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Returning 35 results for 'care wind reining'.
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Monsters
Fizban's Treasury of Dragons
to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
Iâve always been mature for my
age, and I canât wait for the day I can retire to my lair to be taken care of by doting fey.
5
I look down upon any being who resorts to violence to solve a problem.
6
Conversing with
Monsters
Fizban's Treasury of Dragons
","rollAction":"Trait"}
Trait
1
I often lose track of whether Iâm in the Feywild or on the Material Plane.
2
I have been known to throw caution to the wind when in pursuit of new items
lair to be taken care of by doting fey.
5
I look down upon any being who resorts to violence to solve a problem.
6
Conversing with others is often difficult because Iâm so easily distr
Monsters
Fizban's Treasury of Dragons
been known to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
Iâve always been mature
for my age, and I canât wait for the day I can retire to my lair to be taken care of by doting fey.
5
I look down upon any being who resorts to violence to solve a problem.
6
Monsters
Fizban's Treasury of Dragons
caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
Iâve always been mature for my age, and I can
ât wait for the day I can retire to my lair to be taken care of by doting fey.
5
I look down upon any being who resorts to violence to solve a problem.
6
Conversing with others is
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldnât hesitate to take to the field
diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the Stone Bridge is made of smooth, fused hard granite. It is only six paces wide and lacks railings or barriers, so anyone atop it is at the mercy of the wind, particularly in winter. Reason to
Visit. The Stone Bridge is the only crossing of the Dessarin River between Ironford and Yartar; travelers and caravans frequently use it (with care).
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Personality Traits d8 Trait
1 I often lose track of whether Iâm in the Feywild or on the Material Plane.
2 I have been known to throw caution to the wind when in pursuit of new items for
care of by doting fey.
5 I look down upon any being who resorts to violence to solve a problem.
6 Conversing with others is often difficult because Iâm so easily distr⊠oh my goodness, is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
we do our part to thin the astral elvesâ ranks. Youâre obviously not with them. Care to identify yourselves?â
Gargenhale lost his left hand in a sword fight years ago. The hand, which Gargenhale
charactersâ ship or, if the Second Wind was lost, on Topolahâs rickety dock. Once Gargenhale is off his ship, one or more characters can try to coax the vampirate captain into joining their cause. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
care. Treasure. The stolen spellbook contains the following spells: blight, burning hands, comprehend languages, darkvision, dispel magic, false life, feign death, gust of wind, invisibility
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
animals. Well-trod roads wind their way through the region, but most locals travel along the coast in simple boats. Meletian Holdings The polis of Meletis embodies the heart and mind of what it means to
they take special care in their sacrifices to Heliod. Oxus. Oxus is a quiet town with a notably wealthy population, consisting largely of merchants who have retired from trade with large fortunes at
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest As you trudge through town, snow crunching underneath your feet, you hear the bark of a dog over the whistle of the wind. A wolf-sized sled dog with light gray fur runs toward you
. Garret didnât care for city life. When I met him, he was working as a guide. He loves the outdoors, and he lives to climb mountains.
âA few days ago, Garret was hired by some adventurers to lead them
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
manifests only as a gust of cold wind flowing silently past. From his floating palace in the endless, cloudy skies of the Plane of Air, Yan-C-Bin watches worlds as they change over millennia. Evil
aerial creatures worship the elemental prince as a god, and claim to see Yan-C-Binâs eyes in swirling storms. Yan-C-Bin doesnât care for their offerings, their sacrifices, or their worship. His only
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
,â he says, âready the jolly!â
If the Second Wind was lost in the previous chapter, characters can ride the kindori to the dock. Otherwise, Krux is concerned about the poor state of Topolahâs dock
and fears the Second Wind might accidentally smash it to flinders or rip it off its moorings. For this reason, he orders Flinch to deploy a jolly boat while the Second Wind remains 100 feet away, its
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
instead of the spell effects in the Playerâs Handbook. Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness. Some artifacts can also
thing of interest to me, and Iâll ignore everything else to pursue it.â 46â50 âI find it hard to care about anything that goes on around me.â 51â55 âI donât like the way people judge me all the time.â 56
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and cracked by the wind, giving their faces the look of tough leather set in an expressionless mask. They dress in leather and furs. At one time, scores of Reghed tribes roamed the frozen north. Now
the Elk lives in peace with the Ten-Towners. King Jarund Elkhardt, a towering figure, rules his people with wisdom and care. He has seen other kings rise and fall, has made war with his friends and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
the following description: Sleepy rivers wind through a sprawling expanse of high grasses and fruiting trees. Giant herbivores, such as long-necked giraffes and brachiosaurs, munch on tall vegetation
death and doesnât particularly care. The Vile Hunt rarely bothers his followers. He knows where the Vile Hunt lairs, but he doesnât know why he should share that information. A character who succeeds on a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
after their arrival in Maerin and passed away three weeks later. The children remained there for a time before being sent off to the care of distant relatives. Mayor Duvezin was determined to find the
as requested by Lukas, they hear a soft, contented sigh on the wind. V6. Merchantâs Cart The road heading northwest out of the village is soon overcome by overgrowth and disuse. Not too far past the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magic is a sign of weakness and inefficiency. A warrior doesnât need to know about metallurgy to wield a blade, so why should a wizard care about where magic comes from? Devastators love to prove their
, shocking grasp
1st level (4 slots): fog cloud, magic missile, thunderwave
2nd level (3 slots): gust of wind, Melfâs acid arrow, scorching ray
3rd level (3 slots): fireball, fly, lightning bolt
4th
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
unoccupied space on the ground within 5 feet of her. The blizzardâs wind keeps her from flying, so the charactersâ best hope of survival is to run away and lose themselves in the storm. If this encounter
discern its form. The walker doesnât care that its light betrays its presence. As soon as it detects the characters, it closes in for the kill. Running the Encounter. The coldlight walker is the undead
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
along the towerâs base, and three large tents are pitched on the slope of the beach behind the lighthouse promontory.
