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Returning 35 results for 'chairs current'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. Shoor’s Quarters The lowermost and smallest chamber of the priestess’s tower belongs to the commander’s lieutenant, the leader of the elite warriors of the outpost. Shoor Vandree, Ilvara’s current
mats, a small carved table with two chairs, and a sturdy zurkhwood chest. Shoor spends most of his off-duty time in Ilvara’s quarters, attending to his mistress or awaiting her. Unless you wish him to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
determine how many Bastion Defenders are lost in the attack. The War Room contains war memorabilia plus a large table surrounded by enough chairs for you and your lieutenants. Recruit Options. When you
remains until it is destroyed or you command it to disband. You can’t issue this Recruit order again until your current army disbands or is destroyed.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
adventurer and merchant. A uniformed attendant leads you up a grand staircase to the third floor, then ushers you into a wood-paneled room with a fireplace, comfortable chairs, and a heavy table bearing
. Mapping the place has always been nigh impossible, and nothing is known about the region’s current geography beyond a few miles from the coast.” “Working from dozens of sea charts, log books, and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
locked, and each requires a successful DC 25 Dexterity check using thieves’ tools to open. Each room contains shelves and cabinets of Lorehold records that detail the academic progress of current students
. L7. Dean Plargg’s Office A bronze nameplate on the door to this room reads “Plargg, Dean of Chaos.” A clean desk and several stiff-looking chairs fill this austere office. Behind the desk, between
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. K11. Dining Room A low banquet table dominates this room, and there are no chairs as goblins are expected to sit on the floor. The table and floor are strewn with fish bones, bits of rotting meat, and
him for an enemy. If asked how he ended up in his current predicament, Spellix tells them he’s a method actor training for the role of a goblin warlord in a play. (He can’t help himself—he lies about
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
chairs. The bosses use this elegant meeting room to plan future heists and to meet with guests they wish to impress. 6: Guard Post Two wereboars stand before the northern doors, guarding the vault
Wanewort is scrying sees the same creature or location that she does. When not actively being used to scry, the pool’s surface shows a reflection of the moon in its current phase. 13: Armory The wereboar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, a table, two chairs, and a small cabinet. The cloud giant who is the current guest has just agreed to join the jarl as his chief henchman. Treasure. The chest holds 2,200 gp, and the giant wears a
of giant-sized furniture litter this place—the remnants of tables, benches, stools, and chairs. Soot-covered wall cressets hold burned-out torches. Three skeletons of frost giants are plainly visible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
blocked by a 10-foot-diameter, circular iron grate that Tiny creatures can slip through. Forcing open the grate while fighting off the current requires a successful DC 30 Strength (Athletics) check. 12c
door lock (see “Qualith Door Locks”). The ceiling is 10 feet high and flat. The room contains the following features: Grimlock. A stunned male grimlock is slumped in one of three stone chairs that face
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
mantel of the fireplace holds a few items, including a shiny brass jar and a humanoid skull. The room has two tables, several chairs, and two stools, as well as rugs, hides, and skins on the floors and
Chamber The room where the chief sleeps is hung with rugs and skins, and there are hides on the floor. It holds a bed, two chairs, a small table with a tun of cheap wine on it, a chest for clothing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the demiplane. If the characters didn’t bring extra leaves with them when they entered, they must find the reusable keys carried by the current occupants of the palace (see areas P6 and P7) to leave
north and south. The hall’s furnishings include two small, glass-topped tables, each with five chairs arranged around it. Each table holds a crystal decanter, five crystal glasses, and a bowl of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
feet down, and area R23 is 20 feet up). Narrow windows line the outer walls. A long, slightly curved table takes up much of the room. Eleven chairs are situated behind the table. The middle chair has
R22). Warden Marthannis is secretly a member of the Harpers, a faction that works behind the scenes to keep power out of the hands of evildoers. In her current position, she works to keep some of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature that wades into this fissure or starts its turn there must succeed on a DC 10 Dexterity saving throw or be swept away by the current and dropped into the shaft that plunges thousands of feet
M2) to determine what, if anything, is found. M9. Hungry Kobolds A table and chairs are set up in this area to create a space for the miners to take breaks. On top of the table, two kobolds are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weird reagents and components. An iron cage is set against one wall, its door open.
