Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 16 results for 'clan cross were'.
Other Suggestions:
can crown were
can class were
class class were
can close were
can crush were
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
headquarters in the halfling district of Little Plains. Allies. The Boromar Clan has a reputation for omnipotence that makes even the forces of law and order in Sharn hesitant to cross it. It’s far
Boromar Clan The Boromar Clan is the most powerful criminal organization in the city of Sharn. From its humble start as a gang of smugglers and thieves, the Boromars have risen to become one of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
also includes a few special divisions that could cross the paths of the adventurers. The Blackened Book is an elite core of abjurers and diviners, charged with investigating and containing magical
a captain of the Watch; typically, they won’t be asked to respond to a situation if it’s not in the interests of the Boromar Clan. The Redcloak Battalion is described in more detail in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, one rarely makes a lair close to a stronghold. When a black dragon does cross paths with dwarves, it might attempt to isolate a settlement by making the roads leading to it impassable. The terrain
memories of his past, especially events tied to lost kin, great deeds, or monumental failures. When dwarves drink in a group, this effect spreads among them. The clan might joyfully sing of triumph as they
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tunnels their roads, and underground streams their waterways. Isolated mountain ranges are their continents, with the vast spans of land between seen as oceans that the stone giants only rarely cross
mountain territory of a stone giant clan, those guardians greet them with hurled rocks and showers of splintered stone. Survivors of such encounters spread tales of stone giant violence, never
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
iron golems, allowing entrance to the Hall of War. The carriages remain outside the Hall of War, and dwarves of Clan Horn approach to help with the cargo and lead the guests to the vault. If the
eyes and deep red hair tied in braids calls out a greeting as she approaches the caravan. “Welcome, guests and friends of Clan Dhargun and Clan Thunderwind! Horn Enclave is at your disposal for the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
care. Rumor has it the Rookoath dwarves of the Fairheight range — bolstered by Clan Rustfire of the isle of Gwynneth, and adventurers out of Callidyr — have won victories against the local orcs and
to cross the Strait of Alaron and land on Gwynneth, if they pledge to aid the cause. Korinn Archipelago The Korinn Archipelago is dozens of rocky, rainy, and windswept islands populated mostly by
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
political figure in Baldur’s Gate. Her manner is brusque but professional. She is happy to deal with anyone who appears likely to further her family’s goals, but she can be ruthless toward those who cross
Rillyn clan must put aside its past scandals and return to our values of honorable behavior and hard work.” Bond. “My family comes first, in every word and action.” Flaw. “I can’t hide my scorn for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
must swim to cross the room, which acts as a reservoir to prevent the incoming tide from flooding the rest of the cave system. L4. Zikran’s Quarters This chamber appears to have been dug out of the
particular mountain is circled in ink with the word “Here?” written beside it. (Gazre-Azam can tell the party that the Cloud Peaks were home to a clan of cloud giants centuries ago. The giants occupied a keep
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cross a ward. If you’re traveling between wards, add 30 minutes for each ward you pass through. Dura and Tavick’s Landing are especially large; double the time it takes to move through one of them. For
inns. Middle Dura Callestan Home to an assortment of squalid and poor businesses, Callestan is a nexus for criminal activity and known as a stronghold of the Boromar Clan. Lower Dura Fallen Sharn’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
North from lands watched over by wolves, orcs, and goblinoids. The Valley of Khedrun is haunted by the Great Worm clan of the Uthgardt. Vordrorn Forest The pine forest south of Citadel Adbar is
to a neutral good clan made up of four adult cloud giants, three young cloud giants, four pet griffons, and eight stone giants that serve as guards. The young cloud giants use the hill giant
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
6 Woolly rhinoceros
7 Saber-toothed tiger
8 Wolf
Battlehammer Dwarves The shield dwarves of Clan Battlehammer have iron mines throughout the
valley that extends from the base of Kelvin’s Cairn. The characters cross paths with a group of 1d6 + 2 shield dwarf prospectors or fishers wearing cold weather clothing, goggles, and snowshoes. The
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
called Chrissy’s Clan travels from town to town hoping to cross her path and bask in her music, which is said to soothe all troubles. Dabney Holrow became an apothecary up north. He sells potions and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Ardeep Forest This forest east of Waterdeep and the Dessarin River was once part of the long-lost elven kingdom of Illefarn. Now it’s home to a small clan of wood elves recently arrived from Evermeet
single wagon to cross, spans the river between these two settlements. Known as the Ironford Bridge, it has stood for centuries but is showing its age. Bargewright Inn reeks of manure and filthy mud
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from the following revelations: Lottie’s Palace has been in operation for over ten years. Before the casino was built, the cavern it was carved out of was home to a clan of duergar. When Lottie arrived
.
Coiled around the globe is a long, serpentine creature that resembles a cross between a centipede and a crocodile — and which is made entirely of clockwork. It begins to move, but of more immediate
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
extended family or clan, with its own religious site, inn or tavern, marketplace, and places of industry such as smithies, armories, tanneries, or mills. While such an abundance of walls might make
scale. Built by the Flaming Fist on a rock once said to have housed a bronze dragon, the fortress is the first checkpoint at which Baldur’s Gate taxes northbound travelers. Anyone seeking to cross the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
and held up with a profusion of props and cross-braced poles to form a stable. The innkeeper, Myles Heldruin (LG male Damaran human commoner), is a friendly, talkative young man eager to please those