Wind and the crashing of waves against the cliffs is loud, but even over that
new associate, a cleric of Umberlee called Sister Foam, have threatened to kill any crew members ânot brave enoughâ to take on these new and terrible pursuits. If the characters care to help, they
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, icy wind whistles through South Gate as you enter Luskan. The shops and taverns lining the main thoroughfare of the City of Sails are as battered and weathered as the grim customers entering them. At
the Last Dregs, and the owners donât care for strangers. Allow the characters a quick look in if they like, but there are no leads to Dran Enterprises to be found here. WHERE IS THE ORRERY?
At some
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
âHANDLE WITH CARE.â A closed door offers a way into a walled-in area to the northwest. A mechanical lift stands along the south wall to the east, and two iron spiral staircases rise from the
disturbance in the main warehouse below. Treasure. The crates in this area and their contents are similar to those in area D1. The chief difference is that no one in town is likely to notice or care if
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
guess thatâs what Iâll be.â
Ideal. âPeople might pretend to care about you, but when the play is over, they show you their true selves, and itâs never pretty.â
Bond. âI miss my brother.â
Flaw
fey pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).â
Flaw. âI have a volatile temper (mimics the sound of a kettle boiling over
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
guess thatâs what Iâll be.â
Ideal. âPeople might pretend to care about you, but when the play is over, they show you their true selves, and itâs never pretty.â
Bond. âI miss my brother.â
Flaw. âIâm
pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).â
Flaw. âI have a volatile temper (mimics the sound of a kettle boiling over
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or saddlesâthat reflect the culture and nature of the giants who care for them. Hill giants might use crude twisted rope or rough leather cords, while storm giants could use bridles of spun copper
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
heavens. His other arm is bent as if holding something, but it is empty. An etching at the base of the statue reads, âLeuchis, who traveled on the wind.â Lilva. In the middle of the room, this red stone
offerings, causing other tlexolotls to stir. Izel doesnât understand or care that the awakening tlexolotls endanger the regionâs populace. The Elemental has little experience with Humanoids or the concept of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as tools to weaken his rival and doesnât care if they succeed or die. Only by restoring Kaniakaâs sight (see area S4) can the characters convince Arn to meet with Ogolai and settle their differences
-grown griffon that appears to be sound asleep. The wind stirs the sleeping griffonâs feathers as it enters through a wide opening in the north wall, beyond which you can see mountain peaks and storm
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the party to traverse the outpost if they take care of the monsters haunting the outpostâs forge (area Z7). Z4: Bunks The door to the bunks is unlocked and ajar. Snoring fills this room. Numerous messy
(from left to right) âstorm,â âdeath,â âlight,â and âwind.â These runes are the key to opening the roomâs hidden vault (area Z11). The runes must be tapped in the correct order to open the vault. The
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
get out of the city fast, so long as they donât care overly much where they go. Elfsong Tavern Despite its rough-and-tumble clientele, this tavern is one of the most popular in Baldurâs Gate. At
of the cityâs temples were only too happy to provide clerics to work in the facility. Of course, coin still determines oneâs quality of care, the clerics rarely work for free, and those without
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
helping people get out of the city fast, so long as they donât care overly much where they go. Elfsong Tavern Despite its rough-and-tumble clientele, this tavern is one of the most popular in Baldurâs
quality of care, the clerics rarely work for free, and those without sufficient funds generally end up in the ominously stained basement with the chirurgeons-in-training â but at least those in need
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
path. 2 As the most powerful beings in creation, we have a duty to use our strength for the benefit of all. 3 I take what I want. I donât care who gets hurt. 4 A giant lives for a few centuries, but
is a fair target for my weapons. 4 I care nothing for what others expect, to the point where I cannot help but contradict what others ask of me. 5 I am terrified of arcane magic and can be cowed by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
air cultists, Kaz lands upon the nearest bridge or colonnade and asks them where they are going. Kaz doesnât care much about their answers; heâs bored and looking for an excuse to exert his authority
cast on it. Air cultists are trained to ascend the shaft by catching the wind with their cloaks and wingwear. A19. Temple of Elemental Air The stairs rise twenty feet to a spacious, twenty-foot-high
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
waterfalls. Icy fog fills the cavern. The cave and the passageway are both Heavily Obscured by frigid fog. A strong wind (like that created by Gust of Wind) disperses the fog, but it returns after 1
Rageâ below). Once engaged in combat, Challidax is ruthless; she doesnât care if she harms Aerstigga in her attempts to defeat the characters. If Challidax is reduced to fewer than 100 Hit Points, she
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Sheâs heard many tales about fogs that persist in the Sumber Hills even in bright sunlight, and sudden gusts of hot wind sweeping west out of the hills where breezes have always been cold. There have
missing delegation about fifteen days ago. She couldnât care less what happened to them, but she had nothing to do with their disappearance. Trouble in Red Larch. Stannor Thistlehair (male lightfoot






