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Returning 35 results for 'century whisper run'.
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century whistler run
century whispers run
Monsters
Acquisitions Incorporated
, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run âŠ
Some adventurers and sages whisper that deep crows were first spawned as
Monsters
Fizban's Treasury of Dragons
over a century ago when an upwelling from the lake at the calderaâs center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading
dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragonâs telepathy. The creature must
Monsters
Fizban's Treasury of Dragons
built in the caldera of a dormant volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the calderaâs center collapsed a portion of the vaults and flooded their
ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature
Monsters
Fizban's Treasury of Dragons
dragonâs psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back
initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with
initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to
Backgrounds
Curse of Strahd: Character Options
You are haunted by something so terrible that you dare not speak of it. Youâve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you canât be slain
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
you. As she points toward the hollyphant, Luluâs eyes turn pure white. A whisper fills your ears and says, âI remember!â A wave of radiant energy erupts from Luluâs body and in that blinding flash the
burning cottages, fields, and trees. A broken sign on the ground reveals the settlementâs name: Idyllglen. Shrieking townsfolk run from cackling, snarling demons and gnolls.
The characters are transported into Luluâs memory of Idyllglen near the west edge of Idyll Road (area I1 on map 4.2).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Haunted One You are haunted by something so terrible that you dare not speak of it. Youâve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you canât be slain
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Haunted One You are haunted by something so terrible that you dare not speak of it. Youâve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you canât be slain
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventurers of an earlier century who dealt with one of the previous manifestations of Elemental Evil in this spot, but fell into ruin over time. They guard hidden accesses to the dungeons beneath the
sprawling surface ruins of the temple. Rivergard Keep lies on the bank of the nearby Imeryds Run. The missing delegation that serves as the adventureâs initial spur to action instead hails from the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Maelstrom in disarray, allowing evil giants to run rampant. King Hekaton saw signs that his eldest daughters were unfit to claim the Wyrmskull Throne, so he made his even-keeled youngest daughter, Serissa
, despite what Uthor and Iymrith whisper. If the characters convince Serissa that they can help, she shows them a clue found near the corpse of her mother: a wooden coin that leads the characters into
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
whisper. âNew information pointing to the whereabouts of the Lost Caverns of Tsojcanthâthe former lair of Iggwilv, the so-called Witch Queenâhas surfaced.â
The agent produces a rolled-up scroll bound
,
Because they didnât
Turn back then?
The map is an accurateâalbeit basicârepresentation of the mountains and the main roads that run through them. It doesnât depict smaller trails, including the path
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Scholar of Impossibilities Run this encounter when youâre ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
character come close and let it whisper in their ear. The baernaloth then speaks in a language the character doesnât know but somehow understands. If the character lets the Scholar speak for a full
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
remarkable, but there, in the midst of a wilderness with nothing to set it apart for greatness, a mortal man murdered Bhaal, the god of murder. This is no tall tale. Even a century after Bhaalâs blood was
shed there, the riverâs waters run black and foul for miles west of the bridge. Adding to the locationâs sacred nature, Cyric, the man who killed Bhaal, was himself elevated to godhood. Although he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
government in name only. Today, the four councillors who run the district spend most of their time in their own homes and businesses. A small staff of clerks works here, and the councillors hold town
This is the home and business of one of the Styesâ councillors, the sinister Mr. Dory (see appendix C). This location is detailed fully in part 3, âHemlock Pit.â 8. Rashlen Manor One of many run-down
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Hillâ section. Each location includes an overview that briefly describes what characters can expect to find there. This overview is followed by information youâll need to run the encounters at that
camp, which is run by the half-brother of Phandalinâs townmaster, Harbin Wester. Barthen, the local provisioner, has prepared a new delivery. He needs someone to bear the supplies safely to the camp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, which it passes hard by). In the middle of the city, six boulevards run north from Waterdeep Way, where they meet the road that encircles the Market. On the other side of the Market, five boulevards
those streets, and traffic is at its most hectic there. Most other roads in the city run east to west, but regardless of their direction, traffic elsewhere is generally less hectic and thus safer to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
forest arenât in a foul mood or stirred up against outsiders for some other reason. Secomber Just off the High Moor, on the north bank of the Delimbiyr near the Unicorn Run, is the small town of
northern edge of the moor. Rhymanthiin: Hidden City of Hope Stories persist that Faerâtelâmiir, an ancient city of Miyeritar, was restored by High Magic sometime in the last century â perhaps even before
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Undermountain to younger folk. Yet one day, something drew him back. Days of waiting for his triumphant return from the dungeon turned to months and then years. For nearly a century, citizens of Waterdeep
-filled. Patrons talk in low voices, and anyone attempting to strike up a conversation without making a clear intent to pay can expect a cold reception. Paranoia and suspicion run rampant here, as befits
