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Returning 35 results for 'carried words receive'.
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carved words received
carved world receive
Magic Items
Dungeon Masterâs Guide
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
You can take a Magic action to remove the stopper and issue one of three command words, whereupon an
amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following command words:
Splash. The decanter
Spells
Playerâs Handbook
You implant a message within an object in rangeâa message that is uttered when a trigger condition is met. Choose an object that you can see and that isnât being worn or carried by
another creature. Then speak the message, which must be 25 words or fewer, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
Monsters
Fizban's Treasury of Dragons
: calm emotions, charm person, command, comprehend languagesDisarming Words (3/Day). When a creature the speaker can see within 60 feet of it makes a damage roll, the speaker can roll a d6
;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Disarming Words"} and subtract the number rolled from that damage roll.Dragon speakers are charismatic and persuasive orators who serve as a dragonâs
Monsters
Mythic Odysseys of Theros
directly, be it with dramatic manifestations or direct possession of their servant. Although a deityâs words might be steeped in metaphors, should a god wish to make their intentions clear, they
often find dramatic ways to make their thoughts known.
Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive
Monsters
Mordenkainen Presents: Monsters of the Multiverse
isnât being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a
speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled pets. Some
Monsters
Van Richtenâs Guide to Ravenloft
;t being worn or carried in the sphere automatically take the damage and are similarly moved.Telekinetic Deflection. In response to being hit by an attack roll, the inquisitor increases its AC by 4
annihilate it.â With those words, the psychically gifted priest Ulmed founded the Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
less that isnât being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or
ât speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled
Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
, can be heard within 3 miles of the lair as fleeting voices carried on gentle breezes.
If Nafas is destroyed, all these effects end immediately, resuming when he either gains a new body or is replaced
Magic Mouth
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't being worn or carried by another creature
. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message
Decanter of Endless Water
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
You can use an action to remove the stopper and speak one of three command words, whereupon an amount
target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
Spells
Guildmastersâ Guide to Ravnica
duration or until you cast this spell again. The thought strand appears in an unoccupied space within 5 feet of you as a Tiny, weightless, semisolid object that can be held and carried like a ribbon. It is
memory), you can transform the thoughts or memories you read, rather than your own, into a thought strand.
Casting this spell while holding a thought strand allows you to instantly receive whatever
Backgrounds
Ghosts of Saltmarsh
On a rickety barge, you carried a hundred longswords in fish barrels right past the dock masterâs oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of
believe everyone has a price and am cynical toward those who present themselves as virtuous.
4
I struggle to trust the words of others.
5
Few people know the real me.
6
Though I act charming, I feel nothing for others and donât know what friendship is.
Backgrounds
Sword Coast Adventurer's Guide
, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.
Skill Proficiencies: History, InsightTool Proficiencies: One type of
as a clan crafter. (For instance, consider the words âguildâ and âclanâ to be interchangeable.)
Your bond is almost certainly related to the master or the clan that taught
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Backgrounds
Baldurâs Gate: Descent into Avernus
faiths, are relegated to the Outer Cityâs Twin Songs neighborhood â but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Intelligence (Investigation) DC 15. The character notes the words âevenâ and âoddâ in the verse on the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Intelligence (Investigation) DC 10. The character deduces that the number of creatures in a painting is
important and uses that number to determine which letter of the creatureâs name they should review. Wisdom (Perception) DC 10. When looking at the dedication, the words âcount onâ alert the character that they should count the creatures.
Magic Items
Lost Laboratory of Kwalish
servants before you can claim the monastery as yours.
Vizier. At any one time you choose within the duration of the adventure, you can ask a question in meditation and mentally receive a truthful
answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to apply it.
The Void. This
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and issue one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the
following command words: Splash. The decanter produces 1 gallon of water. Fountain. The decanter produces 5 gallons of water. Geyser. The decanter produces 30 gallons of water that gushes forth in a
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
You implant a message within an object in rangeâa message that is uttered when a trigger condition is met. Choose an object that you can see and that isnât being worn or carried by another creature
. Then speak the message, which must be 25 words or fewer, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
and issue one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the
following command words: Splash. The decanter produces 1 gallon of water. Fountain. The decanter produces 5 gallons of water. Geyser. The decanter produces 30 gallons of water that gushes forth in a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
You implant a message within an object in rangeâa message that is uttered when a trigger condition is met. Choose an object that you can see and that isnât being worn or carried by another creature
. Then speak the message, which must be 25 words or fewer, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message
Goblin
Legacy
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
.
â Elminster
Booyahg Caster. This goblin served under a hobgoblin wizard, stole a look at its masterâs spellbook, and learned a little wizardry by aping the gestures and words it remembered
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the
fall prone. Instead of a creature, you can target an object that isnât being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
: Until dispelled You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isnât being worn or carried by
another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
: Until dispelled You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isnât being worn or carried by
another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure The adventurers are traveling through a canyon when they receive a telepathic distress signal. Read or paraphrase the following to set the scene: Youâre traveling through a
us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!â
After receiving Keliphronâs message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Temporal Stasis Many creatures and objects throughout the palace are trapped in temporal stasisâfrozen in time, in other words. Creatures in temporal stasis, as well as anything they are carrying or
the hags, and he shares this knowledge with characters who befriend him. Unattended Objects Frozen in Time A unicorn horn has no effect on objects frozen in time that arenât being worn or carried
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the
fall prone. Instead of a creature, you can target an object that isnât being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wide-open mouth.
Dais. Etched on the floor of the dais are the words âFlattery will get you everywhere.â
Statues. Flanking the dais are two petrified hook horrors that look like carved statues
a dusty corridor beyond that leads off into darkness. This corridor is an illusion. Any creature that steps through the mirror is teleported, along with all its worn and carried items, to the top of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters agree, they receive instructions on how to find the vale. The group must ride on the Dessarin River to a certain bend, climb next to a waterfall toward a prominent bluff, and a hike along a
. Lastly, he or she explains that the side path to the Shrine of the Tender Oath is subtly marked with a pair of Dethek runes, the first letter of the dwarven words for âTenderâ and âOath.â The trip to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Journey into Death Those who are prepared for death, or who receive funeral rites, typically have or are given a coin (or similar token of value) interred with their corpse. When these individuals
no further connection to the soul; it is an inert, empty shell. Casting spells on the body that restore it to life simply have no effect.
Any object carried out of the Underworld becomes a real, physical thing in the mortal world, with all the properties and features common to objects of its type.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
toward you and mouths silent words.
Thessalar maintains several clones in tanks of preserving chemicals here, prepared by the spell of the same name and awaiting his use. Three clones are inert. The
Door Located at the back of an empty tank, this locked door leads to area 9. It can be detected with a successful DC 14 Wisdom (Perception) check. Without the key carried by Andras, its lock can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wearing, turns invisible for 1 hour. The effect ends if the creature attacks or casts a spell. 12 For the next 24 hours, each nonmagical weapon carried by the creature glows with a faint purple light
is a tiefling skeleton missing its legs. Written on the wall above the skeleton in dried blood are the following words in Infernal: TALK TO ME.
A tiefling mage was cast out of Dweomercore, the secret
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cyclopes chatting idly with each other. When the cyclopes notice the characters, they exchange a few unheard words, then play some sort of game analogous to rock/paper/scissors. One loses, and both
dragged or carriedâit must fly at least part of the distance. The characters can beat this challenge in several ways. The most straightforward solution is to reduce the boulder with an enlarge/reduce spell






