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Returning 35 results for 'churning world rubble'.
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Monsters
Bigby Presents: Glory of the Giants
Earth. These giants view the surface world not as a realm of dream but as a nightmare worthy only of destruction, so they lend their strength to cults that plan to reduce the world to rubble
.
Outfitted in heavy armor crafted to resemble the cultâs patron, stone giants of Evil Earth wield weapons that pulse with thunderous energy. These giants serve as the muscle for the cult, wielding their might to destroy the surface world in the name of OgrĂ©moch.
Monsters
Bigby Presents: Glory of the Giants
often slumbers high in the sky or deep in the ocean, where the tumult caused by the scionâs restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it
churning elements.
Regional Effects
The region surrounding a scion of Stronmaus is altered by the giantâs magic, creating one or more of the following effects:
Elemental Portals. Two-way portals
Monsters
Bigby Presents: Glory of the Giants
caused by the scionâs restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it causes mighty storms or fierce maelstroms. A scionâs slumber
elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of churning elements.
Regional Effects
The region surrounding a scion
Monsters
Mordenkainen's Fiendish Folio Volume 1
. Their song has a strange magical current to it, causing those who hear it to suffer a stomach-churning vertigo that makes it impossible to move at speed or climb cave walls. Spellcasters suffer as their
might emerge in a dungeon connecting the Underdark and the surface world. Rampaging through such a dungeon, the flock often forces its monstrous inhabitants to flee for safer lairs. When they
Centaur
Legacy
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Species
Guildmastersâ Guide to Ravnica
freedom to travel. As much as they can, centaurs run â in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them
natural world. Among the guilds that share that affinity, centaurs favor the rubblebelts of the Gruul Clans and the wide plazas of the Selesnya Conclave over the undercity tunnels of the Golgari and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Guiding Aspect Many druids feel a strong link to a specific aspect of the natural world, such as a body of water, an animal, a type of tree, or some other sort of plant. You identify with your chosen
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea. For some, their rage springs from a communion with
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
unthinking fury. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea. For some, their rage springs from a
communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Fire, and Water--form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not a
literal geographical sense), the four Elemental Planes resemble a world in the Material Plane. The four elements mingle together as they do in the Material Plane, forming land, sea, and sky. Farther
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Fire, and Water â form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not
a literal geographical sense), the four Elemental Planes resemble a world in the Material Plane. The four elements mingle together as they do in the Material Plane, forming land, sea, and sky. Farther
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
works, its clanging heart, and the forges kept alive by the flames of Themberchaud, the red dragon that holds the title of Wyrmsmith. Gracklstugh toils endlessly, its smiths churning out the best armor
Underdark with active trade routes. For the characters, this means a potential chance to find a way back to the surface world â and just as importantly, to shake off the drow that pursue them. However, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their dead cohorts. Treasure. Characters can pull the derro corpses from the rubble with ease. The corpses carry a total of 60 gp between them. D2: Outer Cave Water flows from two pools on the east
the temple (area D4), reconnecting the temple to the outside world. Shortly after the party arrives, a zombie emerges from the east tunnel and empties a basket of small rocks onto the pile below. The
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
later entries have been made in the last few days. Thalivar describes how he visits a ruined version of his tower in his dreams each night. In this dead world, he is drawn to a pile of rubble in the
at area H7. H2. Entry Hall The hall is strewn with rubble. Puddles of muddy rainwater pool over the floor and starlingsâ nest in the eaves of the arched ceiling. There is a large banquet table bearing
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
chamber was buried in rubble when heroes defeated the cultists. Now, a fanatic named Ulsedra Vox has excavated the Primordial Nexus. Reverent of the Para-elements ash, ice, magma, and ooze, Vox communes
elemental monsters to wreak havoc on the world. About the Original
First published in 1984, the 128-page module The Temple of Elemental Evil spanned multiple chapters. Written by Gary Gygax and Frank
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the surface world not as a realm of dream but as a nightmare worthy only of destruction, so they lend their strength to cults that plan to reduce the world to rubble. Outfitted in heavy armor crafted
world in the name of Ogrémoch. Stone Giant of Evil Earth Huge Giant, Typically Neutral Evil
Armor Class 20 (plate)
Hit Points 137 (11d12 + 66)
Speed 40 ft.
STR
23 (+6)
DEX
13 (+1)
CON
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Rangerâs talents and magic are honed with
deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the Core Ranger Traits table. Gain the Rangerâs level 1
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. In any case, your time spent among these elemental forces deeply affected you. The Material Plane feels mundane and controlled, especially when you have experienced firsthand the churning chaos of the
. You may have encountered giants during your time undergroundâparticularly families of gentle stone giants or talented smithing guilds of fire giants. To you, the surface world is just a long
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
wilderness. A Rangerâs talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. The west end of the room is blocked by fallen stone and rubble, apparently the result of a collapse. The two side walls appear to have several niches cut into them.
The shape in the center of the
amounts of rubble and dirt come spilling into the room. Several large stones appear to have wedged themselves tightly, closing the collapse.
