Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'close whisper reigar'.
Other Suggestions:
class whispers reigar
class whisper regard
choose whisper regard
choose whispers reigar
core whispers reigar
Monsters
Spelljammer: Adventures in Space
esthetic contains enough interior space to comfortably accommodate its reigar host and up to six Medium passengers. Access is gained through a hatch that the reigar (and no one else) can open or close
.
Spelljamming. The esthetic has the properties of a spelljamming helm (see the Astral Adventurerâs Guide), but only its reigar creator can attune to it.
Unusual Nature. The esthetic doesnât
Monsters
Acquisitions Incorporated
, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run âŠ
Some adventurers and sages whisper that deep crows were first spawned as
resembles a massive version of its namesake bird, this creature is a unique form of avian insect. Seen up close, it can easily be discerned from any other giant bird by its insectoid maw, its four-clawed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of carrion, and wallowing in mire. A catoblepas might be found with the one mate it chooses for life and, on occasion, with a calf. A catoblepas attacks anyone that moves too close, especially if
, drinking the monstersâ milk and using them as guardians or pets. Other legends say that those of impure heart can tame a catoblepas and whisper of malevolent warlocks and wicked knights who ride them into battle.
Magic Items
Baldurâs Gate: Descent into Avernus
telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper.
The shield has 3 charges. You can use an action to expend 1 charge to cast fireball or 2
touching the shield and speaking Gargauthâs name. When released, Gargauth appears in a random, unoccupied space as close to the shield as possible.
Monsters
Fizban's Treasury of Dragons
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
", "rollAction":"Awesome Thunder", "rollDamageType":"thunder"} thunder damage and be stunned until the end of its next turn.
Beguiling Whisper. The dragon telepathically whispers to one creature within range
Monsters
Fizban's Treasury of Dragons
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
"} thunder damage and be stunned until the end of its next turn.
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragonâs telepathy. The creature must
Monsters
Fizban's Treasury of Dragons
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragonâs mood: bristling with anger, lying back
row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the
Monsters
Fizban's Treasury of Dragons
dragonsâ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragonâs mood: bristling with
actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature
Monsters
Fizban's Treasury of Dragons
close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragonâs lair.
5
Giant lizard;Giant lizards drawn to the lair of a
Monsters
Fizban's Treasury of Dragons
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragonâs lair.
5
Giant lizard;Giant lizards drawn to the lair of a legendary emerald
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
dressed figure standing inside its glassy dome.
Hastain The esthetic is 250 feet away at the start of the battle and tries to get close enough to attack the Second Wind with its tentacles. The reigar
combat. While the reigar and the duplicate attack the characters, the esthetic uses Jammerscream against the Second Wind, then moves close enough to the ship to attack with its tentacles if it isnât
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
esthetic contains enough interior space to comfortably accommodate its reigar host and up to six Medium passengers. Access is gained through a hatch that the reigar (and no one else) can open or close
Esthetic An esthetic is a biological, symbiotic creation of a reigar (see âReigarâ later in this book). It is essentially an organic ship with only the barest hint of awareness. Without its reigar
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
terrifying to them as bugbears are in the eyes of many other races. His name is rarely spoken, and never above a whisper. Skiggaretâs influence manifests at times when bugbears are forced to act
a bugbear gang with a special boon. A gang that gains the favor of Hruggek and Grankhul in this way might find that the head will emit a shout when an enemy gets too close (in the fashion of an alarm
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
loremongers use as a tool of their station â they can scoot close to omniscience. âMabâ decants their whisper jar to share and protect any information vital to the franchise. But they have a particular
decipher codes. Loremongers talk a lot. Itâs best to let them.
â Omin Dran
The Loremonger Franchise Rank Features
1 Proficiencies and Starting Equipment, Whisper Jar
2 Need to Know
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Acquisitions Incorporated campaign and this resulting book. If you put your ear very close to the pages, you will hear us whisper, âthank you.â
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
system. Communicating with Aphelion requires no interaction; it can hear creatures onboard the ship who speak louder than a whisper. The supercomputer speaks all languages.
