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Returning 35 results for 'carried willing rare'.
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carried willing rain
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Magic Items
Dungeon Masterâs Guide
.
Arrow of Transport. As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of yourself. The target can be either a willing Medium or smaller creature or
an object that isnât being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of
Spells
Playerâs Handbook
With a touch, you place an illusion on a willing creature or an object that isnât being worn or carried. A creature gains the Mask effect below, and an object gains the False Aura effect below
Spells
Playerâs Handbook
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an
object, it must be Large or smaller, and it canât be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as
Monsters
Mythic Odysseys of Theros
guardians.
A few extremely rare and valuable anvilwroughts were crafted by the hand of Purphoros himself. A number of these magnificent creations are now heirlooms of monarchs; others are lost to the
created expressly to be familiars. Such creatures have the following trait.
Familiar. The anvilwrought can serve another creature as a familiar, forming a magical, telepathic bond with its willing master
Monsters
Mythic Odysseys of Theros
such cursed relics or with those who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are effectively another sapient beingâs face
Monsters
Mythic Odysseys of Theros
Returned and want nothing to do with such cursed relics or with those who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are
Monsters
Mythic Odysseys of Theros
such cursed relics or with those who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are effectively another sapient beingâs face
Monsters
Mordenkainen Presents: Monsters of the Multiverse
isnât being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a
familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded
less that isnât being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or
Monsters
Planescape: Adventures in the Multiverse
).
Liquefaction Ritual. The shator can perform a 1-minute ritual that turns all willing farastu demodand;farastus and kelubar demodand;kelubars of its choice within 60 feet of itself into a living liquid form. Each
claim. On the rare occasions that shators find themselves on the Material Plane, they manipulate mortal leaders and philosophers, using them as mouthpieces to spread poisoned words and tempt souls toward
Monsters
Mythic Odysseys of Theros
who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are effectively another sapient beingâs face. Convincing a merchant to buy
Monsters
Fizban's Treasury of Dragons
that isnât being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 20
creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster the defenses of the dragonâs lair and hoard.
Ancient Sapphire Dragon
Monsters
Fizban's Treasury of Dragons
carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 31
treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile
Equipment
Combat
Utility
Whimsy
11
17
11
Wolfenite is found high in the mountains in cracks and crevices between the granite boulders. For those who are more intrepid and willing to
take the risk, sneaking into a howler den is another way to find a cache of this rare mineral as they are for some reason drawn to this rare mineral.
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
serve.
2
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifactsâto a party who is willing to
combat. Deep dragons look down on any creature that isnât useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
they serve.
2
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifactsâto a party who is willing to
manipulation and crafty dealmaking to exerting themselves in combat. Deep dragons look down on any creature that isnât useful to them, though they are willing to bargain for knowledge they lack
Gazer Familiar
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as they are within 1 mile of each other
up to 30 feet directly away from the gazer.
If the target is an object weighing 10 pounds or less that isnât being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifactsâto a party who is willing to partner up on a seafood shipping business
. Deep dragons look down on any creature that isnât useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
Nystul's Magic Aura
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Playerâs Handbook (2014)
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isnât being
carried or worn by another creature.When you cast the spell, choose one or both of the following effects. The effect lasts for the duration. If you cast this spell on the same creature or object every day
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifactsâto a party who is willing to partner up on a seafood
. Deep dragons look down on any creature that isnât useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
Arcanist's Magic Aura
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
skilled engineers, alchemists, tinkers, and inventors. Theyâre willing to make mistakes and laugh at themselves in the process of perfecting what they do, taking bold (sometimes foolhardy
, sometimes to the great annoyance of their adventuring companions.
ALWAYS APPRECIATIVE
Itâs rare for a gnome to be hostile or malicious unless he or she has suffered a grievous injury. Gnomes
Backgrounds
Ghosts of Saltmarsh
On a rickety barge, you carried a hundred longswords in fish barrels right past the dock masterâs oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of
leather pouch with 15 gp
FEATURE: DOWN LOW
You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other
Backgrounds
Guildmastersâ Guide to Ravnica
needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM
Personality Trait
1
I am always willing to act in accordance with the financial incentive offered.
2
Debts are never meant to be forgiven.
3
I am accustomed to enjoying the
Teleport
Legacy
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Spells
Basic Rules (2014)
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If
you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be
Backgrounds
Sword Coast Adventurer's Guide
, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.
Skill Proficiencies: History, InsightTool Proficiencies: One type of
âll do anything to get my hands on something rare or priceless.
2
Iâm quick to assume that someone is trying to cheat me.
3
No one must ever learn that I once stole money from guild
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Telekinesis Ring, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arenât being worn or carried.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Ring of Telekinesis Ring, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arenât being worn or carried. Rings Left to Right: Water Walking, Ram, and X-Ray Vision
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
yourself. The target can be either a willing Medium or smaller creature or an object that isnât being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports
Energy Bow Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
yourself. The target can be either a willing Medium or smaller creature or an object that isnât being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports
Energy Bow Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Ring of the Ram Ring, Rare (Requires Attunement) This ring has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the ring, you can take a Magic action to expend 1 to 3 charges
can see within 60 feet of yourself that isnât being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
(Greatclub), Very Rare (Requires Attunement) While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that score. The weapon deals an extra 1d8
Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that arenât being worn or carried. The weapon has the following additional properties. Clap of Thunder. As a
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
(Greatclub), Very Rare (Requires Attunement) While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that score. The weapon deals an extra 1d8
Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that arenât being worn or carried. The weapon has the following additional properties. Clap of Thunder. As a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
hire the cabs of Tea Street Transit (see the âClerksâ Wardâ section). Sedan Chairs Sedan chairs are comfortable chairs carried by burly types, Humanoid or otherwise. Sedan chairs act as a citywide taxi
, but there are some places they simply wonât goâlike Undersigil or unsafe parts of the Hive Ward. Heavier chairs that ferry larger customers or groups exist, carried by brawny creatures such as ogres or
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Druidic Focus (sprig of mistletoe)
Explorerâs Pack
Dice Set
Hooded Lantern
Manacles
Travelerâs Clothes
Energy Bow Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) You gain a +1
a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of yourself. The target can be either a willing Medium or smaller creature or an object that isnât






