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Returning 35 results for 'clients world rogue'.
Magic Items
Dungeon Masterâs Guide
Key
33â40
47â51
Knight
41â48
52â56
Moon
â
57â60
Puzzle
49â56
61â64
Rogue
57â64
65â68
Ruin
&mdash
the devilâs allies and followers a few times before being able to confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or
Monsters
Fizban's Treasury of Dragons
dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Monsters
Fizban's Treasury of Dragons
.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who has guarded a
âs act, in exchange for a portion of the take from the charlatanâs clients.
Cold, Radiant
Background
Legacy
This doesn't reflect the latest rules and lore.
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Rules
Every story has a beginning. Your character's background reveals where you came from, how you became an adventurer, and your place in the world. Your fighter might have been a courageous knight or a
grizzled soldier. Your wizard could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester.
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Jack of spades
Rogue
Two of spades
Balance*
Joker (with TM)
Fool*
Joker (without TM)
Jester
* Found only in a deck with twenty-two cards
Balance. Your mind suffers a wrenching
ability to cast the wish spell 1d3 times.
Rogue. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the worldâs wonders. Ultimate travelers, the inquisitive
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Desperate. You have a reputation for taking on clients who canât afford your services. Every hard-luck case ends up at your door, whether you want them or not. 5 Warforged. In a world where the rights of
Clientele Inquisitives tend to acquire a reputation for working with a certain type of person. Some are known for discretion, attracting wealthy clients who trust them to keep a secret. Others are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
1 A halfling dreamlily dealer (an excoriate of House Ghallanda) smooth-talks new customers into sampling her wares. If pressed, she can call in favors from a number of dangerous clients. 2 A judge
frame. 4 A Boromar rogue has kidnapped the child of a strongly anti-Boromar city councilor. 5 A kalashtar psychic serves the clan by detecting thoughts that suggest possibilities for blackmail. What
Shifter
Legacy
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Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
their urge to wander and hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Shifter Names
Shifters have no language of their own and often live
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Sword and Sorcery A grim, hulking fighter disembowels the high priest of the serpent god on his own altar. A laughing rogue spends ill-gotten gains on cheap wine in filthy taverns. Hardy adventurers
roots of the game. Here youâll find a dark, gritty world of evil sorcerers and decadent cities, where the protagonists are motivated more by greed and self-interest than by altruistic virtue. Fighter
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Rogue The City of Greyhawk is known as the City of Thieves for good reason. Its thievesâ guild exerts power across the world. Nestled at the center of the Flanaessâs economic network, the guild and
a personal risk on a job but more comfortable directing muscle, this flavor of rogue is a great match for a character who wants to follow in the footsteps of Nerof Gasgol and rise to political and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters with this mark. Druid House Agent. House Tharashk is home to an ancient order of druids who protect the world from aberrant threats. Although
you are officially an operative of the house, you are truly an agent of the Gatekeepers, and investigate the activities of mad cultists and the Daelkyr. Criminal Rogue. Youâre an inquisitive who works
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Fallbacks, The Tessalynde is a young elf Rogue who dreams of leading the foremost adventuring party of the Forgotten Realms setting. While the crew sheâs gathered isnât the stuff of legend yet, sheâs
theoretical mettle against the real world; Baldric, a dwarf Cleric who refuses to tie himself to a single deity when he can trade favors with them all; Lark, a tiefling Bard with as many secrets as songs; and Uggie, a pet otyugh.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wealth Wealth appears in many forms in a D&D world. Coins, gemstones, trade goods, art objects, animals, and property can reflect your characterâs financial well-being. Members of the peasantry trade
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins.
