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Monsters
Guildmastersâ Guide to Ravnica
guardians that ride flying creatures called gloamwings. They are fearsome agents of House Dimir, protecting the territory and interests of that guild â particularly the neighborhood of Nightveil, from which
the specters get their name. Their work can include driving off people who accidentally wander too close to a secret rooftop meeting, killing those who knowingly infiltrate Dimir property, and
Monsters
Guildmastersâ Guide to Ravnica
memory of that hour. The creature regains the memory only if the specter dies within the next 24 hours.The Nightveil specters of Ravnica are hooded, undead guardians that ride flying creatures called
. Their work can include driving off people who accidentally wander too close to a secret rooftop meeting, killing those who knowingly infiltrate Dimir property, and tracking those who have stolen guild
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of carrion, and wallowing in mire. A catoblepas might be found with the one mate it chooses for life and, on occasion, with a calf. A catoblepas attacks anyone that moves too close, especially if
, drinking the monstersâ milk and using them as guardians or pets. Other legends say that those of impure heart can tame a catoblepas and whisper of malevolent warlocks and wicked knights who ride them into battle.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Carousel A procession of wooden unicorns stands motionless on a circular wooden platform. Fairgoers clamber onto the unicornsâ backs, and a female centaur sets the ride in motion. The unicorns shake
their manes and creak to life, cantering around the carousel to the delight of their riders.
A ride on the carousel costs 1 ticket punch. Diana Cloppington The individual who checks tickets and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ride it. Clystran and the dragonnel managed to soar close to the flying citadel. Tunnels riddle the citadelâs base. Eerie lights suggest they connect with the temple above. Clystran found Darrett and
offered him a ride home once the Kalaman soldiers were safely aboard the ships. Several other friendly wasteland dragonnels followed Clystran and Darrett to Kalaman, but they broke off once the city came
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
away and orders the nightmare to close the distance between him and the adventurers as quickly as possible. As Haruman attacks, a hellwasp appears from a nearby nest and tries to grab Lulu and fly
fails this saving throw can repeat it at the end of each of their turns, ending the effect on them on a success. Treasure Haruman uses infernal tack to ride his nightmare. Development If the hellwasp
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
found with the one mate it chooses for life and, on occasion, with a calf. A catoblepas attacks anyone that moves too close, especially if guarding its young. A catoblepasâs stink, like the stench of
impure heart can tame a catoblepas and whisper of malevolent warlocks and wicked knights who ride them into battle. Catoblepas
Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the human farmers in the east and the druids and wilder folk in the west. 4 Your small Khoravar community has only survived in the slums of Sharn through the close, family-like support you show each
associated with House Lyrandar or House Medani, but youâre more interested in the role the house plays in supporting Khoravar communities than in the work of its guilds. 10 You ride with the Valenar, hoping one day to prove that you are worthy of taking on a patron ancestor.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
characters reach the gate, but getting close enough to update their mimir is a damp, miserable experience that attracts the attention of whirlwyrms (see the âWhirlwyrm Attackâ section). Hiring a boat to
100 gp for the ride, but he allows the characters free passage if one of them beats him in a sea-urchin-eating contest. This contest (see the âContestsâ section) requires a participating character to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting to the Island The characters can reach Aurilâs island in any of the following ways: Hitch a ride on Angajuk, the awakened sperm whale (see âAngajukâs Bellâ). Travel to Revelâs End (see
island while avoiding close encounters with icebergs and ice floes takes five days. Under no circumstances will Captain Stormsword or her crew leave their ship to explore the island. If you need a map of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Overlook (Area L12) When the characters are close enough to see the Overlook, describe it as follows: The central feature of Little Lockford is an enormous, hollowed-out stalactite with luminous
enough to ride as mountsâsleep and crawl on the slopes of this natural rise. Perched atop the rocky mound is a squat stone building topped with a crystal dome. Multicolored light gleams within the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
drawbridge is lowered, they ride to the square and call out for Kella Darkhope. If the characters raised the drawbridge, the Zhents call out for someone to lower it. If sheâs still alive, Kella tries to let
Seven Snakes are close enough to protect her. If the party includes one or more characters with strong ties to the Black Network, Kella tries to convince them to help secure the village as a Zhentarim
