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Returning 31 results for 'charge wanderer ritual'.
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change wandered ritual
Magic Items
Princes of the Apocalypse
.
Shatter. Ironfang has 3 charges. You can use your action to expend 1 charge and cast the 2nd-level version of shatter (DC 17). Ironfang regains 1d3 expended charges daily at dawn.
The Rumbling. While
inside an earth node, you can perform a ritual called the Rumbling, using Ironfang to create a devastation orb of earth (see the devastation orb description for the time and cost of the ritual). Once you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
” at some time in the future. Orrery of the Wanderer The final state of the orrery depends on what happened during the ritual. If a significant number of mishaps occurred while the characters and
Conclusion With the present threat of the Six and the Orrery of the Wanderer ended, the characters attain 7th level! Or maybe they’re dead! When the fate of the world hangs in the balance, there’s
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
Orcus, the demon prince of undeath, taught Vecna a ritual that
charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: clairvoyance (2 charges), crown of madness (1 charge), disintegrate (4 charges
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime Even though “The Orrery of the Wanderer” is at an end, the characters should run downtime activities, both as a celebration of their victory (or to lessen the sting of a partial
dynamic between Acquisitions Incorporated and Dran Enterprises, for good or ill. Likewise, a failed ritual deals the Six a severe setback, though Jeff Magic (Splugoth’s lich boss) is still out there
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Episode 6: Showdown with the Six THE DRAN & COURTIER The characters (now 6th level) have learned that the Orrery of the Wanderer channels magic even more powerful than intended by its creator, the
and research, the characters locate the ritual site, which they learn is in the small town of Red Larch. That settlement is the childhood home of Omin Dran and the stomping grounds of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ritual site as quickly as possible). When the Keymaster’s true nature is discovered, it shifts to its natural form and engages the characters in combat. The Keymaster uses the doppelganger stat block with
dimensions. Splugoth the Returned does not lead the Six, but he oversees this operation. He hates Acquisitions Incorporated, as does everyone in the Six. The components of the Orrery of the Wanderer
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Episode 5: Hide and Seek AIRSHIP ATTACK BY THE SIX The characters (now 5th level) know that Horn Enclave is the hiding place of the last unclaimed clockwork component of the Orrery of the Wanderer
, the characters make use of a unique ritual that lets them swap bodies with a group of dwarves heading to the enclave for a wedding. This gives the characters access to the vaults, but the deception
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that the Six successfully gained the housing of the Orrery of the Wanderer in episode 5. If they don’t have the housing, any components the Six have obtained spin in place on their own. (Even if the
Dran
Map 6.2 shows the setup of the ritual site and the final battle. The inky black space above is now dotted by pulses of purple and green fire. The canyon narrows, then opens again into a cavern
Compendium
- Sources->Dungeons & Dragons->Monster Manual
deities, the features of these locations vary between communities. Roll on or choose a result from the Kuo-toa Ritual Sites table to inspire features and suggest adventures within a kuo-toa community
. Kuo-toa Ritual Sites 1d8 The Kuo-toa Community Features... 1 An arena scattered with weapons made from crustacean shells. 2 A gallery of hibernating chuuls. 3 A garden of mussels and tide pool
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
entrance to the passageway. A successful DC 14 Wisdom (Perception) check identifies the chanting as belonging to some sort of ritual involving enchantment magic. Treasure The girallon wears a golden
words that compel the girallon into service. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the girallon to leave. Roll a d4. On a 1–2, the girallon checks in with Moghadam in area 1. On a 3–4, it goes to see Phenex in area 14.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
that is their charge. They dutifully maintain the stores here while they work to carve a passage through the coral, which is turning out to be more difficult than originally thought. The intent is to
available. Unbeknownst to the kraken priests, part of Gar’s plan is to keep them enclosed until he can perform his grand ritual and sacrifice the kraken to animate his undead army. Trap. There are two
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Manipulating Time Having a mechanical guide spend 1 charge in this area taps into the ritual magic Seodra is using to craft the demilich’s skull, causing a random character to age by one year. This effect can be reversed by casting a remove curse spell using a 6th-level spell slot.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
star spawn seer to investigate the complex beyond the portal and make certain the ritual to charge the Gith Capacitor was not interrupted. Playing the Pillars COMBAT
The star spawn manglers take
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
they open one of the inn’s interior doors. It does so in the hope of destroying anyone attempting to interfere with Splugoth’s ritual. The Keymaster runs the characters through new versions of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed
