Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 17 results for 'card wand receiving'.
Other Suggestions:
cast wall receiving
cast wand reciting
cast wand receiving
cast wind receiving
cold wand reciting
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Xarann yet, Tazirahc is determined to find him once he is released. Tazirahc rewards his liberators by sharing one Undermountain secret with them; draw a card from the Secrets Deck (see appendix C) to
determine what Tazirahc knows. Treasure Kereth, Gelgos, and Jevan each carry an obsidian scarab engraved with the insignia of House Auvryndar (25 gp). Kereth also carries a zurkhwood wand (his arcane focus) and a leather-bound spellbook containing all the spells he has prepared.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
charactersâ part and might result in them receiving an ominous Ytepka Society token. Magic Items of the Trickster Gods Certain magic items â specifically those in which the spirits of the nine trickster
16), Papazotlâs amulet of health (area 22), Nangnangâs egg-shaped pearl of power (area 24), Iâjinâs horn-shaped wand of wonder (area 35), Kubazanâs bracers of archery (area 42), Shagambiâs instrument
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
incapacitated until someone speaks the command word (âKhazanâ) within 10 feet of it, whereupon the armor follows the commands of the one who activated it. If 24 hours pass without its receiving a new
great harm to the Vistani and begs the characters to warn his people. He doesnât know where his body is. Fortunes of Ravenloft If your card reading reveals that a treasure is here, itâs in a narrow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
information in exchange for her life. She knows one random Undermountain secret, determined by drawing a card from the Secrets Deck (see appendix C). She also knows how to deactivate the pit traps and
in âTreasureâ below. Treasure. Lorlynn wears a black gold ring set with bloodstones (250 gp) on the index finger of her right hand and carries a bone wand (her arcane focus), a pouch containing two
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
helps you daydream when worn 33 Pumpkin cupcake that magically regenerates itself in its paper cup each day at dawn 34 Fake Three-Dragon Ante card depicting a faerie dragon 35 Teacup made from a
Pixieâs winter jacket lined with fox fur 94 Tasseled wine charm shaped like a sprite 95 Weak magnetic wand 96 100-sided die the size of a plum, cut from coal 97 Glass slipper, missing its mate 98 Tiny
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
know about the strange effect in the adjacent receiving room (area G12). Once one roper is defeated, the other one retreats just inside the doorway of the receiving room to gain the protection that
expecting a mind flayer attack from Talhundereth and were quickly dispatched. G12: Receiving Room A double door in the northwest corner of this room has been knocked off its hinges and lies on the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
shrinks away from the demonic hordes he has unwittingly unleashed.
If a character receiving this vision has a passive Wisdom (Perception) score of 13 or higher, he or she sees a drow insignia on
: Cyrog.
Suddenly, faerzress bathes the dark and twisted hall in purplish light. A rift opens, and a hulking, horned figure that reeks of putrescence steps out. It raises a skull-tipped wand and points
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fragile bones of an almiraj (Iâjinâs animal form; see appendix D), as well as its spiral horn, which functions as a wand of wonder. The horn turns to dust and is destroyed if it leaves the Tomb of the
in! We must stop Acererak!â
If the spirit successfully inhabits the character, give the player Iâjinâs card (see appendix F). If the attempt fails, the spirit returns to the horn and waits for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The slaughterstone eviscerator is a deadly wild card, which might serve as a frightening distraction or be woven into the charactersâ outrageous plans. It uses the stat block of a stone golem, but
to Monsters.) Two Dry Cloaks is a wild card, placed in the adventure to help the characters gain information. She can share details about the vaults in general, where vault records are stored, and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has learned to control. All of Klauthen Vale is considered his lair, and he can use his lair actions anywhere within it. Klauth is an ancient red dragon, with the Dual Wand Wielder trait, Special
Equipment trait, and Spellcasting action option described below, all of which increase his challenge rating to 25 (75,000 XP): Dual Wand Wielder. If Klauth is carrying two wands, he can use an action to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is a festival of both Waukeen and Lathander, and is used for planning business, making treaties and agreements, and receiving envoys from unknown lands and traditional foes. Much wine is drunk over
wields the Wand of the Four Moons in a ceremony blessing all navigators. This holy relic is said to be the mace wielded by Selûne in her first battle against Shar, and again in a fight with her sister
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in black armor sit around a stone dining table, playing Three-Dragon Ante (a card game). The table is set with silver. Eight moth-eaten banners hang from the walls. Each bears an arcane sigil that
represents a different one of the eight schools of magic. Zhents. The card players are Sidra Romeir (LE female Calishite human veteran) and two subordinates (LE male Tethyrian human thugs). Since the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
them here, where the dryads could finally be together. The dryads enjoy playing card games, especially a simple bluffing game known as myriad. If the characters behave peacefully, the dryads
100 gp. Yvra uses them to play a solitary card game called patience. G6: Satyrsâ Forest This section of the forest is less dense, allowing light to dapple the ground. Clearings and paths abound, many
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
if the creature had cast an augury spell. After receiving such an omen, the creature canât receive another one for 24 hours but still feels the otherworldly presence while inside the circle. Esquire
contains a wand of magic missiles hidden in a pile of straw. The third contains 20 daysâ worth of edible rations. The final crate contains a dozen torches and three flasks of alchemistâs fire. D26a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one of the cubicle hooks receives the benefit of an invisibility spell that lasts for 1 hour or until the creature ends the effect on itself by attacking or casting a spell. After receiving this
that hang down from holes in the sixty-foot-high ceiling. Three of the cages are occupied. Suspended in midair outside each cage is a pixie holding a tiny, gilded wand.
Zargash (see appendix B) is






