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Returning 19 results for 'cities when real'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the Radiant Citadel were created by members of the Dungeons & Dragons community with connections to various real-world cultures and mythologies. Embarking on the adventures of the Radiant Citadel
night markets to undersea cities, from curse-afflicted villages to angel-ruled city-states, these adventures provide a pathway to never-before-seen lands and stories. The gates of the Radiant Citadel stand open, and a rich tapestry of stories is yours to explore.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
recently taken back from the drow, stands as a beacon of resurgent dwarven strength in the North. Stoneshaft Hold and Ironmaster are lonely settlements continually girding themselves for threats real and
as Luruar), an alliance of cities that provided mutual protection across the North. Disagreements and failed obligations during a war with the orc kingdom of Many-Arrows destroyed the remaining trust
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your players. Settle on a single defining factor that sums up a settlement’s personality and extrapolate from there. Maybe a city is built around canals, like real-world Venice. That key element
cities present a distinct aesthetic, clearly identifiable in contrast to human-built ones. Soldiers patrol the streets to quell any hint of dissent in a city ruled by a tyrant, while a city fostering
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magic items, trade in these items might be more common. Even so, it’s likely to remain similar to the market for fine art in the real world, with invitation-only auctions and a tendency to attract
metropolis of Sigil, or even in more ordinary cities. Sale of magic items might be highly regulated, accompanied by a thriving black market. Artificers might craft items for use by military forces or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Silverymoon Long a powerful and influential member of the Lords’ Alliance — and, for its entire existence, the Silver Marches of Luruar — Silverymoon is what many cities aspire to be: a quiet
, soaring towers, and structures built into the living trees. To many elves, the city is a reminder of the ancient elven cities of old; some call it the Myth Drannor of the North, even nowadays after
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
common. The best taverns in the Styes would be considered dives in most cities — and its inns are no better. Visitors are advised to bring their own bedding to avoid bugs, and to move the bed in front
organized faith exists in secret in the Styes, and it plays a central role in the adventure — the cult of Tharizdun. Health Disease and infection are real concerns in the Styes. Most residents suffer
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nocturnal Raiders If the drow kept to themselves in their subterranean cities and fortresses, few other creatures would care. The dark elves could indulge their evil practices until their caverns
squad sets fires or sets off alarms to focus the defenders’ attention on one area, as another team strikes at the real target on the other side of town. Loot is a secondary goal on almost all raids
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who have “retired” to military life. In both the Upper and Lower Cities, the underworld is controlled by a shadowy group known merely as the Guild. The dukes don’t acknowledge the power of this group
patriars. Sitting atop their hill, the patriars look down on the rest of Baldur’s Gate in every real sense, wielding their wealth and influence to push the Council of Four to protect their lifestyle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Wards of Waterdeep Newcomers to the city of Waterdeep are often confused by the importance that Waterdavians give to wards. In other cities, such as Baldur’s Gate and Neverwinter, districts are
,” “bullyblades,” and “alleyblades” Those who boast of martial skill but who shrink from violence or lack real ability are “sharpjaws.” In sharp contrast are Waterdeep’s “fastfists” (any lout easily provoked to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from grim fortresses to wage war against their neighbors, ogres and trolls plunder farmsteads for food, and monstrous spiders drop from web-shrouded trees. Adventures can also take place in cities
of the location you have in mind. Map Inspiration. The internet is a great place to find adventure maps that have been made available, as well as real-world building floor plans and city maps and other
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
world was created as a setting for the Magic: The Gathering trading card game, explored in card sets beginning in 2013. The lands of Theros serve as an example of how to take inspiration from real-world
mythology and adapt it into a world built from the ground up for fantasy adventures. This book is your guide to Theros, its gods, its peoples and their cities (or poleis), its threats, and its tales
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
legacy, and they consider rule over other Northlanders and the cities of the coast to be their birthright. Merchants can occasionally trade with Rauthym at its capital city, also called Ruathym, but
only real commodity of worth these isles have — which means that anyone thinking to simply sail up and pluck ivory from the shores of the Whalebones is sorely underestimating how furiously its inhabitants defend their property.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation in proper society. As a result of being a member of the Lords’ Alliance, Amphail is the equal of such great cities as Neverwinter and Baldur’s Gate in matters that concern the other powers of
damage or hurt feelings in the process, at least they will do so far away from the watchful eyes of the other nobility of the city. To the young nobles, there is no one in Amphail of any real consequence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
marble table in a reading nook. A stone staircase spirals up to area K6. Gargoyles. The two real gargoyles are indistinguishable from the inanimate gargoyle statues in the high alcoves. When intruders
wooden chests sits atop the ledge. (One chest is real. The other is a mimic.) Ledge. There’s no easy way to access the ledge, which is 8 feet away from the landing and at the same height. Characters can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Mind Flayers The illithids of Eberron are the creations of the daelkyr Dyrrn the Corruptor. Most mind flayers on Eberron dwell in Khyber with their daelkyr masters, commanding cities of dolgaunts and
of being watched—or realizing that something else is using your eyes. Belashyrra can force its victims to question whether what they perceive is real, or can fill their world with such terrors that
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
friends make cruel sport of them until they can escape at daybreak. As yet, none of Nysene’s playthings have suffered any real harm, but her games grow ever bolder and more vicious, and it’s only a
romantics, taking the god Lurue as their inspiration, have called themselves the Knights of the Unicorn. Over time, what began as a light-hearted lark became a real force for good in the world, and several
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
friends make cruel sport of them until they can escape at daybreak. As yet, none of Nysene’s playthings have suffered any real harm, but her games grow ever bolder and more vicious, and it’s only a
romantics, taking the god Lurue as their inspiration, have called themselves the Knights of the Unicorn. Over time, what began as a light-hearted lark became a real force for good in the world, and several
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Neverwinter in the days when trade between the two cities flourished. It fell into disuse when that trade stopped after the eruption of Mount Hotenow (see the “Neverwinter” section). Now that
duchess and the Lords’ Alliance. Unknown to Daggerford’s citizens, a succubus named Pencheska has usurped Morwen’s identity and now governs in her stead. The succubus has imprisoned the real duchess in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can
it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure seekers and distract them from where the real treasure is hidden. Lair Actions On initiative