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Nightveil Specter The Nightveil specters of Ravnica are hooded, undead guardians that ride flying creatures called gloamwings. They are fearsome agents of House Dimir, protecting the territory and
interests of that guild â particularly the neighborhood of Nightveil, from which the specters get their name. Their work can include driving off people who accidentally wander too close to a secret
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arenât welcome there.) To gain Bonesnapperâs trust, a character must succeed on a DC 16 Wisdom (Animal Handling) check. The griffon wonât allow any character who fails the check to ride it. Nimâs errant
characters farewell and sees that they are escorted safely back to the docks. Drow Characters If the adventuring party includes one or more drow characters, Captain Zord pays close attention to what they do and say, but doesnât treat them any differently from the other party members.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Northern Means and the Blackford Road. Black Raven warriors often ride giant ravens (use the giant vulture statistics) into battle. The Black Ravens share their spirit mound at Raven Rock with the Gray
the tip of the weapon is close to piercing his heart and killing him. The great chiefâs rivals are circling and preparing to unseat him. The tribeâs spirit mound, One Stone, lies in the Moonwood
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
,â he says, âready the jolly!â
If the Second Wind was lost in the previous chapter, characters can ride the kindori to the dock. Otherwise, Krux is concerned about the poor state of Topolahâs dock
and Orwyck 7, keep a close eye on visitors. The telescope is pointed at the charactersâ home world. Topolah has been observing the planet for the past several days. Anyone who looks through the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
away laughing. 05â08 A thin human child has been following you, but never gets too close. She keeps coughing, and you can see red marks on her neck that might be an aberrant dragonmark. 09â10 A human
Dhakaan for sale! Recovered from the ruins below!" 16â18 A man dressed in the livery of House Vadalis descends a tower wall mounted on the back of a giant spider. He shouts, "Need a ride? No faster way
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Skant is allowed to view the wreckage, the professor orb offers the following commentary: âAh, a Netherese skycoach! Iâve always wanted to ride on one of those. Pity itâs no longer in one piece.â
The
its top, with an open eye carved above it. Close examination reveals that the pupil of the eye is a stone button that can be pressed. A detect magic spell reveals an aura of divination magic around the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
long, rusted knives for claws. If more than one scarecrow is present, the others are close by. If none of the characters has a passive Wisdom (Perception) score of 11 or higher, the scarecrows catch
skeleton and warhorse skeleton are all that remain of a rider and mount, both of whom perished trying to escape through the fog that surrounds Barovia. They are doomed to ride through the valley in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to a one-eyed half-orc named Dral Thelev (LG male half-orc commoner). Both the Harpers and the Zhentarim keep a close eye on this place. Map 3.3: Everlund View Player Version Development If the
little too close to the Evermoors for most merchantsâ comfort. Between Olostinâs Hold and Everlund, the trail passes through an area that used to be forest and is now full of tree stumps. Efforts to turn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that cool light up top, and the oversized storage cellar. Docks close by are perfect for a starter franchise that comes into possession of a boat, and are also a sign of the lighthouseâs importance to
horses are hardworking and love apples. The carriage has AC 11 and 75 hit points, and moves at the speed of its draft horses (40 feet). Four passengers can ride inside, two up front with one steering
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with fire-hurling catapults aimed toward the Evermoors. Mornbryn was a ranger of some fame in the North centuries ago, and legend has it that his treasure-filled tomb is hidden somewhere close by. The
long-dead horses into five animated warhorse skeletons. Every night, after sunset, the Hunt Lords ride out on their skeletal steeds to patrol the lands around Noanarâs Hold, looking for worthy prey
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
travelers to avoid Luskan should they wish. Caravan masters have many other names for the road, none of them flattering: Aurilâs Ride, the Stygian Road, Olâ Frozenfinger, and the Dead Yeti Highway, to
) If the Snail canât get the entire party to agree to his terms, he ends the meeting politely, but thereafter he keeps close track of their activities in town while doing nothing to antagonize them. He
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
of orcs lie strewn on either side of the road â grisly evidence of how close Silverymoon came to suffering the same fate as Sundabar. Southwood Hemmed in by the Delimbiyr Vale to the north and west