Two more tables surrounded by chairs stand in the center of the room. The first contains a variety of humanoid body
construct was originally a servant of the lighthouse franchise.) Wizzy (NG male gnome mage) is also under Hoobur’s power, and acts as the archmage’s unwitting ally. In his current state, Wizzy can cast only
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Intelligence (History) check recalls that the knights belong to an order of paladins that battles extraplanar threats. D3: Dining Room Chairs and candelabras accompany a large dining table. The heads of
a pair of cobwebbed chairs at one end and a dusty table at the opposite end. Tucked under the table is a small wooden chest with handles. Treasure. The wooden chest is unlocked and holds three spell
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
three similar chairs on the opposite side. The room is used for meetings with prisoners or the warden. Hatch. A wooden ladder leads to an iron hatch in the ceiling that opens onto the roof. An arcane lock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
happens, the Legion of Azrok’s military has been winnowed down by recent altercations with the drow. The current defenders of Azrok’s Hold include eight bugbears, thirty-two goblins, twenty hobgoblins
to telepathically summon its thralls from area 21f to kill anyone who knows its secret. (It hides the bodies in area 22.) The room’s centerpiece consists of two elegant chairs made of petrified wood
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
three similar chairs on the opposite side. The room is used for meetings with prisoners or the warden. Hatch. A wooden ladder leads to an iron hatch in the ceiling that opens onto the roof. An arcane lock
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
). Various chains, bats, irons, whips, ropes, wires, and the like are strewn about the place. A table, two chairs, a stool, and a large barrel of ale complete the picture. Two fire giants, the King’s
. He will do anything to get back into Snurre’s favor. Thus, he will happily lie to the party and tell them he is here because he tried to prevent Snurre from taking his current hostile course. If freed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
outside this drop tube shows a flickering image of this deck’s layout. Aphelion might disable the screen or let the characters use it to get their bearings, depending on the computer’s current attitude
question the characters about the current year, the world they’re on, and what happened to the spaceship. Meanwhile, the doppelgangers slowly encircle the characters and attempt to take them by surprise
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
material component of a simulacrum spell. Manshoon can use it to create a new simulacrum if his current one is destroyed. E8. Reading Room This room contains the following features: Delightful warmth
radiates from a brazier of green flame encircled by eight cushioned chairs. Unless they’ve been drawn elsewhere, two of Manshoon’s lieutenants are here: Vevette Blackwater (CE female Tethyrian human
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
shadow of a massive amphibian lurking beneath the surface of the water. S35: Theater Rows of sinuous chairs line this auditorium, which has no stage. Humanoid skeletons sit in the chairs, facing a wide
, four worker robots approach them and attempt to seat the characters and take their dinner orders, regardless of the current time of day. The malfunctioning robots are initially indifferent toward
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
in this records room.
Alarm. An alarm spell has been cast on the door that connects this room to area V1. Records. This room contains records about past and current exhibits as well as the museum’s
: Break Room and Storage Boxes of display supplies are stacked into this room’s corners. Chairs surround a circular table in the middle.
Alarm. An alarm spell has been cast on the door that connects
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
forthcoming. It is self-aware enough to know what it is, but it can’t grow or learn in its current form. It asks the characters to help it become a flesh-and-blood creature like the wizard who created
simulacrum are warned about the creature in this room: Rusty tableware, shattered plates, and broken chairs lie scattered on the floor amid two tables, one overturned and one on its side.
