.
House captains will do anything to protect their family—whether that’s their birth house or their platoon of scrappy rebels. I’d do anything for my (sometimes infuriating) mother and for my chosen family, so I admire their dedication.
TASHA
Drow House Captain A drow house captain leads the troops of an Underdark faction, whether defending a stronghold or leading forces against enemies. These officers make extensive study of strategy and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to help you succeed. You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the
doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Expertise d6 Investigation 1 Find People. You seek people who are lost, in hiding, on the run, or victims of foul play. 2 Find Items. Whether it’s a stolen painting or a family heirloom, you excel at
inquiring into others’ mysterious backgrounds. 6 Private Security. You provide services for a specific organization. Perhaps you travel on airships to provide security or work in a casino to catch cheaters.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
A Rare Sighting As the party leaves their audience with the emperor, characters who have a passive Wisdom (Perception) score of 12 or higher catch a glimpse of a rare, fortuitous omen: the shadow of
a serpentine dragon—like the mythical Dragon of Heavenly Blessings—soaring through the clouds. All the characters, whether they saw this omen or not, gain the following charm (a type of supernatural
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit — whether of their own volition or compelled by magic. Some genies can adopt
mortal guise and travel incognito. During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
background, consider (with your DM) whether you have a connection to the Boromar Clan. You could be a freelance operative who occasionally gets jobs from a Boromar underboss. You might have a cousin in
the criminal empire, but your past may yet catch up with you. You could also be the point of contact who has made the Boromar Clan your party’s group patron, as described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
captains are in league with Liara Portyr of Fort Beluarian, who gives them information about vessels sailing into and out of Port Nyanzaru and helps the pirates sell their stolen cargoes. Ships flying the
, Bosco Daggerhand (area 6A) — and only because he’s master of the ale. PIRATES OF JAHAKA ANCHORAGE
Three pirate ships use Jahaka Anchorage as a base, and their captains have forged tenuous alliances
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the opinion he’s formed about the characters. If Snapjaw isn’t yet sure whether the characters are the saviors he hopes they are, he tells the guards that these are cultists coming to join those already
with the characters, they still have a chance to detect the guard outpost on their own. Characters with passive Wisdom (Perception) scores of 15 or higher catch whiffs of wood smoke. Also make a single
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to say whether the pieces were donated willingly
6 A perfectly polished mirror that the dragon spends hours staring into, hoping to catch glimpses into other worlds
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the opinion he’s formed about the characters. If Snapjaw isn’t yet sure whether the characters are the saviors he hopes they are, he tells the guards that these are cultists coming to join those already
with the characters, they still have a chance to detect the guard outpost on their own. Characters with passive Wisdom (Perception) scores of 15 or higher catch whiffs of wood smoke. Also make a single
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Meeting the Ship Captains Captain Deloz of Twinkle is disguised as a male Rashemi human weapon merchant. He is quiet, calculating, and observant. The captain often does random inspections of his crew
to catch the wind and oars on the lower deck for rowing.
Statistics. Each ship has the statistics of a warship (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide).
Sunshield
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. The defensive team can try to catch the ball (see the “Catching” section). Each batter can attempt this check up to three times; after three failed checks, the batter strikes out and must stand down
, and the next batter steps up to home plate. Home Run. A batter who rolls a 20 on the die hits a home run. The defending team doesn’t get a chance to catch the ball, and the batter and every other team
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
wears a loose, comfortable robe over a steel breastplate. Whether Varrin approaches the characters or invites them to a meeting, read the following text: “Thank you for hearing me out. My name is
is—you’ll gain the undying gratitude of Clan Axebreaker. And I’ll cut you in for a percentage of the recovered treasure, of course.
“The catch here is the person who knows how to open the vault is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wears a loose, comfortable robe over a steel breastplate. Whether Varrin approaches the characters or invites them to a meeting, read the following text: “Thank you for hearing me out. My name is
is—you’ll gain the undying gratitude of Clan Axebreaker. And I’ll cut you in for a percentage of the recovered treasure, of course.
