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Returning 35 results for 'check connection'.
Other Suggestions:
check collection
cheat connection
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight
", "rollType":"to hit", "rollAction":"Web"} to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the
Monsters
Quests from the Infinite Staircase
, Phantasmal Force
1/day each: Fabricate (as an action), MisleadAstonishing Luck. When the leprechaun fails an ability check, an attack roll, or a saving throw, it can roll a new d20 and choose which
roll to use, potentially turning the failure into a success.Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks
", "rollAction":"Web"} to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing
Magic Items
Acquisitions Incorporated
someone in your franchise within the last 24 hours, then grant the character who slew it a d10. Once within the next hour, that character can add the d10 to an attack roll, ability check, or saving
within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Intelligence (Arcana or Religion) check, the details of the connection are understood. Also reveal that the corresponding lightning bolt symbols on the statue and Teega’s bracers power this connection
. As an action, a character within 5 feet of either the statue or Teega can attempt a DC 20 Dexterity (Sleight of Hand) check. On a success, the connection is broken, Teega drops to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
add the number rolled to the ability check. Primal Connection. You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast either
Wisdom score increases by 2, and one other ability score of your choice increases by 1. Wild Intuition. When you make a Wisdom (Animal Handling) or Intelligence (Nature) check, you can roll a d4 and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
d4 and add the number rolled to the ability check. Primal Connection. You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast
Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1. Wild Intuition. When you make a Wisdom (Animal Handling) or Intelligence (Nature) check, you can roll a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pious Born with a particular connection to a deity, you have been winning favor with your god since birth. Consult the Pious Quirks table to determine how your faith might influence your personality
finish a long rest. Religious Study. You have advantage on any Intelligence (Religion) check pertaining to your chosen god. Starting Piety. You begin with a piety score of 3 with your chosen god. Pious
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and bribe local guilds for information. A character must spend a certain amount of gold per day to cover expenses. After 1d4 + 1 days, the character can make an Intelligence (Investigation) check. On
a success, the character learns where the coin came from. A failed check means that the character’s investigation has reached a dead end, but he or she can try again by spending the requisite amount
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
comes within a day’s travel of the library can make a DC 15 Intelligence check to find the passage leading to Gravenhollow. If its check fails, it can try again after 8 hours of searching and
communing with the rock itself. His mystical connection to the Underdark allows him to find the safest, shortest route to the stone library.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
enhanced by the dragon’s magical connection to nature. The cave has an earthy smell and is warm and humid. The following features are common throughout.
Ceilings. The ceilings throughout the cave are 40
Intelligence (History) check.
Trees. The trees outside of the lair are 1d6 + 10 feet tall and require no ability checks to climb.
Walls. Wild vines grow on the cave’s walls. Climbing the walls without equipment requires a successful DC 11 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
check if the scene proves difficult to roleplay. If Thunderwing is convinced to sacrifice herself, she lets out a deep sigh before flying about and kissing each character on the forehead—even the ones
she doesn’t like. Finally, she approaches the character with whom she has made the strongest connection, lies down in their open hands, and shivers slightly before expiring. Thunderwing can’t be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
counterattack. A character who pokes around the tower and succeeds on a DC 15 Wisdom (Perception) check notes signs that other humanoid creatures were recently present in Araj, including discarded clothing
Vizeran once kept bound minor demons and humanoid slaves in his service. Vizeran banished the demons with the arrival of the demon lords in the Underdark, fearing some hidden connection between the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dran Enterprises Dran Enterprises is the biggest rival of Acquisitions Incorporated — and has the strongest possible connection to that august organization. Founded by a false version of Auspicia
drive Portentia’s single-minded focus for Dran Enterprises, but those have yet to be revealed. (To most people, at least. DMs can check out appendix A for more information.) In the meantime, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
foes before attacking. Vine blights are the only blights capable of speech. Through its connection to the evil spirit of the Gulthias tree it serves, a vine blight speaks in a fractured version of its
Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
for above all else. A character’s bond represents a connection to a person, place, or event in the world — someone the character cares about, a place that holds a special connection, or a treasured
makes an ability check, an attack roll, or a saving throw. Spending inspiration gives the character advantage on the roll. A clever player might spend the inspiration to counteract disadvantage on a roll.
A character can have only one inspiration at a time.
