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Returning 35 results for 'chapter 6 friendly and feet'.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 6
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 6
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 6
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 6
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Chapter 6: Bestiary At Mordenkainenâs side, I thought of giants as a brutal menace threatening the very existence of the world I knew. Diancastra showed me just how small that world was. My eyes have
Planes. This chapter describes dozens of giants and related creatures for use in your game. For guidance on how to use a creatureâs stat block, consult the introduction of the Monster Manual. Herein
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Chapter 6: Cosmology Livia Prima The Lady of Pain appears without warning in the bustling
streets of Sigil, and the cityâs residents get out of her way The worlds of D&D are part of an immense
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Chapter 6: Equipment CAIO MONTEIRO In the skies of Eberron, the inventor Vi and her Fixers escape the
Lord of Blades and a plummeting airship that burns with green flame! The right equipment can
make the difference between success and failure for adventurers. This chapter provides rules and prices for weapons, armor, and other kinds of equipment that characters might purchase or find. The DM lets you know if a shop has an item for sale and whether itâs available at the listed price.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby thatâs screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 6: Customization Options The combination of ability scores, race, class, and background defines your characterâs capabilities in the game, and the personal details you create set your
character apart from every other character. Even within your class and race, you have options to fine-tune what your character can do. But this chapter is for players who â with the DMâs permission â want to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 6: Old Bonegrinder Once a grain mill that served Vallaki, this slouching windmill is now home to three night hags: Morgantha and her wretched daughters, Bella Sunbane and Offalia Wormwiggle
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 6: Grave Alliance After acquiring a Wildspace orrery at Topolahâs tower, the characters fought a void scavver named Big Momma. After that battle, Topolah mentioned a possible ally in the
fight against the Xaryxian Empire: a pirate named Grimzod Gargenhale. Amid a cosmic storm, the characters laid eyes on Gargenhaleâs flagship and its vampirate crew!
In this chapter, the characters come
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 6 Summary Chapter 6 takes place on the world of Krynn. The characters believe the fifth rod piece is inside a gigantic tree, but with the help of good-aligned werewolves, they learn that an
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 6: Equipment
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 6: Bestiary This bestiary provides game statistics and lore for more than a hundred monsters suitable for any D&D campaign, including old favorites from past editions of the game as well as
spice up a game that involves the characters in the struggle described in chapter 3. The ranks of the drow and the shadar-kai are swelled by the addition of special individuals that can add depth â and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 6: Rogue The Rogue card embodies betrayal and hidden threats. This chapter includes magic card decks geared toward resourceful, subtle, and skill-focused characters, as well as character
creation ideas inspired by the Rogue card. Then, this chapter presents tools and advice to adjudicate what happens when a character draws the Rogue card, including advice on how the villain enters the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 6: Customization Options The combination of ability scores, race, class, and background defines your characterâs capabilities in the game, and the personal details you create set your
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Chapter 6: Between Adventures A campaign is much more than a series of adventures. It also includes the moments between them â the various distractions and side pursuits that engage the characters
happens to the people and places around them, which can, in turn, draw them into further adventures. Chapter 5, "Equipment" of the Playerâs Handbook details the expenses that a character incurs for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 6: Blingdenstone Blingdenstone, once called the City of Speaking Stones, is a deep gnome settlement founded more than two millennia ago. The deep gnomes, insular and secretive by nature, care
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby thatâs screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Chapter 6: The Forbidden Vale an adventure for
Level 9
characters
This adventure is designed to fill three or four sessions of play.
It takes place in a remote mountain valley.
Luke Eidenschink
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Chapter 6: Alarums and Excursions This chapter presents secondary adventures loosely tied to the Elemental Evil storyline. First are adventures for 1st- through 3rd-level characters in and near Red Larch. Then come side treks for characters of higher levels.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chapter 6: Caves of Hunger Equipped with the âRime of the Frostmaiden,â the characters can begin their search for the lost Netherese city buried deep in the Reghed Glacier. Ideally, the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 6: Friends and Foes Even as the Five Nations slowly recover from the Last War, rumors spread of the alien daelkyr, the Emerald Claw, the Lord of Blades, and other threats growing in power
across the world. This chapter provides stat blocks for many of the creatures that can play a role in an Eberron campaign, including enemies that might overrun a town, powerful entities threatening all
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 6: The Shattered Obelisk The characters have defeated Ruxithid, the Sawplee goblin leader who collected fragments of a Netherese obelisk. However, an unsettling truth has emerged: Ruxithid
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Chapter 6: Friends and Foes TOMASZ JEDRUSZEK Ravnica is home to a great variety of creatures, including some that are unknown on other worlds in Dungeons & Dragons. This chapter provides stat blocks
spells. If a stat block says its creature is a spellcaster of a particular guild â an Izzet spellcaster, for instance â that creatureâs spell list includes one or more spells from that guildâs spell list. See chapter 2 for the guildsâ lists.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Chapter 6 â Curst: Invisible Bonds The gate-town of Curst stands as an entrapping ring around the gate to the prison plane of Carceri. A sinkhole of betrayers and a haven for those who donât want to
. Curst is detailed in chapter 3 of Sigil and the Outlands. Review the townâs description prior to running this chapter. Aaron Miller Without help, Valder and Fellik Sands have little hope of escaping the oppressive gate-town of Curst
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Chapter 6: The Final Enemy This adventure builds on the events of two previous adventures, The Sinister Secret of Saltmarsh and Danger at Dunwater. The following section provides a summary of those
chapter 8 of the Dungeon Masterâs Guide), the characters gain a level for completing this adventure. ABOUT THE ORIGINAL
Dave J. Brown and Don Turnbull bring the Saltmarsh trilogy to a conclusion in this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 6: Canyon of the Stone Giants Deadstone Cleft is the remote canyon lair of a xenophobic clan of stone giants who worship Skoraeus Stonebones. If the characters defeat the zealous stone giant
thane Kayalithica and obtain her conch of teleportation, they can use it to teleport to Maelstrom, King Hekatonâs undersea citadel (see chapter 10, âHold of the Storm Giantsâ). Obtaining the conch is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 6: City of Lost Names Upon finding the City of Lost Names, the characters must infiltrate the ruin as it teems with enemy forces. There, the characters learn the Dragon Army seeks to make the
ancient, magical ruin fly as it did in the distant past. The characters must find the source of the ancient cityâs magic and prevent Dragon Army commanders from taking control. This chapter presents
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 6: Sharn, City of Towers Iâve been here a week, and itâs still hard not to be overwhelmed by the city. The towers rise up until they disappear into the clouds. Lights gleam in a thousand
artificer is experimenting with a planar gatewayâand something is about to go terribly wrong. All of these adventures and a hundred more are waiting in the City of Towers. This chapter provides an overview
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 6: City of Lost Names The goal of the Red Dragon Armyâs invasion is not only conquering Kalaman, but also obtaining a weapon to aid it in conquering all of Solamnia. A contingent of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 6: Hell of a Summer Victoro and Ammalia Cassalanter struck a deal with Asmodeus, Lord of the Nine Hells. Three years ago, they traded away the souls of their children to escape financial
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Chapter 6: The Lost Caverns of Tsojcanth Deep in the Yatil Mountains lie the Lost Caverns of Tsojcanth (SAWJ-kahn), formerly occupied by the legendary archmage Iggwilv the Witch Queen. Though Iggwilv
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 6: Night of Blue Fire Jedd Chevrier To retrieve the fifth rod piece, the characters must infiltrate Three
Moons Vault, a complex teeming with allies of the evil Lord Soth To find the next