“The catch here is the person who knows how to open the vault is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rank-and-file foot soldiers, to the goblins that find themselves driven into the front lines at spear point. A legion is headed by a warlord with several captains serving under its command. A hobgoblin
. Whether they lair in cavern complexes, dungeons, ruins, or forests, they protect their strongholds with ditches, fences, gates, guard towers, pit traps, and crude catapults or ballistae. Legion of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
passenger ship generally consist of commoners and nobles, though many creatures have the need to travel by ship. Fishing Fishing ships include commercial vessels that catch fish and crustaceans to sell
members on pirate ships are bandits. Officers are bandit captains and could include a pirate captain (see appendix C) and a pirate bosun (see appendix C). Many pirate ships carry extra bandits and at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
until the item is washed. The stench is not as potent as a troglodyte’s Stench trait and imposes no conditions on those who catch a whiff of it.
The drow mage is deciding whether to kill the
troglodytes begin to bow down and chant loudly, as if worshiping the characters. They try to catch the attention of the drow in area 2c, hoping this display will anger the drow and prompt them to attack the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
catch up to them, and the drow leaders arrive not long thereafter (see “Catching Up”). If the pursuit level drops to 0, the party has eluded the drow until circumstances bring both factions into contact
for purposes of determining random encounters and whether or not the group becomes lost. Increase the pursuit level by 1 each time the party has a random encounter with one or more creatures, unless
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
a Daask gang to justice. The Watch helps, and the characters catch several Daask criminals. However, the characters’ Watch allies don’t seem concerned about whether any Daask members are hurt or
Monster Manual). Boromar Smuggler. Smugglers employed by the Boromar Clan (mostly halflings) are notoriously hard to catch. These speedy criminals traffic everything from narcotics to illegal arcane
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon, which are tailored to those dragons and the example lair maps found in that chapter. Additional lair actions that might apply to any dragon in any lair include the following: Catch Breath. The
creating monsters in the Dungeon Master’s Guide to determine whether you’re making the dragon too much of a threat to a party.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
quests that take them into the farthest reaches of Icewind Dale are saved for chapter 2. It’s up to the players whether to complete a particular quest or not; the adventure doesn’t assume that they’ll
-Towns might go dry!
8 In Lonelywood, beware the dreaded white moose! It attacks loggers and trappers on sight, and the town’s best hunters can’t seem to catch or kill the beast. They could
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dragon hunters, they catch up to them as the hunters conduct a stealthy—and slow—search. Paolo and his cousins are surprised to see the characters but aren’t deterred from their hunt. If a character
emanate from four green, blister-like growths entangled amid the great tree’s roots.
Whether the creature is alone or the dragon hunters are present depends on whether the characters found a direct
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, equivalent to captains and colonels, while pit fiends are the Hells’ generals and nobles. Archdevils. The mightiest devils of all are the unique and uniquely powerful archdevils. Those who don’t presently
fulfill their obligations, but they fight just as furiously when they are engaged. A devil receives credit for each foe it slays, based on the worthiness of the opponent and whether the devil scored
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
who meet their demands. 4 Pirate Fleet. This alliance of pirate captains is unified under a ruling captain or admiral and adheres to a strict code of honor. They converge only in response to an
. Revealing a safe house, whether purposefully or by accident, causes you to lose favor with the syndicate and may see you banned from using them. Syndicate-Owned Businesses. The syndicate owns several
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Monster Behavior The attitudes, motivations, and behavior of the monsters in an encounter help determine how a social interaction plays out (and whether it might erupt into combat) and influence the
course of combat. Brian Valeza Kobolds build a barricade to keep adventurers at bay Initial Attitudes A published adventure typically notes or implies whether a creature’s initial attitude toward the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the yard are ten bugbears that have been instructed to safeguard the prisoners — but only because it isn’t clear to Splugoth whether the ritual might eventually require humanoid sacrifices. The bugbears
offer to lead the other townsfolk to safety. North Side of Town Though these shops and houses look deserted at first, the characters catch periodic glimpses of frightened townsfolk peering through
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rugs of many styles and designs. A brown-skinned halfling smiles and hops down from atop a stack of folded carpets beside the shop’s wide-open doors. “Welcome! Does anything catch your eye?”
From
“Backroom Thieves” encounter. Backroom Thieves Whether Emad shows the characters his shop’s secret room willingly or they find it themselves, there’s a surprise waiting inside. Even if the characters don’t






