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Returning 35 results for 'century whispers run'.
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century whisper run
Monsters
Fizban's Treasury of Dragons
over a century ago when an upwelling from the lake at the calderaâs center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading
dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragonâs telepathy. The creature must
Monsters
Fizban's Treasury of Dragons
built in the caldera of a dormant volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the calderaâs center collapsed a portion of the vaults and flooded their
ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with
initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to
Monsters
Fizban's Treasury of Dragons
dragonâs psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back
telepathically whispers to one creature within range of the dragonâs telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventurers of an earlier century who dealt with one of the previous manifestations of Elemental Evil in this spot, but fell into ruin over time. They guard hidden accesses to the dungeons beneath the
sprawling surface ruins of the temple. Rivergard Keep lies on the bank of the nearby Imeryds Run. The missing delegation that serves as the adventureâs initial spur to action instead hails from the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
clear that something is very wrong.
Instead of the usual cheerful bustle, students mill about campus nervously. Here and there, you hear frightened whispers: âI heard his name is Murgaxor. I heard he
about Murgaxorâs plans. However, they also might want to take this investigation into their own hands. If they do, run the âClue in the Bayouâ section as this adventureâs first event.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cloudy blue eyes. They run a flower stall in the market. Friendly and a bit wistful, Astra chats with anyone who stops at their stall, as happy to hear the recent news as to make a sale. Astra was a
conversation overheard from adults talking in hushed whispers, and the gossip of the other children. Astraâs family fled the village when Astraâs mother began to experience nightmares. Personality Trait
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
seems to go on to the horizon in every direction. Regular travelers through the area speak of the âwhispers of the dead,â the popular term for the sound that results when a breeze rustles the grass. The
few walled enclosures that contain several such dwellings can occasionally be found a short distance away from the roads and rivers that run through or near the Fields. The folk of this land are kind
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Equipment and lifestyle expenses in Torch are twice their normal cost. Lure of Avarice. Visible coinage, jewelry, and magic items in Torch entice nearby creatures with faint, unintelligible whispers
. The more valuable the item, the louder the whispers become. CoupleOfKooks âThereâs nothing more valuable than identity. Riches, once stolen, can be recouped, but reputations can be ruined beyond
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Executionerâs Run (see area 2), asks the adventurers to come with her as she collects a debt. The pay is 10 percent of whatever is collected on the 500 gp debt, which is owed by a man named Taban (N male
Beluarian. If the characters fail in this task, KwayothĂ© has Omala sentenced to Executionerâs Run (see area 2) for his crime. Help the Lordsâ Alliance. Lerek Dashlynd (LN male Illuskan human spy), an agent of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
remarkable, but there, in the midst of a wilderness with nothing to set it apart for greatness, a mortal man murdered Bhaal, the god of murder. This is no tall tale. Even a century after Bhaalâs blood was
shed there, the riverâs waters run black and foul for miles west of the bridge. Adding to the locationâs sacred nature, Cyric, the man who killed Bhaal, was himself elevated to godhood. Although he
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
of the realm. Much was required to break the North out of the great siege the Many-Arrows orcs held it under. There are also whispers that King Harnoth led his Knights of the Mithral Shield out into
for battle. I served in the Guard for a century, but Iâve yet to test the newcomers to see just what theyâre made of. If you are fortunate enough to be granted entry to Adbar, be wary of walking
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Hillâ section. Each location includes an overview that briefly describes what characters can expect to find there. This overview is followed by information youâll need to run the encounters at that
camp, which is run by the half-brother of Phandalinâs townmaster, Harbin Wester. Barthen, the local provisioner, has prepared a new delivery. He needs someone to bear the supplies safely to the camp
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Meetings with Sarusanda The characters occasionally reunite with Sarusanda as they explore Death House. Each time you roll this result on the Death House Encounters table, run one of the following
cult member named Elya who was sacrificed by his fellow cultists. Interrogating the Skull. Elyaâs skull offers its words in hair-raising, singsong whispers. The skull doesnât know anything about the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
years, adventurers have kept these evil dragons at bay, sometimes with the help of benevolent metallic dragons. Lately, the chromatic dragons have grown restless, their dreams invaded by the whispers of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, which it passes hard by). In the middle of the city, six boulevards run north from Waterdeep Way, where they meet the road that encircles the Market. On the other side of the Market, five boulevards
those streets, and traffic is at its most hectic there. Most other roads in the city run east to west, but regardless of their direction, traffic elsewhere is generally less hectic and thus safer to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
archway of red stone carved in the shape of a howling face. Crimson streaks of chipping paint run from its wide, empty eyes like pained tears on either side of an elongated mouth. Itâs the only pop of
, passing a host of dull establishments selling even duller sundries. Castle of Bone Said to be the quietestâor least depressingâinn in Hopeless, the Castle of Bone is run by Roric Witherblade
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
forest arenât in a foul mood or stirred up against outsiders for some other reason. Secomber Just off the High Moor, on the north bank of the Delimbiyr near the Unicorn Run, is the small town of
northern edge of the moor. Rhymanthiin: Hidden City of Hope Stories persist that Faerâtelâmiir, an ancient city of Miyeritar, was restored by High Magic sometime in the last century â perhaps even before
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
keeping secrets. If questioned about the carnival, the treant loudly whispers the following bits of information, preceding each with âIâm not really supposed to talk about this, butâŠâ âMister Witch and