Doors. Aphelion can
remotely close or open any door aboard the spaceship that isnât blocked. It can override the key card requirement of a card-locked door (see the âSpaceship Featuresâ section later in this adventure) to do
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
action, you magically whisper a phrase that only one creature of your choice within 30 feet of you can hear. The target must make a Wisdom saving throw against your spell save DC. It automatically
succeeds if it doesnât share a language with you or if it canât hear you. On a successful saving throw, your whisper sounds like unintelligible mumbling and has no effect. On a failed saving throw, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
subtlest hint of a smile. Her portrait has been slashed in half. The first character who steps within 5 feet of the torn portrait of Jhesiyra Kestellharp hears a womanâs voice whisper in their head: âSo
close âŠâ If the portrait is repaired using a mending cantrip or similar magic, the image appears to come alive momentarily. Within the portrait, Jhesiyra removes the ring from her finger, causing the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
that the dragon can see. That creature must succeed on a DC 15 Constitution saving throw or take 13 (3d8) thunder damage and be stunned until the end of its next turn. Beguiling Whisper. The dragon
up to 30 feet in any dimension. The dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick. Regional Effects The region surrounding a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
found with the one mate it chooses for life and, on occasion, with a calf. A catoblepas attacks anyone that moves too close, especially if guarding its young. A catoblepasâs stink, like the stench of
impure heart can tame a catoblepas and whisper of malevolent warlocks and wicked knights who ride them into battle. Catoblepas
Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
character come close and let it whisper in their ear. The baernaloth then speaks in a language the character doesnât know but somehow understands. If the character lets the Scholar speak for a full
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper. The
pit fiend by touching the shield and speaking Gargauthâs name. When released, Gargauth appears in a random, unoccupied space as close to the shield as possible.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Thrane, Cyre, and Karrnath. Vathirondâs residents still hold grudges against these close foreign neighbors. However, their attention of late has been focused on the Mournland. Nameless horrors have
Lanterns are ever vigilant here, and newcomers who aim to misbehave tend to disappear quickly and without so much as a whisper. Argonth
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
opaque, and the candles go out one by one.
Rinaldo senses that the White Ladyâs spirit is close and urges the characters to reach out to it. Ask the players in turn what their characters say or do. The
windows. If doing that becomes too cumbersome, the spirit uses Rinaldo as a vessel to whisper the answers. If the spirit doesnât know an answer or thinks a question is foolish, it shatters a window
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
talismans. All the lizardfolk wear necklaces and bracelets made of bone, teeth, feathers, carved soft stone, and leather. On close inspection, characters see mixed in among these things traces of
minutes, he could scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel, and then whisper his message into the characterâs ear. If characters
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
had an imaginary friend that looked like a flumph or a strange platypus-like creature. One day, it gifted you with psionic powers, which have ended up being not so imaginary. 6 Your nightmares whisper
the space you left, ending in an unoccupied space as close to your former space as possible. On a successful save, the creature takes half as much damage and isnât pulled. Once you use this feature, you canât do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a death knell. For by the time those glowing red eyes fix on you, itâs far too late to run âŠ
Some adventurers and sages whisper that deep crows were first spawned as the familiars of evil arcane
its namesake bird, this creature is a unique form of avian insect. Seen up close, it can easily be discerned from any other giant bird by its insectoid maw, its four-clawed feet, and the cluster of red
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
lizardfolk wear necklaces and bracelets made of bone, teeth, feathers, carved soft stone, and leather. On close inspection, characters see mixed in among these things traces of civilization: glass beads
scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel (if your players are the type to take up such a challenge), and then whisper his message
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. His name is rarely spoken, and never above a whisper. Skiggaretâs influence manifests at times when bugbears are forced to act in a cowardly fashion; a bugbear that knows or feels itself to be in mortal
way might find that the head will emit a shout when an enemy gets too close (in the fashion of an alarm spell). Sometimes the heads of people who have information the bugbears need speak their secrets amid blubbered pleas for mercy (as with the speak with dead spell).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
span the length of its shaft. When you whisper the word âseekâ and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you donât
telepathically (no action required) while you wear the tank. You can close the tank as an action only if you have first commanded the water weird to retract into it or if the water weird is dead. If the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
away laughing. 05â08 A thin human child has been following you, but never gets too close. She keeps coughing, and you can see red marks on her neck that might be an aberrant dragonmark. 09â10 A human
, a changeling looks on in tears. 64â66 You walk down a path lined with trees on which are growing candy-coated apples. 67â70 Three children sparring with wooden swords play dangerously close to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
surface, looking like a frozen, desiccated corpse sitting in the snow. If the characters are close enough to touch the corpse, theyâre already on the dragonâs back. If they attack or otherwise
encounter takes place during a blizzard, the characters experience the added terror of the Frostmaidenâs whisper on the wind, telling them, âThis is the doom that awaits you all. This is the fate of any
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stone leads to a lush garden enclosed in a courtyard. Behind you, a pair of close-meshed silver gates block the path. Beyond the gates wavers a colorful haze that occasionally provides a glimpse of the
creature departs the tomb, a pair of joyful voices whisper to it in unison. The voices thank the creature for its respect and inform the creature that its next wish spoken aloud before it leaves the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
secrets teased from the bathhouseâs clients, and those looking to purchase such information need only whisper in the right ear here. Though this dichotomy keeps Merilyn herself from officially
out of nowhere in the middle of the night, taking over a previously vacant lot. Fully staffed with close-lipped servants, the imposing manse hosted a few lavish parties for the Lower City elite
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
purchase such information need only whisper in the right ear here. Though this dichotomy keeps Merilyn herself from officially joining the Union, the crew uses the location as its de facto headquarters
only blight in otherwise upscale Bloomridge, this mansion appeared out of nowhere in the middle of the night, taking over a previously vacant lot. Fully staffed with close-lipped servants, the imposing






