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Returning 35 results for 'choices world reopened'.
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Backgrounds
Baldurâs Gate: Descent into Avernus
number of personal choices or ill-fated circumstances might have led you to turn away from society. You may, if you wish, choose or roll an origin event from the Hermit Origins table.
d8
Life
determine the details of your discovery and its impact on the campaign.
Buldurâs Gate Feature: The Real City
You know the Baldurâs Gate most Baldurians ignore, the dog-eat-dog world of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Tiers of Play As characters grow in power, their ability to change the world around them grows with them. It helps to think ahead when creating your campaign to account for this change. As the
characters make a greater impact on the world, they face greater danger whether they want to or not. Powerful factions see them as a threat and plot against them, while friendly ones court their favor in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. Whatever path your character takes in Eberron, consider how the world affects your character. With a homunculus on her shoulder, the gnome artificer Vi brandishes
her Arcane Firearm, as
the following choices: Race. Choose one of the playable races detailed in this chapter, or pick a race from the Playerâs Handbook and learn here how Eberron has affected that speciesâ development
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Players need to feel like theyâre in control of their characters, the choices they make matter, and what they do has some effect on the outcome of the adventure and on the game world. Keep that in mind
. See âRespect for the DMâ in chapter 1 and âDraw In the Playersâ later in this chapter for advice about dealing with this situation.
One way to give players impactful choices is to keep multiple
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Dungeon Master, you act as the charactersâ sensesâthey cannot know something about the world or the situation unless you tell them. Check with the players occasionally to ensure everyone understands what
. The tracks indicate that two people walked into the cave within the last hour on their tiptoes. Guiding Player Choices
The adventure here provides advice on how to handle characters doing two very
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
personâs head and understanding what motivates them and how those motivations translate into action. In D&D, those actions unfold against the backdrop of a fantastic world full of situations we can only
imagine. How does your character react to those situations?
This advice comes with one important caveat: avoid character choices that ruin the fun of the other players and the DM. Choose actions that delight you and your friends.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, whether itâs a fantasy story steeped in horror elements or an otherwise realistic world that features a supernatural terror. Dark fantasy refers to fantasy worlds where grim themes, nihilistic plots, or
and evil are blurred. Choices involve deciding which outcome is least bad. Corruption and suspicion flourish among organizations and individuals. Magic and magic items might be rarer or require a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
personâs head and understanding what motivates them and how those motivations translate into action. In D&D, those actions unfold against the backdrop of a fantastic world full of situations we can only
imagine. How does your character react to those situations?
This advice comes with one important caveat: avoid character choices that ruin the fun of the other players and the DM. Choose actions that delight you and your friends.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
16. The Foaming Mug The Foaming Mug was built as an inn to house foreign guests visiting Blingdenstone. It was abandoned after the drow invasion but has recently reopened. While its supply of surface
want them out, while others propose an alliance of mutual defense. A merchant from Gracklstugh says thereâs an influx of surface-world coins there, but nobody knows where they come from. (See chapter 4
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Play Style By building a new world (or adopting an existing one) and creating the key events that launch your campaign, you determined what your campaign is about. Next, you have to decide how you
early, so your players can make informed choices and help you maintain the type of game you want to run.
Consider the following two exaggerated examples of play style.
Hack and Slash The adventurers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, in virtually any order. This makes it problematic to put the way to the surface world in a particular place, since the adventurers could just as easily bypass it as stumble upon it prematurely
surface world of any community in this region of the Underdark, and the adventurers can find the resources there to guide them out. However, the deep gnomes are dealing with a number of looming
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
opportunities to the game. Remember, a deva lives in a realm of absolute law and good. The deva might not understand the compromises and hard choices that mortals must grapple with in the world. To the deva
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fatherâs gift of godliness.
âWise one, All-Father Annam, world-shaper of old,
Mighty were your deeds in timeâs dawning.
You scattered seeds of the sundered First World;
Your dreams created
lobster-god
To steal her precious pearlsâ
And I found your secret sanctum.â
âPranks and rebellion! Prove your worth
Not with the willful choices of a child.
I will test your temper; try this
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
encourages cinematic action and swashbuckling adventure. Neo-Noir Intrigue. Eberron is a world of difficult choices. The line between hero and villain is easily blurred, and even the champions of the
of dragons and returned!