Mister Light arenât the carnivalâs original owners, yâknow. Theyâre not even from the Feywild! But it matters not an inch! Weâre all one big, happy family here!â âThe carnival canât run without Mister
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
gradually cease to function. Unless a suitable replacement for that Speaker is elected and approved by the Dawn Incarnates within thirty days, plants in the Radiant Citadel stop growing, wells run dry, and
citizens of the city. More frequently, sheâs legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
She has a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Undermountain to younger folk. Yet one day, something drew him back. Days of waiting for his triumphant return from the dungeon turned to months and then years. For nearly a century, citizens of Waterdeep
-filled. Patrons talk in low voices, and anyone attempting to strike up a conversation without making a clear intent to pay can expect a cold reception. Paranoia and suspicion run rampant here, as befits
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Eladrin and the Feywild The Feywild exists separate from but parallel to the Material Plane. Itâs a realm of nature run amok, and most of its inhabitants are sylvan or fey creatures. In these
the closest affinity. And their eyes often glimmer with fey magic. Continued exposure to the Feywild, over a century or more, hastens the onset of Remembrance significantly among most elves. Elves who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
abandoned the citadel after nearly two millennia, whereupon a force out of Silverymoon occupied the fortress shortly thereafter. Within half a century, the orcs had come to realize the weakness of the
are afraid she may run headlong into the wrong battle before the couple can provide the realm with an heir, and so they hope that King Morinnâs softer influence will help to temper her impetuous nature
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
gradually cease to function. Unless a suitable replacement for that Speaker is elected and approved by the Dawn Incarnates within thirty days, plants in the Radiant Citadel stop growing, wells run dry, and
citizens of the city. More frequently, sheâs legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
She has a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
their city. Nearly half a century ago, Mount Hotenow (the nearby volcano that perpetually heats the river flowing through the city) violently erupted, destroying much of Neverwinter, killing
guests they will receive, or merchants simply run out of goods to sell. Itâs likely to be a few years before the city entirely shakes itself of these ills, but for some, the uncertainties of life in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a halfling-run tavern in town. If the adventurers visit the tavern, a female adult bronze dragon in half-elf form buys them a round of drinks. The dragon, Zirazylym (âZiraâ for short), is on the Black
ring to the character she likes the most (as determined by you). The ring radiates evocation magic under the scrutiny of a detect magic spell. Development. If a character whispers Keltarâs name into
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
connections, as well as to learn what has changed of the world in their century of absence. The Lake of Steam. Far to the south and east of the Sword Coast, the Lake of Steam is more accurately an
Spellplague to a great inundation of the sea. In the century since that great disaster, the waters receded, and now stories told by travelers from the south tell of halfling communities that survived as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gray stone is filled with square vats made of the same material. At the center of the chamber, a great fountain spews black liquid that lands in a wide stone pool. Trenches cut into the floor run from
working behind the black curtain, but she peeks out in response to the wightsâ challenge. She whispers to order the lead wight to attack. A character who succeeds on a DC 20 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dragoneye flower blooms in the ashes where the fires have run their course, it is time to put the dragon back to sleep. That time is at hand. Running Arborean Springs
You can spend as much or as little
area G21 of the Gardens of Xabazhut.) Merchants Merchants come to Arborean Springs between the dragonâs rampages, but each new rampage drives them away. Within the last century, a new crop of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mugging the next group of distracted strangers to wander down the wrong street seems like just the ticket. The four bandit members of the crew are run-of-the-mill criminals looking to get ahead in the
,â he whispers. âTheir staff are ready. Their balance sheets are totaled, and that total is grim. They mean to bring the end of all things! You must seek the magic! Only you can stop them! Only you! You
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
perpetually dour. Nosy trees lean in to overhear whispers of conspiracy, eager for delicious tidbits they can gossip about later, and a rock might reshape itself to look like the creature thatâs
firelit parties) Shuns the constraints of civilization (instead wearing only unfinished natural materials and sleeping under the stars) Dabbles in mysterious magic and rituals (adventurers can run afoul of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
run the Happy Cow tavern. The Alliance officially has no preference, but I find Lady Anteos trustworthy enough to be an alternative to carrying large sums on the road. Itâs easier to part with a small
Moor. Phalorm lasted barely a century before repeated orc and goblin attacks overcame it.
Kingdom of Man. When Phalorm fell, the surviving humans of the kingdom established the Kingdom of Man
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she points toward the sky and whispers, âThe stars arenât right. The dark times are coming.â
9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down
middle of the night and taxing them for the privilege. Desperate and weary, the refugees finally found succor in a caravanserai run by a fellow Calishite in the Outer City. There they used what little
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
unbelievable stage production. 8 A bleary-eyed astronomer stumbles into the party, while fearfully watching the heavens. If asked, she points toward the sky and whispers, âThe stars arenât right. The dark times
out of the city, forcing them out the Basilisk Gate in the middle of the night and taxing them for the privilege. Desperate and weary, the refugees finally found succor in a caravansary run by a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
d100 Omen of Athreos
1 01 Faintly glowing wisps of fog or mist coalesce into shapes in the air.
2 02 Ghostly whispers come from nowhere.
3 03 The ground beneath a characterâs
slither away, moving with an audible susurrus.
Omens of Phenax d6 d100 Omen of Phenax
1 79 Shadows move independently of whatever casts them, appearing to run away.
2 80 A gold