. The eye has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: clairvoyance (2 charges), crown of madness (1 charge), disintegrate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Orb Wondrous item, very rare A devastation orb is an elemental bomb that can be created at the site of an elemental node by performing a ritual with an elemental weapon. The type of orb created
depends on the node used. For example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed. A devastation
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
year ago — one of the components of the Orrery of the Wanderer. Operatives of the Six are now actively seeking the orrery’s other components, hoping to rebuild it for some dark ritual. But Bracus
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
goblins and thrown upstairs to be eaten by the chuuls. Chance heard the goblins talking about a ritual with someone named Splugoth in charge. Treasure. In this reality, a small chest by the bed in the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
when it comes to running Port Nyanzaru, so unless a meeting is being held to discuss city business, the delay is just a tactic to underscore who’s in charge. If the characters have interesting news
guides.” This ritual takes 24 hours, during which Zitembe sees visions of “a jungle city far to the south, enclosed by cliffs and crawling with snakes” and “a black obelisk draped in vines.” He dared
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
these companions, who can become disillusioned when the dragon’s true nature is revealed. Crime Boss A dragon takes charge of a criminal enterprise, accumulating wealth through illegal activities that
importance, even when helping other creatures, and dragons’ “children” might face serious consequences if they forget who’s in charge. Patron Dragons might take on the role of patron, using a fraction of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Lottie’s Palace The creator of the Orrery of the Wanderer, Lottie is a lich and a master of clockwork magic. Her palace is not a typical lich’s lair, however, instead taking the form of a swanky
place. Even if the Six don’t have all the orrery components, they’ll be able to start their ritual given enough time, tapping into the power of the Far Realm from somewhere in the material world. Lottie
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. The weapon must be within your
reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. The bond fails if another Fighter is bonded to the weapon or if the weapon is a magic item to which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Masters’ Domain This sector is the central sanctum of the Red Wizards in charge of the Doomvault. Locations in the Masters’ Domain are identified on map 5.5. Map 5.5: Master’s Domain Temples of
ritual that uses this area’s magic to return soul-bound undead characters to life. If she is allowed to do so, Phaia flees the Doomvault. Aura. A detect magic spell reveals an aura of necromancy on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
assess the lens’s magic. With a success, the character understands the properties of the shadow and intuits that a powerful necromantic ritual has transformed the lens. Once the lens’s power has been
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
take by force) sacrifices for Grolantor from their kin, with a minimum of ritual or prayer involved. Hiatea Hiatea is Annam’s second child, after Stronmaus, and the companionship and friendly rivalry
, describe a dramatic change in Stronmaus after his father’s withdrawal from the Ordning, which left Stronmaus effectively in charge of the pantheon. Since then, Stronmaus has become brooding, aloof, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
servants slew them. Gideon then turned them into four minotaur skeletons that attack as soon as any character enters this area. The minotaur skeletons attempt to charge characters, knocking them
portal. They charge into battle with the characters but avoid Ravengard because of the demonic presence they feel within him. Any character who understands Celestial or Abyssal can recognize some of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lackey. Fair or foul? Weal or woe? Chant or howl? Friend or foe?”
This unfortunate wanderer is named Carkuss (N male human priest). A character who has an appropriate background or who succeeds on
of a unique necromantic ritual that can turn any creature into an undead creature when it dies. (The characters will see this rune and this magic again later. See the sidebar “The Magic of Convenience
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
offense gets more successes than the team on defense, one player on offense can try either to hurl the ball between the metal tines of an electrified mast, hoping to impart an electrical charge to the ball
damage and is also eliminated. If the ball is thrown at a player and it misses, it loses its electrical charge if it has one. Repeat step 1 to determine which team gets custody of the ball. How to Win
Compendium
- Sources->Dungeons & Dragons->Divine Contention
relentless rhythm on their war drums. With each crescendo, a bolt of lightning slams into the town below!
Six wereboar drummers perform a magical ritual to bring down lightning. Once per round, while at
the following boxed text aloud: As your enemies close in, you position yourselves between them and the fleeing townsfolk. Their vanguard spots you through the driving rain, and they charge forward to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
familiar ritual. When the gazer becomes a familiar, its alignment changes to match that of its new master. Thorvin Twinbeard. When it is finished, Thorvin’s contraption will enable Xanathar to
and obey its telepathic commands to the best of their ability. When they detect intruders, they cry out, “Ooop! Ooop!” to alert their illithid master, then charge into battle. Portcullis. The






