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Returning 34 results for 'chilling wonder rolls'.
Other Suggestions:
calling wonder rolls
chilling wander rules
Monsters
Monster Manual
Fear of Fire. If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.Multiattack. The yeti can use its Chilling Gaze and makes two
", "rollAction":"Ice Throw", "rollDamageType":"Bludgeoning"} Bludgeoning damage plus 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Ice Throw", "rollDamageType":"Cold"} Cold damage.
Chilling
Monsters
Monster Manual
Fear of Fire. If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.Multiattack. The yeti can use its Chilling Gaze and makes two
.
Chilling Gaze. Constitution Saving Throw: DC 18, one creature the yeti can see within 30 feet. Failure: 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Chilling Gaze", "rollDamageType
Monsters
Bigby Presents: Glory of the Giants
Blurred Form. Attack rolls against the spectral cloud are made with disadvantage unless the attacker is within 15 feet of the spectral cloud or the spectral cloud is incapacitated.
Incorporeal
miniature spectral cloud acts as an ally of its creator but isnât under its control.
Chilling Winds (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Chilling Winds"}. The
Monsters
Bigby Presents: Glory of the Giants
attack and damage rolls.
Thriving Wildlife. Beasts reproduce rapidly and thrive within 6 miles of the scion.
If the scion dies, these effects end immediately.
Scions of Giantsâ Gods
Giants
, Piercing, and Slashing from Nonmagical AttacksChilling Mist. The cradle magically conjures a cloud of chilling mist that fills a 30-foot-radius sphere centered on a point it can see within 90 feet of
Magic Items
Divine Contention
.
The wielder rolls on the chart* for the wand of wonder three times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any
Monsters
Icewind Dale: Rime of the Frostmaiden
vampire is restrained. Otherwise, it moves to attack what it perceives to be the closest source.
Repulsed by Perfume. The vampire has disadvantage on melee attack rolls made against any creature
rolls and ability checks.Multiattack (Vampire Form Only). The vampire makes two attacks: one with its bite and one with its claws.
Bite (Hyena or Vampire Form Only). Melee Weapon Attack: +8
Magic Items
The Book of Many Things
reappears in the deck, making it possible to draw the same card multiple times.
You can use an altered deck of playing cards to simulate the deck, as shown in the Deck of Wonder table.
Deck of Wonder
.
Champion. You gain a +1 bonus to weapon attack and damage rolls. This bonus lasts for 8 hours.
Chancellor. Within 8 hours of drawing this card, you can cast Augury once as an action, requiring no
Monsters
Curse of Strahd
in sunlight, Strahd takes 20 radiant damage at the start of his turn, and he has disadvantage on attack rolls and ability checks.Multiattack (Vampire Form Only). Strahd makes two attacks, only one of
reestablish his link to the Heart of Sorrow as a bonus action on his turn, but only while in Castle Ravenloft.
The effect of the protection afforded by the Heart of Sorrow can be chilling to behold, as damage
Yeti
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Keen Smell. The yeti has advantage on Wisdom (Perception) checks
that rely on smell.
Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.Multiattack. The yeti can use its Chilling Gaze and makes two claw attacks
Abominable Yeti
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Keen Smell. The yeti has advantage on Wisdom (Perception) checks
that rely on smell.
Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.Multiattack. The yeti can use its Chilling Gaze and makes two claw attacks.
Claw
Spells
Tashaâs Cauldron of Everything
(Fury Only). The spirit has advantage on attack rolls against frightened creatures.
Weight of Sorrow (Despair Only). Any creature, other than you, that starts its turn within 5 feet of the spirit
).
Chilling Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spellâs level cold damage.
Dreadful Scream (1/Day). The spirit screams. Each
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
60 ft., passive Perception 13
Languages Yeti
Challenge 3 (700 XP)
Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next
.
Actions
Multiattack. The yeti can use its Chilling Gaze and makes two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attack rolls and ability checks until the end of its next turn.
Actions
Multiattack. The yeti can use its Chilling Gaze and makes two attacks, using Claw or Ice Throw in any combination.
Claw
damage.
Chilling Gaze. Constitution Saving Throw: DC 13, one creature the yeti can see within 30 feet. Failure: 5 (2d4) Cold damage, and the target has the Paralyzed condition until the start of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.
Actions
Multiattack. The yeti can use its Chilling Gaze and makes two attacks
ft. Hit: 12 (2d4 + 7) Bludgeoning damage plus 7 (2d6) Cold damage.
Chilling Gaze. Constitution Saving Throw: DC 18, one creature the yeti can see within 30 feet. Failure: 21 (6d6) Cold damage, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Languages Yeti
Challenge 9 (5,000 XP)
Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Keen Smell. The yeti has
can use its Chilling Gaze and makes two claw attacks.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 7 (2d6) cold damage.
Chilling Gaze. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
18
Languages Common, Giant
Challenge 13 (10,000 XP) Proficiency Bonus +5
Blurred Form. Attack rolls against the spectral cloud are made with disadvantage unless the attacker is within 15 feet of
rises as a miniature spectral cloud (use the specter stat block in the Monster Manual). The miniature spectral cloud acts as an ally of its creator but isn't under its control.