The figures of people and animals in all of the dioramas
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Levistus, both occupy strange positions in the hierarchy. Stygia is a frozen wasteland of mysterious origin, a churning, murky sea covered in a thick layer of ice. Where the ice gives way to open water
Plane has led to speculation that Stygia was not always a layer of the Hells, but was previously a world on the Material Plane. Its inhabitants, facing annihilation, are said to have pledged their
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, reptiles, insects, and bizarre hybrids alike) carry their loads through the streets, while untamed wild things lurk in verdant greenbelts, rubble-strewn ruins, and sewers. And interwoven throughout it all
emerges from death and decay. Gruul Clans. Raging against civilization and its defilement of the natural world, the loose alliance of the Gruul Clans is led by the cyclops Borborygmos. Izzet League. Led by
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ilhargâs hoofs will trample every brick and stone of Ravnicaâs soaring skylines to rubble. The world will return to a state of nature in which the lawless code of muscle and savagery will reign once again
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
into view. As these creatures travel, they hoot, chirp, and howl in maddening cacophony. Their song has a strange magical current to it, causing those who hear it to suffer a stomach-churning vertigo
course. Depending on their new route, a mob of these creatures might emerge in a dungeon connecting the Underdark and the surface world. Rampaging through such a dungeon, the flock often forces its
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
summon raging fire elementals that blaze ahead of marauding Gruul bands. Or they transform the rubble and detritus of civilization into earth elementals, twisted through with choking vines, that
world. They donât kill hydras for trophies, but pulling a spine from a hydraâs neck is a mark of great bravery among the Gruul. Gruul Creatures Challenge Creature Source 1/4 Anarch GGR 1/2
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
considers it her personal space and grumbles if anyone seems intent on disturbing it. B3: Lost Dolindars Two stone coffins in this room have been broken open, littering the floor with rubble and dust. A
until destroyed. Treasure. The rubble includes the nameplates that once adorned the coffins. One reads, âNolan Dolindar, Beloved Brotherâ and the other reads, âEvisha Dolindar, Beloved Sister.â Each
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
The Present Age The four and a half centuries since the establishment of the Lords of Waterdeep have been tumultuous times for the Sword Coast and the world. Throughout this period, civilization
of Dweomerheart. This act ripped asunder the fabric of magic in the world, unleashing its raw power in a catastrophe called the Spellplague. Thousands of practitioners of the Art were driven mad or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Intelligence (Religion) check, a character recognizes the sigil on the wall as the symbol of Dendar the Night Serpent devouring the world. Orvex Ocrammas During the attack, an explosion buried a member of
the Red Wizardsâ expedition under a fallen section of wall. Orvex is dying of thirst and exhaustion. As characters search the compound, they hear him calling out for help from under the rubble. If the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the freedom to travel. As much as they can, centaurs run â in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them, until
smaller than a human rider mounted on a horse, they fill similar roles as cavalry warriors, messengers, outriders, and scouts. Affinity for Nature Centaurs have an affinity for the natural world
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tenements, cobblestone plazas, and broken ruins where once-majestic buildings have crumbled to rubble. She imagines the teeming masses below her: humans, elves, vedalken, minotaurs, goblins, loxodons
a distant tower. Standing in her stirrups and raising her sword, she turns her mount toward the dragon, ready to battle once again for the sake of Ravnica. Ravnica is a whole new world for your
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
used for research in centuries past. The sculpture depicts the planet of Toril (the world of the Forgotten Realms), its moon (called Selûne), the sun, and seven other planets, as well as one comet with
. With the wyrmlingâs help, they have crudely sculpted five chunks of rubble into vaguely draconic shapes and splashed each one with paint, and the kobolds were in the process of arranging them around the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
way as the Feywild. Aside from the bleak landscape, it appears similar to the Material Plane. Travelers from the Material Plane who enter the Shadowfell often observe landmarks similar to the world they
left, but distorted and often sinister. A mountain on the Material Plane might be replaced in the Shadowfell by a skull-shaped rock outcropping, a heap of rubble, or the crumbling ruin of a once
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holy symbol shaped like a four-pointed star (25 gp). A successful DC 15 Intelligence (History) check identifies it as a holy symbol of Mystryl (see the âMystrylâ sidebar). H7. Rubble-Strewn Cave Aside
from the tower embedded in the west wall (see area 6) and the rubble around it, this 30-foot-high cavern is empty. A naturally formed staircase to the southeast descends to area H10. Tekeli-li. If
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Warlockâs Crypt On the western edge of the Troll Hills lies an area of bizarre terrain: shattered rubble is strewn across the landscape, between and among mounds of upturned earth and deep furrows of
half-collapsed and leaning on their neighbors. In the center, rising above it all, is a handful of twisted towers looking for all the world like talons clawing at the sky. These towers can be seen from
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
respond after 2 rounds. Stairwell. The stairs lead up to area O9. O5: Lower Hallway This hall leads to areas O6 and area O8, then ends in a heap of rubble where the east wing of the house collapsed
long ago. The door at the east end of the hall opens into a collapsed room also filled with rubble. O6: Kitchen Next to a small pantry door, a fire burns in the kitchenâs hearth. Above it, several large
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cobbles. The rubble of the crushed building was long ago rebuilt into a broad stone stair (with railings and a ramp that drunkards are often rolled down) that ascends from the cobbles to the statueâs lap
. That lap now holds a two-story tavern also built from the rubble, called Gralkynâs Tankard. The unconscious pose of the statue and the tavern in its lap made the name of the Great Drunkard a natural






