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Returning 31 results for 'charge wonder revert'.
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Magic Items
Dungeon Master’s Guide
charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into dust and is destroyed.
Wand of Wonder Effects
1d100
Effect
01–20
You cast
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
Magic Items
Dungeon Master’s Guide
duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to
or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again
Figurine of Wondrous Power
Legacy
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Magic Items
Basic Rules (2014)
portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7
5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Wand of Web
Wand of Wonder
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of Wonder Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That
. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into dust and is destroyed. Wand of Wonder Effects 1d100 Effect
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of Wonder Wand, Rare (Requires Attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That
. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into dust and is destroyed. Wand of Wonder Effects 1d100 Effect
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
should be in charge with Ulder Ravengard gone.” “With Ravengard out of the way, who’ll be the next grand duke, I wonder? My money’s on Thalamra Vanthampur. Practically born in the sewers, she was, and more vicious than a swarm of rats.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of the Adder Staff, Uncommon (Requires Attunement) As a Bonus Action, you can turn the head of this staff into that of an animate, venomous snake for 1 minute or revert the staff to its
Python,
Staff of the Woodlands, Staff of the Magi
Spell Charge Cost Arcane Lock 0 Conjure Elemental 7 Detect Magic 0 Dispel Magic 3 Enlarge/Reduce 0 Fireball (level 7 version) 7 Flaming Sphere
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s
form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(see appendix C), a box of ten paper birds (appendix C), and a strongbox containing three exceptional rubies worth 500 gp each. Manipulating Time Having a mechanical guide spend 1 charge in this area
has no effect on Thessalar or his homunculus, but one of the experiments in the lab randomly advances as you determine. For example, using 1 charge might cause the pseudodragon to age into an undead
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
showdown at the Well of Dragons, but their presence elsewhere in the adventure (including the additional encounter “Devilish Demands”) should make attentive players wonder at the connection between devils
’ only option. Devils in the adventure should always be one step ahead of the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
bars.” (True)
“The castellan tells me monsters are drawn to the Caves of Chaos in droves. I wonder why.” (True)
Gatehouse Features The gatehouse has the following features:
Garrison. Twenty-four
service:
Requisition Uniforms. Characters who pledge to defend the keep can requisition uniforms from Andrella free of charge. Give those players one Borderlands Tabard each.
Alejandro Pacheco A Rack of Standard-Issue Spears
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
showdown at the Well of Dragons, but their presence elsewhere in the adventure (including the additional encounter “Devilish Demands”) should make attentive players wonder at the connection between devils
’ only option. Devils in the adventure should always be one step ahead of the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(including the additional encounter “Devilish Demands”) should make attentive players wonder at the connection between devils and dragons. Devils are supreme manipulators, and if the characters have
the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s
with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it
alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its
command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you
an effect has multiple possible subjects, the DM randomly determines which ones are affected. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you
an effect has multiple possible subjects, the DM randomly determines which ones are affected. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
opportunity to push around the lizardfolk; and the lizardfolk chafe under the abuse of the bullywugs and wonder why Voaraghamanthar doesn’t step in to protect them. Cult of the Dragon Although Rezmir
(see appendix D for statistics) commands the castle for Rezmir. The half-dragon needs to show up occasionally to remind the bullywugs and lizardfolk that the Cult of the Dragon is really in charge, but
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
opportunity to push around the lizardfolk; and the lizardfolk chafe under the abuse of the bullywugs and wonder why Voaraghamanthar doesn’t step in to protect them. Cult of the Dragon Although Rezmir
(see appendix D) commands the castle for Rezmir. The half-dragon needs to show up occasionally to remind the bullywugs and lizardfolk that the Cult of the Dragon is really in charge, but Borngray runs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
past, many wonder if the few surviving archons might someday attempt to reestablish their empire or if they are truly resigned to their lesser role in the world. Archon of Falling Stars The epic
passive Perception 10
Languages understands Celestial but can’t speak
Challenge 4 (1,100 XP)
Charge. If the bull moves at least 20 feet straight toward a creature and then hits it with a gore
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler
spring, finding childlike wonder in everything from a story told by a stranger to a drop of morning dew. The sapling hails from a line of Feywild treants and travels as the Witchlight Carnival’s
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
about.”
Ideal. “Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler of
spring, finding childlike wonder in everything from a story told by a stranger to a drop of morning dew. The sapling hails from a line of Feywild treants and travels as the Witchlight Carnival’s
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
says otherwise (though the DM can always make exceptions). Can you use Dispel Magic on the creations of a spell like Animate Dead or affect those creations with Antimagic Field? Whenever you wonder
damage to revert to its true form and that form has Resistance to Fire damage, does the true form take the full remaining damage or only half due to Resistance? When the creature reverts to its true form
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
you wonder whether a spell’s effects can be dispelled or suspended, you need to answer one question: is the spell’s duration instantaneous? If the answer is yes, there is nothing to dispel or suspend
wonder whether a creature is considered to be entering the spell’s area of effect if the area is created on the creature’s space. And if the area of effect can be moved—as the beam of moonbeam can—does
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Hit: 30 (4d10 + 8) bludgeoning damage.
Shield Charge. The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a
, its elemental weapons disappear. Forsaken Form. A storm giant quintessent can revert to its true giant form on a whim. The change is temporary but can be maintained long enough for the giant to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, but contact with an antimagic field causes her to revert to her dragon form. It’s unlikely that characters will have access to such powerful magic, but if all else fails, they can simply attack her
. Iymrith doesn’t revert to dragon form in this encounter. On her first turn in combat, she curses the characters in Draconic, declares that all giants and small folk are doomed, and snatches the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
life force — and in return, they revert back to their free, formless nature for a time. After this mystical communion, many elves have a deeper understanding of their origin and a firmer grasp of
develops unusual ailments in old age and appears headed for decrepitude, other elves might wonder if these are the repercussions for not paying Labelas his due. Most settlements have only one or two
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
not moving; doing so locks both doors and causes the pegasi to revert to inanimate glass statues. Development. Characters can use the carriage to travel beyond Prismeer to other locations in the
piece of parchment or revert to his normal thickness. In his flattened form, he can slide under doors, roll himself up, or even fold himself into the pages of a book. The butler knows the palace’s






