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Returning 17 results for 'charm warning reasoned'.
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Graz'zt
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Monsters
Out of the Abyss
spells, requiring no material components:
At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary
Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Grazâzt strikes the perfect figure of untamed desire, every plane and curve of his body, every
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: charm person, detect magic, dispel magic
3/day each: darkness, dominate person
this demon lord is a warning that not all that is beautiful is good. Every plane and curve of his nine-foot-tall body, every glance of his burning eyes, promises a mixture of pleasure and pain. Graz
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
clutches a large bone like a club and flexes its talons.
On its first turn, the harpy uses its Luring Song in an attempt to charm the characters and draw them up to the crowâs nest. A character
to the Harpy The harpy is cruel and hungry for flesh, but it speaks Common and can be reasoned with. Itâs not easy to convince the bloodthirsty monster to change its ways and leave the wreck of Compass
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Grazâzt The appearance of the Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Grazâzt strikes the perfect figure of untamed desire, every plane and
dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Grazâzt is capable of terrible violence when provoked. He wields the greatsword Angdrelve, the Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Grazâzt The appearance of the Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Grazâzt strikes the perfect figure of untamed desire, every plane and
dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Grazâzt is capable of terrible violence when provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they spot a bundled-up figureâa human commoner named Elvaâstomping out of a snow-covered cottage. Upon seeing the adventurers, she starts yelling at the wind and warning the characters to watch out
, assuming it has been well treated, it bestows a supernatural charm upon the character (see âSupernatural Giftsâ in the Dungeon Masterâs Guide for more information). The charm can be any one of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
weapon in your possession becomes a weapon of warning for the next 9 days. The charm then vanishes from you, and the weapon returns to normal.
characters present three tokens, the gwishin marvels that she hasnât been forgotten and thanks the characters. Before she vanishes for good, she provides the characters with the following charm (a type of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Grazâzt The appearance of this demon lord is a warning that not all that is beautiful is good. Every plane and curve of his nine-foot-tall body, every glance of his burning eyes, promises a mixture
masks with ecstatic expressions and ostentatious dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Grazâzt is capable of terrible violence when
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
following spells prepared: Cantrips (at will): friends, light, mage hand, prestidigitation
1st level (4 slots): charm person, mage armor, shield, sleep
2nd level (3 slots): misty step, suggestion
3rd
, which contain their belongings but nothing of value. The Dancing Fire Stanimir introduces himself and welcomes the characters to his camp. If they deliver Duchess Morwenâs warning, read: Stanimir laughs
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the south.
Suddenly a harsh voice calls from the shadows of the pillars, âGo back the way you came! This is the only warning youâll get!â
The cavern was formerly Durgeddinâs throne room, banquet
. Ghared shouts the initial warning and speaks for the group; sheâs suspicious, greedy, and arrogant, but not stupid. She is willing to give information to the party if a character succeeds on a DC 20
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
rays (death ray and disintegration) powerless. If it has warning or is reduced to 50 hit points or fewer, it withdraws to area 40, leaving its spawn to deal with the threat. After only 2 rounds
must succeed on a DC 12 Wisdom saving throw or suffer one of the following effects, rolled randomly. 2d4 Eye Ray 2â3 Charm. For its turn, the target moves toward its nearest ally and attacks with a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reeks of pipe smoke, and mounted on the east wall is the head of an angry-looking brown bear. The mounted bearâs head is meant to unnerve visitors. It serves as a subtle warning not to antagonize the
canât be harmed. He tries to charm one humanoid he can see within 30 feet of the mirror. Whether the target resists the effect or not, Strahdâs smiling visage invites the characters to dine at Castle
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a column near one of the pentacles is a Weapon of Warning (glaive) veined with hellfire. G9d: Mechanized Checkpoint A copper-hued light flares and then fades, revealing a doorless, perfectly cubic
sigils of Iggwilvâs design. The bronze scrolls are inscribed with the following warning: Iggwilvâs treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. In addition, Eredâs spellbook contains burning hands, knock, and lightning bolt; Haviâs spellbook contains charm person, detect thoughts, and major image; and Savaraâs spellbook contains comprehend
ledge and intones the following warning in Common: âI am Duhlark Kolat, the great wizard and master of this tower! How dare you invade my home! Leave at once or be destroyed by magic beyond your
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a paean to Procan, also known as the Storm Lord, and a warning to the godâs foes. Beware the sea and its scarlet harbinger.
Beware the sword and death that await.
For guidance, we beseech almighty
(Investigation) check. The disturbed druid was more than a little dependent on his assassin-berry wine (see area 10), and hid two flasks of the stuff inside the pole. The cache also contains a charm of plant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
words. If the party conducts a search without the dryadsâ consent, the dryads attempt to charm the characters and command them to return whence they came. The dryads attack intruders who resist their
Item Table C in chapter 7 of the Dungeon Masterâs Guide. If the characters slay Wormblod and bring proof of his demise, the couatl emerges from the altar and bestows on each of them a charm of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
contains the following spells: charm person, cone of cold, counterspell, darkvision, detect magic, fireball, fly, greater invisibility, ice storm, knock, mage armor, magic missile, misty step, polymorph
convince Shon that they have Prismeerâs best interests at heart, he gives them the horn and tells them where to find Zybilna (area P22), warning them about the jabberwock if he hasnât already done so. P29






