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Returning 21 results for 'closing words radiate'.
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chasing words radiance
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Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. Wizards are supreme magic-users
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
) know the command words that compel the hulks into service. Unless ordered otherwise, the umber hulks stay in this area, defending themselves if necessary. If the characters are at the tomb site long
to either return here to rest if they are elsewhere, or to depart for the tomb to begin work, opening or closing the stone slab accordingly.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. Wizards are supreme magic-users
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
opposite wall. Five unlit candles stand on the shelf, each made of yellow wax and covered with tiny black sigils. Scrawled on the wall above the mirror in dried blood are the words âPIGGY PIGGY PIGGY
sixth candle. Both the mirror and the candles radiate auras of conjuration magic to a detect magic spell or similar effect. Cracked Mirror The cracked mirror canât be pried from the wall or damaged more
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
.â
âCaptain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
with a few words, others undergo more rigorous questioning. Most are given some sort of badge and move on, while a few others are brusquely escorted away.
Ten lawful neutral knights guard the entrance
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
as much as we take.â A character who heeds the words gains some insight into the trial that awaits in area 3C. To pick the lock, a character with thievesâ tools must succeed on a DC 20 Dexterity check
carved into the back of the alcove shows a monstrous frog with tentacles fighting a crane. Wooden beams radiate from the walls at floor height, with four-foot gaps between them. Carved frog heads extrude
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
. At these words, two serpentine creatures of living flame slither to join her side.
Brimskardaâs most trusted companion, her sister Zohelm, guards the path to the Star Forge. Zohelm is a fire giant
of red stone stand before the wide archways on the Star Forgeâs south wall. Runestones embedded in the pillars radiate white light, giving the impression that the pillars are streaked with glowing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
what lies beyond. The door of the Dran & Courtier is neither locked nor trapped â though the building emanates strange sounds, shakes as though itâs falling apart, and continues to radiate a strange
can share that strangers come and go, with the main door always closing behind them before anyone else can get out. The strangers often head into the door to the right of the bar. Others have gone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
natural walls of the shaft widen near the base. Heat and light radiate from a bubbling lake of lava that covers most of the floor. Lava flows through an exit to the northeast. Stone passages open to
if the characters look into the shaft: Intense heat and light radiate up from the bottom of this smooth-sided shaft, and the crackle of flames is easily discernible from below. A chain ladder is coiled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
set). Chest 3 contains six vials of stardust that radiate an aura of illusion magic under the scrutiny of a detect magic spell. An identify spell or similar magic reveals that the dust has a singular
be poisoned for 24 hours. Crate 4 contains 60 days of edible dry rations. Crate 5 is stamped with the symbol of a smiling gnome face encircled with the words âKRICKENHOFâS KRAFTWERKSâ in carnival
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
clouds of Vocath is a structure made of gray and black stone, with large crystal formations jutting from the underside. Docks radiate outward from a building that is capped by a crystal dome. Several
Vocathâs private box, visible to creatures on the arena floor, is a mirror of life trapping whose command words are known only to Vocath. The mercane has trapped the following creatures inside the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the creature. The creature regains the maximum number of Hit Points for any Hit Point Die spent at the end of this rest. Fountain Pools. The pools radiate magic. A character who interacts with the
the menagerie. The hags know the command words for the mirror and use the mirrorâs cells to keep their monstrous pets. Cages. The gates to the six cages are unlocked and squeal on rusty hinges. Straw
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
footfalls from within the barn move toward the main hall. After a moment, Ignis exits the barn through the sliding door, closing the door behind her. If the characters are hidden and Ignis doesnât spot
soon as she sees the adventurers, she blurts out, âManji!ââthe Giant word for toy. She knows only a few words and speaks mostly in nonsense syllables. See the âFire Giant Baby Talkâ sidebar earlier
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
all the way to Luskan to the north. Among the handwritten marginalia on one map are the words âDran Ent. secret HQ in Luskan? Threat?â with a circle around that city. One parchment is the franchise
words, but these are equally derogatory, bitter, and profanity laced. In either case, the spider can pass along the following information: Rainbow has been Wizzyâs familiar for as long as it can
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
portal. One Pixel Brush Within the Lost Caverns, Iggwilv penned her fabled treatise on demons. The tome disappeared when she did Closing the Portal. The portal remains open for 1 hour or until six
demons emerge, whichever comes first. The portal can be closed early through any of the following means: Closing the Book. A character within 5 feet of the altar can close the book as an action with a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in not so many words. Szoldar has a notch in his bow for every wolf heâs killed, while Yevgeni adds a new swatch to his wolfskin cloak every time he makes a kill. Both men have families but spend most
the Martikov boys opening and closing the secret door closest to his room (area N2n). At each end of this area is a secret door, each of which is easy to spot from inside the hallway (no ability check
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: âAcererak commends you! Alas, these doors lead nowhere, but your skill shall not go unrewarded. Should you wish to plumb the depths of my tomb, heed these words: the blue one craves your magic
and its eyes radiate abjuration magic. Mouth Portal. The reliefâs mouth is 10 feet wide and several feet tall. Objects and creatures that enter the reliefâs mouth are teleported to area T14. Opening
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
these effects on the Hidecarved Wards table or choose effects as you wish. Hidecarved dragons adorn their scales with mystic words Hidecarved Wards d6 Ward Effect
1 Immutability. The
Worldâs destruction.â To some dragons, this closing couplet of âElegy for the First Worldâ is not merely an exhortation to dominate the Material Plane, but a call to recreate the original world of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
transform into pillars of magma that radiate intense heat and light, making the air shimmer.
A creature that moves within 10 feet of one or more magma pillars for the first time on a turn or ends its
made to rise or descend by uttering the proper command word into the shaft loudly enough for it to echo. The command words are âashâ to make the platform sink and âemberâ to make it rise. It rises no
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
big to fit through the door. Crypt 18 The stone door of this crypt has been carefully laid to one side. Through the swirly mists of the perpetual fog, freshly engraved letters spell out the words
. Crypt 32 The door to this crypt has no name or epitaph on it. This crypt is empty except for two alcoves in the back wall. Above the alcoves are carved the following words: Pass Not These Portals Ye
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Poultry stand four identical single-story stone buildings, running back from the street in a line. The front building has a painted sign of a ham being carved by a cleaver, accompanied by no words. This is
to pass off her suggestion as a âhelpfulâ rumor. 19. Luruthâs Tannery This former warehouse reeks with an eye-watering, throat-closing stench that obliterates all other smells within a bowshot of the