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Eladrin and the Feywild The Feywild exists separate from but parallel to the Material Plane. Itâs a realm of nature run amok, and most of its inhabitants are sylvan or fey creatures. In these
the closest affinity. And their eyes often glimmer with fey magic. Continued exposure to the Feywild, over a century or more, hastens the onset of Remembrance significantly among most elves. Elves who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
abandoned the citadel after nearly two millennia, whereupon a force out of Silverymoon occupied the fortress shortly thereafter. Within half a century, the orcs had come to realize the weakness of the
are afraid she may run headlong into the wrong battle before the couple can provide the realm with an heir, and so they hope that King Morinnâs softer influence will help to temper her impetuous nature
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
this unhappy lot. The owner and barkeep is Grista Kettlecopp (N female dwarf commoner). Surly to the point of rudeness, she tries to run her business her own way and stay out of the political and
of Maza are those who question the nature of Algerâs death â including a few malcontents who whisper that perhaps the young smith had a compelling reason to kill her master. Whether these rumors hold
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
their city. Nearly half a century ago, Mount Hotenow (the nearby volcano that perpetually heats the river flowing through the city) violently erupted, destroying much of Neverwinter, killing
guests they will receive, or merchants simply run out of goods to sell. Itâs likely to be a few years before the city entirely shakes itself of these ills, but for some, the uncertainties of life in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a halfling-run tavern in town. If the adventurers visit the tavern, a female adult bronze dragon in half-elf form buys them a round of drinks. The dragon, Zirazylym (âZiraâ for short), is on the Black
favor. Should she need anything, all she must do is whisper his name (âKeltar Dardragonâ) into the ring, and he would appear and provide assistance. She never found the need to do so, but she offers the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
three years ago with plans to establish a Zhentarim foothold in the city. In that time, they have forged alliances with various nobles and guilds and run afoul of others, all the while fending off
off without so much as a whisper. Where he comes from â if he even has a home â remains a mystery, as does the question of where he might show up next. Treasure. Ziraj wears +2 leather armor and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you and quickly move apart. 45â46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47â48 "Stop her! She stole my necklace
â92 Two humans run into an alley, drawing daggers as they go. 93â94 Two drunken humans exit a tavern singing a Karrnathi battle hymn. Another human shouts at them to "shut up or get shut up." The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a death knell. For by the time those glowing red eyes fix on you, itâs far too late to run âŠ
Some adventurers and sages whisper that deep crows were first spawned as the familiars of evil arcane
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dragoneye flower blooms in the ashes where the fires have run their course, it is time to put the dragon back to sleep. That time is at hand. Running Arborean Springs
You can spend as much or as little
area G21 of the Gardens of Xabazhut.) Merchants Merchants come to Arborean Springs between the dragonâs rampages, but each new rampage drives them away. Within the last century, a new crop of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
run the Happy Cow tavern. The Alliance officially has no preference, but I find Lady Anteos trustworthy enough to be an alternative to carrying large sums on the road. Itâs easier to part with a small
Moor. Phalorm lasted barely a century before repeated orc and goblin attacks overcame it.
Kingdom of Man. When Phalorm fell, the surviving humans of the kingdom established the Kingdom of Man
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
antlers. 2 Compelling Voice. The archfey has a magical voice that can charm creatures of a certain type (such as Beasts or Fey). This voice might be as soft as a whisper or loud like thunder. 3
material components once per century. 7 Training. With a touch, the archfey grants the benefit of months of special training (see âMarks of Prestigeâ in the Dungeon Masterâs Guide for different
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
community practices its own version of Arvoreenâs favored tactics: Scatterstrike. The halflings run in every direction as if in a panic, but then they regroup and circle back to attack with a
of trees, a raspberry patch, or a swath of wildflowers, villagers leave a small offering whenever they walk by, or tip their caps, or whisper a blessing in her honor. A village counts itself lucky if
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
unoccupied space on the ground within 5 feet of her. The blizzardâs wind keeps her from flying, so the charactersâ best hope of survival is to run away and lose themselves in the storm. If this encounter
encounter takes place during a blizzard, the characters experience the added terror of the Frostmaidenâs whisper on the wind, telling them, âThis is the doom that awaits you all. This is the fate of any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
suspect. Bribery and influence-peddling run rife through the courts, where honest judges are rare and widely feared. In addition to hosting trials, the High Hall holds libraries containing all local
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
of the early knights achieved renown for their heroics. Today, the Knights of the Unicorn continue to call the Helm and Cloak their informal headquarters. The establishment is even run by two retired
suspect. Bribery and influence-peddling run rife through the courts, where honest judges are rare and widely feared. In addition to hosting trials, the High Hall holds libraries containing all local
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
middle of the night and taxing them for the privilege. Desperate and weary, the refugees finally found succor in a caravanserai run by a fellow Calishite in the Outer City. There they used what little
long stretches, making them favored hideouts for fugitives, smugglers, aquatic predators, and particularly adventurous trysting lovers. Though rumors whisper that some tunnels lead directly under






