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Returning 14 results for 'carry clinging'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
the undying form of a storm giant clinging to existence.
A storm giant quintessent sheds their armor and weapons but gains the power to form makeshift weapons out of thin air. When the giant has no
for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors.A Quintessentâs Lair
A storm giant quintessent has no need for castles or dungeon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Creature and Cargo Capacity Creature capacity describes how many creatures can ride the infernal war machine comfortably. More creatures can fit by squeezing or by clinging to the outside of the vehicle. Cargo capacity specifies how much cargo the infernal war machine can carry.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
harpies 17 Iceberg (easily avoided if seen from a distance) 18 Sahuagin boarding party 19 NPC in the water (clinging to floating debris) 20 Sea monster (such as a dragon turtle or kraken) SHIPWRECKS
do on land. Owning a Ship At some point in your campaign, the adventurers might gain custody of a ship. They might purchase or capture one or receive one to carry out a mission. Itâs up to you
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the thunderstorm that howls ceaselessly up and down a rugged coastline could, in fact, be the undying form of a storm giant clinging to existence. A storm giant quintessent sheds their armor and
can revert to their true giant form temporarily and can maintain that form long enough for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and magical properties when brought to the surface. VARIANT: DROW MAGIC ARMOR AND WEAPONS
Drow often wear magic armor and carry magic weapons that lose their enhancement bonuses permanently if they
of the house are blood relatives, while the middling ranks are flush with drow from weaker families that have sworn fealty to the greater house. Clinging precariously to the bottom rung of a houseâs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters encounter. d20 Encounter 1â2 1 chuul lurking in a pool of water 3 1d6 giant spiders clinging to the walls or ceiling 4â5 1 grell floating near the high ceiling 6â9 1d4 gricks hiding in a
escorted by a duergar kavalrachni astride a female steeder (see appendix C for both). The traders carry goods worth 5d4 Ă 10 gp plus ten days of provisions per member of their party; they are willing to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlordâs followerâs is the rakshasa
humanoid figure draped in a flowing, hooded robe formed of swirling mist and clinging shadow. Minions. Most of Sul Khateshâs followers are wizards and warlocks, and she is one of the primary patrons for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
its powers to compel the characters to give it more attunements. Beholder Spawn. Clinging to the cavern walls by the hundreds, between this world and the Far Realm, are the manifestations of beholder
any moderate-sized object in front of the skeletons, as many of them as needed quickly seize the object and carry it into area 42. The otyughs are distracted while the skeletons move through area 42
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the vortex that swirls around a remote island, or the thunderstorm that howls ceaselessly up and down a rugged coastline could, in fact, be the undying form of a storm giant clinging to existence
communicate with a mortal, carry out a short task, or defend its home against aggressors. Storm Giant Quintessent
Huge giant (storm giant), chaotic good
Armor Class 12
Hit Points 230 (20d12 + 100
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portal. Portal 4: Amid the Rigging The moment you open the iron door, a tug of magic leaves you clinging shakily to a triangular foretop platform, high above the deck of a gently swaying cargo ship. From
your vantage point forty feet above the deck, you can see dozens of crew members below. All wear the livery of Dran Enterprises, and most carry swords and crossbows. Rigging and rope ladders connect
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, after which they know enough about griffon riding to control their mounts. Each griffon is able to carry one Medium rider or two Small riders (along with their armor and portable gear), and Dasharra has
antagonize them, the giants hurl rocks at them. If the characters flee, the giants donât pursue, opting instead to continue their work. The giants carry no treasure. Great Worm Cavern The spirit mound of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dragon-wing glider. (It takes 1 minute to don or doff the glider.) It canât support more than 80 pounds, although the amount of weight it can carry is not evident. A character who inspects the glider in an
?â
The woman rises, the shroud of webs clinging to her in a ghastly fashion.
This vampire spawn is an old wife of Strahdâs. Once she realizes that the characters arenât her husband, Sasha tears away
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The coral itself isnât valuable. Several of the giants carry treasure as well: Mirran, the elder storm giantess, wears a gold-inlaid conch shell headdress (worth 750 gp). Nym, the younger storm
clinging to its damp walls. The area radiates overlapping auras of conjuration, divination, and evocation magic when scrutinized with a detect magic spell. Over the years, the storm giants have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The garden gate leading to the monastery exterior is normally locked. Hellenrae and Qarbo carry keys to the gate. A walled garden shelters beneath the northern wall of the monastery. The garden is
chamber is obviously an ancient crypt. Niches along the walls hold dozens of old skeletons, some with scraps of burial cloth still clinging to their bones.
Not all the monsters beneath the






