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Returning 6 results for 'choose coffer'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
detritus sometimes floats within a gelatinous cube, hinting at its past meals. Roll on or choose a result from the Gelatinous Cube Debris table to inspire a gelatinous cube’s contents. Gelatinous
Cube Debris 1d6 Floating in the Gelatinous Cube Is A... 1 Chest or recently trapped mimic. 2 Collection of bubbles or rocks resembling eyes. 3 Key to a nearby door or coffer. 4 Remarkable weapon in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Resistance (3/Day, or 4/Day in Lair). If the demilich fails a saving throw, it can choose to succeed instead.
Undead Restoration. If the demilich is destroyed, it reforms and regains all its Hit
need, it encourages mortal heroism. Should a deva’s chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their attack. Think about the type of combat the players might enjoy and choose one of the following: The chuuls can pull down the floor of area T4 from below, so that all creatures in the corridor fall
staircase and a successful DC 18 Wisdom (Perception) check. Inside a flooded hollow under the removable step are eight sacks of coins, each containing 100 sp and 50 gp. A rusted iron coffer holds 17
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
middle of the room is full of hot, glowing coals. A large sleeping pallet of furs is arranged to the south. A hulking minotaur sits on the pallet, counting coins in an iron coffer, while a strange one
the hands in coals. Treasure Zegdar’s iron coffer contains 130 sp, 220 gp, and ten flawed hematite gemstones worth 5 gp each. F15. Fiery Throat A ten-foot-wide slab of stone levitates in the center of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
demon lord. The gorgons obey the minotaurs’ spoken commands. Escaping the Labyrinth. When the characters negotiate the labyrinth, have them choose a navigator and their pace (fast, normal, or slow). It
Elvenkind. G11: Cave of the Skull A small silver coffer rests in the center of this cave. A bleached humanoid skull rests atop the box. A leather cloak lies near the skull.
The skull belonged to a wizard
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
type (roll a d10: 1–2, acid; 3–4, cold; 5–6, fire; 7–8, lightning; 9–10, thunder). Any creature that enters the rift can choose to remain here or go to an elemental plane. Characters who go to an
gold coffer wrought to look like a sleeping dragon with violet garnet eyes (worth 1,000 gp). The coffer holds 200 pp and a dark, smooth river rock (a loadstone; see appendix A). True Name Box. If