Chilling Winds
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, bolstering their allies with chilling war cries. Frost giants often travel far to find food and goods. This leads many to become raiders and earn violent reputations. Others live more peaceably by hunting
10 feet until the end of its next turn.
Bonus Actions
War Cry (Recharge 5â6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giantâs next turn.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
has advantage on attack rolls against frightened creatures.
Weight of Sorrow (Despair Only). Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20
feet until the start of that creatureâs next turn.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spellâs level (rounded down).
Chilling Rend. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Divine Contention
) thunder damage and is stunned until the end of its next turn. On a successful save, it takes half as much thunder damage and is not stunned. The wielder rolls on the chart* for the wand of wonder three
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack what it perceives to be the closest source.
Repulsed by Perfume. The vampire has disadvantage on melee attack rolls made against any creature wearing perfume or carrying an open container of it
Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
Multiattack (Vampire Form Only
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Warlock cantrips that deals damage. You can add your Charisma modifier to that spellâs damage rolls. Repeatable. You can gain this invocation more than once. Each time you do so, choose a different
for the attack and damage rolls instead of using Strength or Dexterity; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type. Your bond with the weapon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock cantrips that deals damage. You can add your Charisma modifier to that spellâs damage rolls. Repeatable. You can gain this invocation more than once. Each time you do so, choose a different
the attack and damage rolls instead of using Strength or Dexterity; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type. Your bond with the weapon ends
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
undead, it has disadvantage on attack rolls against the lampad until the end of the lampadâs next turn.
(KIERAN YANNER) Naiad Naiads live in and near water. They might be spotted among rivers and
greater wonder. In more tales, though, a smith pursues an oread, then later the mortalâs associates find familiar tools and a heap of ashes. Oread
Medium fey, chaotic evil
Armor Class 16 (natural
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
as a bonus action on his turn, but only while in Castle Ravenloft. The effect of the protection afforded by the Heart of Sorrow can be chilling to behold, as damage to Strahd is quickly undone. For
, he is paralyzed until the stake is removed.
Sunlight Hypersensitivity. While in sunlight, Strahd takes 20 radiant damage at the start of his turn, and he has disadvantage on attack rolls and ability
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
arenât being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
crops withered and wells undrinkable for 1d4 days after its passing. Thrymâs Howl. These bone-chilling blizzards drive a wall of wind and snow like a living glacier. The storm projects extreme cold (see
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
reproduce quickly within 6 miles of the scion. Empowered Hill Giants. Hill giants within 1,000 feet of the scion gain a +7 bonus to attack and damage rolls. Farming Weather. The weather within 6 miles of
and damage rolls. Mischievous Whispers. Whispers can be heard on the wind within 1 mile of the scion. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the creatureâs next turn.
Light Sensitivity. While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Claws. Melee
on saving throws against any effect that turns undead.
Actions
Chilling Grasp. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (3d6) cold damage.
Mind Blast (Recharge 5â6). The
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
you wonder whether a spellâs effects can be dispelled or suspended, you need to answer one question: is the spellâs duration instantaneous? If the answer is yes, there is nothing to dispel or suspend
and damage rolls. Second, neither green-flame blade nor booming blade works with Extra Attack or any other feature that requires the Attack action. Like other spells, these cantrips require the Cast
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
some candy on hand or some sweet rolls, and all will be calm where you live. Kythorn 14: Guildhall Day This day is a time of trade fairs. Most shops are closed, and street sales are suspended for all but
, on his statue in the City of the Dead, and atop the altars of the House of Wonder. Bards perform songs in honor of the wizard all over the city. The Open Lord visits taverns and inns throughout
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
plaza, its four broken towers leaning inward. Faded pennants hang above the entrance, frozen stiff. A loud clatter resounds from within the hall.
This market hall once sold relics of arcane wonder
rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it canât use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sunlight (such as vampires) have disadvantage on all ability checks, attack rolls, and saving throws while inside this crypt. Treasure. Draped around the neck of the skeleton is a sun-shaped holy
compartment under Grislekâs remains. Once his charred bones are cleared away, the compartment can be found and opened without an ability check. Crypt 39 Beucephalus, the Wonder Horse: May the flowers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make ice slides. There is no shortage of stone and weaponry. Even the docks have battlements and fortifications. Visitors to Mirabar often wonder why they donât see more dwarves, as humans make up
can roll on the Items in a Giantâs Bag table in the introduction for each mundane item, or forgo the rolls and choose twenty items from the table. The fattest sack also contains one magic item
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
displays samples of cut stone as well as ârawâ samples from the quarry. Records of orders and old employment rolls are neatly sorted in cabinets behind a wooden counter. Dornen is a hard master to some
Believer, although his attendance is spotty and he is beginning to wonder what exactly the mysterious priest Larrakh (see âThe Tomb of Moving Stonesâ in chapter 6) has in mind for Red Larch. 21. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the vault. Flabbergastâs ritual ends after the caravan departs.
11:00 AM â Arrival The Dhargun Ironworks caravan rolls up the mountain and approaches the gates to Horn Enclave. Excitement runs
carriages roll up the mountain, heavy with cargo. Dwarves can be seen steering the carriages and peering out of windows, and their voices carry a sense of excitement and wonder as they approach Horn






