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Returning 11 results for 'carpet wand reciting'.
Other Suggestions:
carved want reciting
carved ways reciting
career want reciting
carved wind reciting
carved wand resting
Magic Items
The Wild Beyond the Witchlight
canât be used again until the next dawn.
Tying a dead frog or toad to the end of an ordinary branch and dipping it in the water-filled cauldron transforms the branch into a wand of polymorph
with 3 charges. This wand canât recharge and crumbles to ashes when its final charge is expended. Once used, this property of the cauldron canât be used again for 8 days.
If you spend 1
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(frost/stone) Wondrous item Yes Candle of invocation Wondrous item Yes Carpet of flying Wondrous item No Cloak of arachnida Wondrous item Yes Crystal ball (very rare) Wondrous item Yes Dancing sword
thought Wondrous item No Tome of leadership and influence Wondrous item No Tome of understanding Wondrous item No Wand of polymorph Wand Yes (spellcaster) Wand of the war mage, +3 Wand Yes (spellcaster) Weapon, +3 Weapon No
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
decorated with six framed portraits of a fat, smiling wizard clutching a wand. A thick, brown, wall-to-wall carpet covers the floor.
Game. In the southwest corner, two wooden thrones face an impressive
following: Magic Missile. The wand shoots a dart of magical force at one creature that it can detect within 60 feet of it. The target takes 3 (1d4 + 1) force damage as the dart hits it unerringly. Treasure
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
â96 Wand of the War Mage, +2 97â98 Wand of Wonder 99â00 Wings of Flying ArcanaâVery Rare 1d100 Item 01â02 Amulet of the Planes 03â04 Bag of Devouring 05â06 Carpet of Flying 07â08 Cauldron of
Adornment 85â86 Staff of Birdcalls 87â89 Staff of Flowers 90â92 Talking Doll 93â94 Tankard of Sobriety 95â97 Wand of Conducting 98â00 Wand of Pyrotechnics ArcanaâUncommon 1d100 Item 01 Amulet of Proof
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
â88 Ring of Free Action 89â92 Rope of Entanglement 93â96 Staff of Healing 97â00 Wand of Enemy Detection ImplementsâVery Rare 1d100 Item 01â07 Ammunition, +3 08â14 Bag of Devouring 15â21 Carpet of
Tankard of Sobriety 87â90 Veteranâs Cane 91â93 Walloping Ammunition 94â96 Wand of Conducting 97â00 Wand of Pyrotechnics ImplementsâUncommon 1d100 Item 01â02 Alchemy Jug 03â06 Ammunition, +1 07â10
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the water-filled cauldron transforms the branch into a wand of polymorph with 3 charges. This wand canât recharge and crumbles to ashes when its final charge is expended. Once used, this property of
the cauldron canât be used again for 8 days. If you spend 1 minute touching the cauldron with a unicornâs horn while reciting the poem called âThe Witch Queenâs Cauldronâ (see the accompanying sidebar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reaches to the cavernâs ceiling, forming a vast fungal tower.
Two myconids approach the site in awe, not minding the carpet of rot under their feet. You sense their minds come alive in wonder, and
: Cyrog.
Suddenly, faerzress bathes the dark and twisted hall in purplish light. A rift opens, and a hulking, horned figure that reeks of putrescence steps out. It raises a skull-tipped wand and points
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ledge built into the southeast wall has a life-size statue of a bearded human wizard standing atop it. The wizard looks angry and is leveling a stone wand at the door to area K9. Statue. The statue
that the three are reciting has quelled the barlgura and rendered it unconscious. If any of them stop chanting, the demon awakes and becomes enraged, though it remains bound within the circle. Whenever
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butlerâs trust and coax him out by reciting Demitasseâs rhyme (see area P19) and then sharing a
unicorn horn while reciting a poem called âThe Witch Queenâs Cauldron.â Only Zybilna and the hags of the Hourglass Coven know the words to this poem, but a legend lore spell or similar magic can also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
contains the following features: A plush lavender carpet covers the floor. In one far corner of the room, a low table is set between two purple couches. The table has a thin drawer built into it. In the
archery for it. Vajra Safahr offers the characters membership in Force Grey, a cape of the mountebank, and a wand of lightning bolts for the book. Stone of Golorr. If Manshoon has the Stone of GoÂlorr, he keeps it in the drawer of the table along with his ledger.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
worth 700 gp, and an ivory case worth 300 gp containing a Wand of Magic Missiles. G17: Sanctuary Cavern This large cave is awash with a sense of peace. The low ceiling and walls are striated with
marble shot through with scarlet veins. The walls and floor are polished and dust-free, and a thick black carpet runs the length of the hall. Dim, ambient light illuminates the space.
The first hall