Crawling out
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
objects in it continue to move as if manipulated by creatures. Allow the characters some time to explore their new environment. They can use ropes to climb tables or chairs, avoid chunks of discarded food
Ascendant The cat stepping out from behind the bar looks gigantic from your current height. Onyx walks in nonchalantly, yawns, and drops down on the floor to lick herself. Suddenly, a shimmering portal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
comfortable, high-backed chairs. They wear faded clothes, drink tea, and devour cake while a ninth woman, well dressed and very pleased with herself, circles the table and talks excitedly about decorations
chapter). Treasure. The silverware set is worth 150 gp. N3e. Den Characters who ask to see the burgomaster are brought here. Padded chairs and couches line the walls of this cozy, carpeted den. The room
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of the ship—Compass Rose—engraved and inlaid with mother-of-pearl, though in the wheel’s current position the name is upside down. If a character turns the wheel, it snaps free of its axle and falls
most of this cabin, which must have served as a mess hall. Decaying chairs are scattered about, and broken glass and crockery litter the floor.
There’s nothing of interest to find here. C8: Lower
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The chest contains 330 gp, 600 sp, and a Potion of Healing (greater). B48: Kitchen and Dining Room This abandoned kitchen and dining room contains stone cupboards, a sagging table, and dusty chairs
planks panel the walls of this antiquated chamber. A desk sits in the center of the room, surrounded by splintering chairs. Two stone statues of winged, lion-headed beasts flank the north door.
Two
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, reading a book. Large framed pictures of cities and landscapes hang on the walls, and a worn, blood-spattered rug covers the floor. Other furnishings include a pair of rocking chairs, a couch, and an
Kolat Towers, and she is familiar with both the layout of the towers and the current occupants of the place. She knows that Manshoon resides in an extraplanar sanctum accessible through a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
darkness. The water moves sluggishly, indicating a weak current. Torchlight flickers in the distance.
Torches positioned near the bridges at areas C6, area C15, and area C24 provide illumination
, and each door features a loophole covered by a small iron plate at chest level on a human. A round table and four rickety wooden chairs stand in the middle of the room. There are ten bunks here
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
X34. X8. Private Dining Hall Three braziers heaped with glowing-hot coals illuminate and heat this long hall. At the eastern end is a hexagonal stone table surrounded by six stone chairs. Seated in the
Xardorok’s current whereabouts but assumes he’s in the forge (area X24) on the lowest level of the fortress. Xardorok has programmed his chardalyn dragon to follow a prearranged flight plan. The characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the cathedral. He knows nothing of the current state of the place, but can tell the characters that all in the cathedral knew to flee to the main crypts (area H16) in case of an attack. Seltern has
comfortable chairs. This chamber was used for meetings with individuals chosen to provide counsel to the high priests. H15. Unknown Hero Read the following as the characters enter this area: This small
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hanging on the walls, and a brazier of coals burning brightly. A large bed stands to the north, and a round table with several chairs stands to the south near the door. Near the table, on the floor, is an
collapsed chamber was once a comfortable bathroom. It still contains a large tile tub, unused by the castle’s current occupants. Unconscious Dwarf. Near the southwest corner of the room is Gundren Rockseeker, a dwarf commoner. He is unconscious but stable at 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
space, with thick furs thrown on the floor to serve as carpets, old trophies hanging on the walls, a large bed to the north, and a brazier of coals burning brightly. A round table with several chairs
chamber was once a comfortable bathroom. It still contains a large tile tub, unused by the castle’s current occupants. Unconscious Dwarf. Near the southwest corner of the room is Gundren Rockseeker, a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
despite his current situation, believing everything will work out and he’ll have quite a story to tell afterward. If the characters release him, he searches the kitchen (area B13) for something to wear
light. Six mismatched chairs flank the table—three chairs per side.
Two of Bavlorna’s lornlings (use the quickling stat block in appendix C) hide in the mouths of the severed goblin heads mounted
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
without knowing their significance and patterns, the cultists in area C14 are alert to trouble. C14: Common Room Tables and chairs in this crypt are arranged to create a meeting room or mess hall
faith in Vecna and vast necromantic knowledge over many years, right under the noses of his peers. He’s engaging in this current research while his friends and family believe him to be on an extended






