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Returning 10 results for 'carpet were rules'.
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Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Special Movement If a party can travel at a high Speed for an extended time, as with a spell such as Wind Walk or a magic item such as a Carpet of Flying, translate the partyâs Speed into travel
rates using these rules: Miles per hour = Speed Ă· 10
Miles per day (Normal pace) = Miles per hour Ă number of hours traveled (typically 8)
Fast pace = Miles per day Ă 1â
(round down)
Slow pace
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Bazaar Chase As the two masked thieves soar away on the carpet, the characters can give chase. Give the characters a moment to spring into action and swiftly come up with their own ways to fly after
the thieves. If they donât have a method of flying, Emad produces another carpet of flying and loans it to the characters. He is vocal about wanting both carpets and the samovar back. Each carpet of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Special Travel Pace The rules on travel pace in the Playerâs Handbook assume that a group of travelers adopts a pace that, over time, is unaffected by the individual membersâ walking speeds. The
ones, and one travelerâs quickness is matched by another travelerâs endurance. A character bestride a phantom steed, soaring through the air on a carpet of flying, or riding a sailboat or a steam
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chapter 2, her bobbing lily pad (see appendix A) lies on the floor next to the box, vaguely resembling a leaf-shaped carpet. Bavlorna herself can be found in area L14. Three of the armchairs are trained
crunching leaves. âLetâs have some tea.â
Skabatha Nightshade (see appendix B) obeys the rule of hospitality (see âRules of Conductâ in chapter 2) and presents herself as a kind host who is keen to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a life-threatening situation. The following rules determine how far a character or monster can move in a minute, an hour, or a day. Travel Pace While traveling, a group of adventurers can move at a
travel for up to 24 hours per day. Certain special mounts, such as a pegasus or griffon, or special vehicles, such as a carpet of flying, allow you to travel more swiftly. The Dungeon Masterâs Guide
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cast the entire room in bright, flickering light.
Carpet and Cushions. Thick, wall-to-wall carpeting with alternating gold and black zigzagging patterns covers the floor, with a few soft, gold silk
. The arch is one of Halasterâs magic gates (see âGatesâ). Its rules are as follows: If three humanoids hold hands while standing within 5 feet of the gate, it opens for 1 minute. Characters must be
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
can travel at a high Speed for an extended time, as with a spell such as Wind Walk or a magic item such as a Carpet of Flying, translate the partyâs Speed into travel rates using these rules: Miles
Travel The rules in the âExplorationâ section in the Playerâs Handbook cover the basics of travel on a scale ranging from minutes to days. The tools in this section can add excitement to a longer
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
available from alchemists in the Styes, being one of the districtâs more popular exports. Before running this final part of the adventure, make sure youâre familiar with the rules on underwater combat
obscene carpet of snakes. Below their pulsing glow, the pit descends into utter darkness.
Landgraveâs dedication to his mad goal is demonstrated by the success of his doomed digging effort. The pit that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see âRules of Conductâ in
happen upon the following scene: A gigantic, gnarled oak comes into view. Unlike other oaks in the forest, this tree looks unhealthy and has golden brown leaves. A thick carpet of dead leaves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concealed behind a steel mask that bears a smiling visage. The simulacrum attacks anyone it doesnât recognize. Extreme Cold. The rules for extreme cold (see chapter 5 of the Dungeon Masterâs Guide) apply in
contains the following features: A plush lavender carpet covers the floor. In one far corner of the room, a low table is set between two purple couches. The table has a thin drawer built into it. In the