Starting Wealth by Class Class Funds
Cleric 5d4 Ă 10 gp
Fighter 5d4 Ă 10 gp
Rogue 4d4 Ă 10 gp
Wizard 4d4 Ă 10 gp
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Backgrounds Every story has a beginning. Your characterâs background reveals where you came from, how you became an adventurer, and your place in the world. Your fighter might have been a courageous
knight or a grizzled soldier. Your wizard could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester. Choosing a background provides you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wealth Wealth appears in many forms in a D&D world. Coins, gemstones, trade goods, art objects, animals, and property can reflect your characterâs financial well-being. Members of the peasantry trade
Barbarian 2d4 Ă 10 gp Bard 5d4 Ă 10 gp Cleric 5d4 Ă 10 gp Druid 2d4 Ă 10 gp Fighter 5d4 Ă 10 gp Monk 5d4 gp Paladin 5d4 Ă 10 gp Ranger 5d4 Ă 10 gp Rogue 4d4 Ă 10 gp Sorcerer 3d4 Ă 10 gp Warlock 4d4 Ă 10 gp Wizard 4d4 Ă 10 gp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kobold city-savvy rogue urchin, an orc outlander barbarian with little knowledge of the outside world, or a tiefling warlock sage versed in Arcana and History.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Backgrounds Every story has a beginning. Your characterâs background reveals where you came from, how you became an adventurer, and your place in the world. Your fighter might have been a courageous
knight or a grizzled soldier. Your wizard could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester. Choosing a background provides you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the best. Your basic job: go out in the world, find the finest and most unusual security systems, and see what you can learn from them. When you go into an ancient ruin, youâre hoping there are traps
. Criminal Rogue. Itâs not that youâre a bad person. Youâve just never met a lock you didnât want to open. Itâs like they speak to you, whispering âFree me! Free me!â Youâre not even in it for the gold
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rogue I know you went through all those documents pretty quickly. And now youâre probably asking yourself, âWait ⊠did I sign six addenda or only five?â So youâve got to ask yourself one question
. âDo I feel properly contractually represented?â Well? Do you, punk? A rogue is often the backbone of any successful adventuring party, providing an ample amount of martial prowess, a diverse skill set
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
encourages the paladin to spend time in the temple of Bahamut. At the end of the adventure, she asks the paladin if they have learned anything about how to live in a world plagued with such corruption. If
the character has no answer, she suggests, âPerhaps your adventures here have shown you a way to combat evil on your own terms. Perhaps other such adventures await you.â The Rogue The rogue comes to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rogues of a Different Feather Each of the many archetypes of the rogue offers a variety of features that can prove a boon to any Acquisitions Incorporated franchise. You might enjoy making a scene
, your talents make you the invaluable linchpin of your franchiseâs operations. Arcane Trickster What does an adventurer who has all the tricks of a rogue need? Even trickier magic! As a rogue of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
world and take on the challenges that lesser women and men canât stand against. Class is the primary definition of what your character can do. Itâs more than a profession; itâs your characterâs
calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
life battling fiends. Why have you left your post? Have you had a vision from Kalok Shash? Are you pursuing a rogue demon? Have you been given a quest by the leader of your tribe? Most of the
, who poses a more immediate threat to Khorvaire? Either way, you are a stranger in a strange land: a savage used to a constant battle for survival in a world shaped by demons.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked House Campaign Themes The dragonmarked houses provide an opportunity for your campaign to explore the role of magic in society and the power of industry in the postwar world. If the
, preserving the houseâs image and reputation. If the plays a significant, recurring role as a villain in your campaign, the charactersâ eventual task will be to prove that these so-called ârogue agentsâ have actually been taking orders from the top of the houseâs leadership.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
very diverse. A Droaamite kobold might be an urchin rogue. A minotaur could be a outlander barbarian with little knowledge of the outside world, while a tiefling warlock could be a sage well versed in history and arcana.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your character. Once completed, your character serves as your representative in the game, your avatar in the Dungeons & Dragons world. Before you dive into step 1 below, think about the kind of
adventurer you want to play. You might be a courageous fighter, a skulking rogue, a fervent cleric, or a flamboyant wizard. Or you might be more interested in an unconventional character, such as a brawny
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your character. Once completed, your character serves as your representative in the game, your avatar in the Dungeons & Dragons world. Before you dive into step 1 below, think about the kind of
adventurer you want to play. You might be a courageous fighter, a skulking rogue, a fervent cleric, or a flamboyant wizard. Or you might be more interested in an unconventional character, such as a brawny
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
ego in the fantasy world of the game. Make a level 1 character using the D&D Beyond Basic Rules. The adventures in Heroes of the Borderlands were designed with the Cleric, Fighter, Rogue, and Wizard
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the world. Scout Features Rogue Level Feature 3rd Skirmisher, Survivalist 9th Superior Mobility 13th Ambush Master 17th Sudden Strike Skirmisher Starting at 3rd level, you are difficult to pin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
representatives of different factions from the surface world, who have come to Gauntlgrym following rumors of bizarre events in the Underdark. If any of the adventurers belong to a faction, representatives of
of the options from âEnemies Among Usâ interrupt the feast, giving the characters an opportunity to demonstrate their abilities in front of their potential patron and allies. Rogue fire elementals
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Halfling Rogue The town of Phandalin is built on the ruins of an older settlement, vacant for five centuries until some hardy settlers set about rebuilding it some years back. Drawn by stories of
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and scouting enemy encampments. Rogue d6 I became a rogue because ⊠1 Iâve always been nimble and quick of wit, so I decided to use those talents to help me make my way in the world. 2 An assassin
being in service to the gods called me to become a divine agent in the world. 2 I saw the injustice and horror in the world and felt moved to take a stand against them. 3 My god gave me an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is almost always curiosity â an insatiable need to seek out and experience what the world has to offer. Sometimes the adventuring life is the natural outgrowth of a gnomeâs research project or
experiment. A rock gnome alchemist who discovers a new form of fungus growing in a nearby cavern might wander farther afield from the burrow, looking for knowledge about other fungi in the world. A forest
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
investment in the world. Optional Rule: Environmental Elements
A fight breaks out in The Cat & Biscuit. The gnome rogue leaps from the landing and swings across the room, passing over the heads of
Pulp Adventure Eberron is a world of swashbuckling adventure and two-fisted action. Whether youâre a DM developing an adventure in the world or a player preparing to explore it, here are a few things