What is Eberron? Itâs a world bound by a golden ring and surrounded by twelve moons. Itâs the intersection of thirteen planes of existence, which shift in and out of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
world? Got it. But even against potentially world-shattering events and plots, an Acquisitions Incorporated campaign is always centered around humble characters making choices â including one
unfortunate NPC whose choices have set the adventure in motion. A year ago, a group of adventurers led by a dwarf named Caerhan Coalsmith found a strange object buried in the remains of a ruined tower. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphixâs Champions Kruphix seldom works directly in the mortal world, preferring to act through his championsâwhen he acts at all. He might call upon his followers to suppress a dangerous truth
complexity, with the adventurers sometimes making choices that cause short-term harm in the service of long-term good. They might be charged with destroying secret knowledge that could help people
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
souls who manage to find isolation amid its tumult. Baldurâs Gate Feature: The Real City You know the Baldurâs Gate most Baldurians ignore, the dog-eat-dog world of the homeless and unfortunate. You know
isnât comfortable, but itâs unlikely anyone will find you â and you can stay as long as you want. Hermit Origins Any number of personal choices or ill-fated circumstances might have led you to turn away
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranosâs Champions Keranos sees his champions as tools to bring insight and change to the world. He doesnât contemplate the moral or ethical consequences of his insights, believing that such
concerns are beneath a godâs notice. This outlook might put his champions in a difficult ideological situation, stuck between the demands of a wrathful deity and uncomfortable moral choices. The Keranosâs
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
souls who manage to find isolation amid its tumult. Baldurâs Gate Feature: The Real City You know the Baldurâs Gate most Baldurians ignore, the dog-eat-dog world of the homeless and unfortunate. You know
isnât comfortable, but itâs unlikely anyone will find you â and you can stay as long as you want. Hermit Origins Any number of personal choices or ill-fated circumstances might have led you to turn away
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
afterlife awaiting them can be powerful. From a personal standpoint, this sort of interlude can serve to reinforce a characterâs choices and actions or offer a warning of whatâs to come if their priorities
donât change. For characters who embrace heroic virtues and live as a beneficial force in the world, they might spend a few hours or days in the idyllic embrace of Ilysia. On the other hand, those who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
which offers an opportunity for the person to compromise their principles. One by one, these acts move the needle of a personâs moral gauge by a small amount. Over time, these choices accumulate until
betrayal, delights him as it sows discord in the world. He respects a well-planned and executed grift or heist, sometimes rewarding able followers with opportunities to serve as his champions. As the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
potential for good and wishes to teach her students how to make the world a better place. She and Dean Lu often clash over Silverquillâs curriculum, but the balance found between them is far more
professor of radiance) is an optimist, as he believes in every studentâs potential for greatness. However, this outlook also means heâs constantly disappointed by their suboptimal choices, and he is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
combination of supernatural gift, background, and other choices.
Beyond these options, the athlete background presented here provides a new way to seek glory through discipline and physical prowess
.
Myths of the Iroan Games
Competitors seeking a place among the athletes of legend endlessly push themselves to claim victory during Akrosâs world-renowned annual contest, the Iroan Games. The deeds
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
them to interact and bargain with creatures of both realms. Other popular choices are a place where the ambient energy augments certain kinds of magic, a site related to death such as a burial ground
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Theyâre ready to take on the world and hoping to become part-owners of a share in a valuable, prestigious Acquisitions Incorporated franchise â or at least gain a coveted internship with the
undertake a variety of activities to better themselves or their franchise. By later episodes, choices of downtime activities might alter the flow and challenge of the story. After all, thereâs no rest
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Modifying a Class The classes in the Playerâs Handbook capture a wide range of character archetypes, but your campaign world might have need of something more. The following section discusses ways to
modify existing classes to better serve your gameâs needs. Changing Proficiencies Changing a classâs proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
only to make the world a better place. The path they walk is a narrow one, and almost daily, a mage of the White Robes faces the agonizing decision of whether to intervene in the affairs of others for
Red Robes are expected to wield their power responsibly, represent their order faithfully, and uphold the balance between good and evil in their own actions and the world at large. Order of the Black
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
from your gameâs world, atmospheric focus pieces, or complete distractions. The first rule of creating props for your game isnât to overdo it. Props can be nice to have, but shouldnât become chores to
. Ravenloft in particular has a history of featuring props in its adventures (see âTarokka Deck and Spirit Boardâ section later in this chapter). The world of creating custom props is endless, but donât
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Decisionist? d8 Reason
1 Itâs always you who picks where everyone has lunch.
2 Roughly half your choices are the right ones. You might as well just toss a coin for it.
3 You have
no idea. In fact, youâre constantly plagued by indecision.
4 Democracy is the greatest force for change in the world, but is ruined by everyone else voting.
5 All the other positions were
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Neo-Noir Intrigue While Eberron embraces the swashbuckling action of pulp adventure, it also draws inspiration from neo-noir and hardboiled fiction. Itâs a world where stories donât always end well
adventure â battling incarnations of evil on the deck of a burning airship! On the other end you have gritty hard-boiled action in the alleys of Sharn, a brutally human scenario where thereâs no easy choices
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, bringers of aid or executors of justice. You work within the system to uphold the status quo or step beyond the law to prevent war and worse. Politics, espionage, and mystery are facts of your world, as
, sultans, and rajahs are ready choices for powerful individuals who patronize a party of adventurers. Those on track to become such individualsâsuch as cunning senators, royal heirs, or influential
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
choices. Two years ago, you headed north, bought a house and a fishing boat in Ten-Towns, and became a fisher. You were told that the summers here are beautiful, but you have yet to see one.
Soldier
You are a soldier of Ten-Towns, trained to fight orcs and other threats lurking in the Spine of the World mountains. Auril the Frostmaiden has cast an evil spell over Icewind Dale, and you struggle
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Getting Players Invested To get your players excited about and invested in your campaign, create a setting that features people and places they recognize and where their charactersâ choices matter
. The following sections suggest ways to help you create a world your players will be excited to explore. Recurring Elements When characters form relationshipsâfriendships, business arrangements, or even
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the characters with options allows the players to make choices that keep the adventure unpredictable. If drawing maps isnât your strong suit, the Internet is a great place to look for adventure maps
that have been made freely available for use, as well as floor plans of real-world buildings and images that can inspire your mapmaking. You can also use software to help put your maps together.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
inform the choices of the present, creating a world of peace and order. She plays things by the book and frowns on students who embark on Dean Plarggâs dangerous field trips. Characters have ample