Map of the Sword Coast View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
imitations with a successful DC 14 Wisdom (Insight) check. Poison Tolerant. The creature has Advantage on saving throws it makes to avoid or end the Poisoned condition. Resonant Connection. The
creature has a supernatural connection to another creature or an object and knows the most direct route to it, provided the two are within 1 mile of each other. Siege Monster. The creature deals double
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—signs of her fervent desire to prove her connection and dedication to Djaynai. Personality Trait. “I have more important matters to attend to than you.” Ideal. “Tradition must be preserved at all costs
philosophical debate that stretches back generations. Zisatta’s group, the Djaynaists, believe in cultivating the Janyan people’s connection to their original homeland, Djaynai. Brother Broumane’s group, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strength (Athletics) check to reach her in time. The DC is 10 for characters who took a rowboat out onto the lake. Arabelle has alabaster-white skin and raven-black hair. If rescued, she demands to be
Barovian royalty in her veins, Arabelle is unaware of her connection to Strahd. She acts more like an adult than a child. Despite her recent misadventure, she believes that a great destiny awaits her.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
check (DC 10) to understand the full meaning of a statement. While some Khoravar prefer to follow their own paths, many espouse the idea of “the bridge between:” encouraging Khoravar to facilitate
communication and cooperation between members of different cultures or species. Such Khoravar often become mediators, diplomats, translators, or bards. Others are fascinated by their distant connection to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The sigils suggest some connection between this lost lore and the Girscamen. The People’s Stewards now hope the tomes were on the Girscamen and can be recovered from its wreck. Atiba-Pa explains that
of Janya have detailed records of wreck sites and other points of interest around their undersea city. A character who succeeds on a DC 14 Intelligence (History) check knows that Janya is an aquatic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
top at any cost. Characters can climb to the top of the promontory, but the weathered sandstone crumbles easily. It takes a successful DC 14 Strength (Athletics) check to reach the top, with climbing
gear or a rope providing advantage on the check. Twisting Steps and Rune Traps. The steps leading up the mesa shift underfoot as a result of Far Realm energy flooding through them, making them
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Leprechaun Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to fixing and making things. Industrious and proud
1/day each: Fabricate (as an action), Mislead
Bonus Actions
Cunning Trick. The leprechaun takes the Disengage or Hide action or makes a Dexterity (Sleight of Hand) check.
Reactions
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enormous chains of infernal iron that hold Elturel are the only physical connection between the city and the ground. Each chain link is 30 feet long and 20 feet wide, and is formed of a welded loop of
(Athletics) check or fall. Fiendish magic within the posts and chains makes prolonged contact with them unbearable. Once per minute, any creature in contact with the infernal iron must make a DC 10
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow Arachnomancer
Medium Humanoid (Elf), Typically
charmed, and magic can’t put the drow to sleep.
Spider Climb. The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
living and the dead Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to intimidate a creature close to death, assess what disease
can add the d10 to an attack roll, ability check, or saving throw. If it’s not clear who administered the killing blow, you grant this benefit to a random creature involved in the fight. Once you use
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
had help from one of the other guilds when he escaped. We are enlisting others to investigate that connection, as it could point to a bigger problem.” “We need you to track down Krenko and bring him
characters should bring him to the granary. His eyes dart back and forth when confronted with these sorts of questions. A character who succeeds on a DC 15 Wisdom (Insight) check knows that Nassius isn’t being
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Styes has some connection to the Lantern Ghost killings. The priest suspects that agents of this conspiracy used enchantments to control Jarme, forcing him to commit one or more of the murders. When
garrison (area 4 and below). Refrum intends to leave the Styes and spend a few weeks in hiding for his own safety. Any Wisdom (Insight) check made to assess the priest confirms that he is honestly afraid that his investigation into the murders has made him a target of the conspirators.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
succeeds on a DC 15 Wisdom (Insight) check realizes that the pair may seem sincere now, but they are less than trustworthy. Treasure. If the characters fight and defeat the two bandits, they find 60 GP
into the storytelling of what the connection is to the character or characters can be a memorable tale!
Trap A trap set by the goblins protects their lair. Introducing a Trap
You must make
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Scion of the Outer Planes Prerequisite: Planescape Campaign Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your
Intelligence (Arcana) check. On a failed check, you take 3d8 psychic damage and can’t use this benefit on that portal again until you finish a long rest. On a successful check, you can force the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
everywhere.
With a successful DC 10 Intelligence (History) check, a character can remember the name of one of the heroes represented by the carved pillars, with another name remembered for each point by
which the check total exceeds 10. The names of the heroes are Agnithar, Zokel of Torm, Bertra Zomes, Yevina Druen, Ca’sar, Xivik Looren, Dopp Hoosser, Whrenk the Bloody, Laveil deNue, and VanLancer
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
born with a mystical connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders
to sleep.
Spider Climb. The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow mages can be quite learned and skilled in magic. Some of them can
make an ability check.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drow ignores
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Persuasion) check or a bribe worth at least 25 gp. If the characters threaten violence, the goblins attack. Three rounds later, reinforcements from area Z3 arrive. Z2: Vestibule Dim blue light bathes
mess hall disguised as goblins can make a DC 15 Charisma (Deception) check, passing through unnoticed on a successful check. A character can attempt to keep the goblins from attacking by making a DC 13
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) check. If the characters haven’t made the connection between the hammer and the zombie attack, Davena can be overheard muttering about the curse, and how she’s sure it’s caused by the hammer Torwyn
Intelligence (Arcana) check made to read the portal’s magic reveals that the way forward is blocked except to those with experience using the portal network. The characters must pass through three other






