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Returning 35 results for 'clothing wagon race'.
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Halfling
Legacy
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
might be a wagon jostling along a dirt road or a raft floating downriver.
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring
Orc
Legacy
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Species
Volo's Guide to Monsters
haul as much food and booty as possible back to the tribeās den, every tribe has a sturdy war wagon. Since orcs are poor crafters, most of their wagons are stolen from human or dwarven
strongholds, and then decorated with uniquely orcish accessories.
A war wagon is a source of great pride for a war chief, comparable to a human armyās banner or flag. Many are clad in armor and
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Stranded This is an ideal event for the Fields of the Dead region, if one occurs there, but it can be used anywhere. The caravan sees a fight happening ahead. A freight wagon is stranded on the road
, its draft animals dead. A merchant (noble) and three guards are sheltered under the wagon, with crates dragged between the wheels for cover. They are plentifully supplied with crossbows and bolts
Species
Spelljammer: Adventures in Space
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that
you create your D&D character, you decide whether your character is a member of the human race or one of the gameās fantastical races. If you create a character using a race option
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Stranded This is an ideal event for the Fields of the Dead region, if one occurs there, but it can be used anywhere. The caravan sees a fight happening ahead. A freight wagon is stranded on the road
, its draft animals dead. A merchant (noble) and three guards are sheltered under the wagon, with crates dragged between the wheels for cover. They are plentifully supplied with crossbows and bolts
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Changeling Traits As a changeling, you have the following racial traits. Creature Type. You are a Fey. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your
adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You canāt
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
family friend 56ā63 Home of a healer or midwife 64ā65 Carriage, cart, or wagon 66ā68 Barn, shed, or other outbuilding 69ā70 Cave 71ā72 Field 73ā74 Forest 75ā77 Temple 78 Battlefield 79ā80 Alley or street
81ā82 Brothel, tavern, or inn 83ā84 Castle, keep, tower, or palace 85 Sewer or rubbish heap 86ā88 Among people of a different race 89ā91 On board a boat or a ship 92ā93 In a prison or in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
exhausted their supply of wine and are eager to obtain more. Characters who help them with either problem earn the Vistaniās respect. Dusk Elves. The dusk elf race is all but forgotten, and the few
watch the homes, the dusk elves are out searching for Arabelle.) N9c. Vistani Tent Piled outside the wagon are several empty casks of wine. From inside the tent comes the crack of a whip followed by the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You canāt
duplicate the appearance of a creature youāve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment arenāt changed by this trait. You
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You canāt duplicate the appearance of a creature youāve never seen
, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment arenāt changed by this trait. You stay in the new form until you use an action to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerās Guide
Plasmoid Traits As a plasmoid player character, you have the following traits. Creature Type. You are an Ooze. Size. You are Medium or Small. You choose the size when you select this race. Speed
humanlike shape, you can wear clothing and armor made for a Humanoid of your size. As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meets. Tall and broad with shoulder-length locs, sheās known for bright-colored clothing meant to catch the eye of potential business partners. Sheās a shrewd negotiator, thanks in no small part to
pick of the harvest. If the characters are reluctant to allow Lady Dre to accompany them, she tries to win them over by offering the use of her horses and a comfortable wagon. She remarks that if the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the cultās wagon masters, then by other merchants who are traveling in the same direction at the same time. Merchants from different companies commonly join together to form larger trains for
waiting for them in the hands of a Harper agent in Waterdeep. That night, Frume sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultās wagon masters, then by other merchants who are traveling in the same direction at the same time. Merchants from different companies commonly join together to form larger trains for
waiting for them in the hands of a Harper agent in Waterdeep. That night, Frume sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on duty in this room at all times. Mismatched couches line the walls. Old broadsheets rest in loose piles atop end tables. H7. Showers Dirty prisoners are stripped of their clothing and washed here
the keys. A doorās lock canāt be picked from inside the cell. H9. Watch Wagon This room contains the following features: Two veterans, members of the City Watch, are here at all times. An armored
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
way through the mountain pass, forcing Chief Yarb-Gnock to send goblin wagons far and wide in search of food and resources. Despite his best efforts, the gnome-in-goblinās-clothing could sense that
refuge in Ten-Towns when, two days ago, his fortunes improved suddenly. Goblins out scavenging in a wagon stumbled across a curious object in the tundraāa metallic, egg-shaped crate. (This object was
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
first glance, the cityās reputation as a den for pirates and raiders appears well earned.
Just ahead of you, a wagon has broken down in front of a tavern. The elderly human driver calls out for help
, but passersby ignore her. As she calls out once more, the tavern door behind her opens and two guards toss a young male human in bright clothing out into the street. He tumbles into the old woman
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Oath of the Ancients The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this
principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things ā leaves, antlers, or flowers ā to reflect their commitment to preserving life and light in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Githzerai Focused philosophers and austere ascetics, the githzerai pursue lives of rigid order. Lean and muscular, they wear unadorned clothing free of ornamentation, keeping their own counsel and
ā virtues in their everyday lives.
Disciples of Zerthimon. Githzerai revere Zerthimon, the founder of their race. Although Gith won their peopleās freedom, Zerthimon saw her as unfit to lead. He believed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
Coming from one direction are several voices joined in a marching song. The singing grows louder as six bipedal rabbits wearing clothing emerge from the fog. Two of them tug at the reins of a giant
hostile toward its keepers and indifferent toward other creatures. Characters who participated in the Witchlight Carnivalās snail race (see chapter 1) have advantage on Wisdom (Animal Handling) checks made
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
his identity. He carries an iron key that unlocks the door to his carnival wagon (area N5). N2d. Wine Storage This hallway contains three curtained alcoves as well as a larger area stuffed with wine
empty and are for the use of guests. N2m. Guest Room Four plain beds with straw mattresses line the north wall of this well-lit room. Each bed comes with a matching footlocker to store clothing and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a city or town dominated by another race. Everything Has a Story As do many other races, halflings enjoy accumulating personal possessions. But unlike with most other races, a halflingās idea of
family might provide baked goods, while another one cobbles shoes or knits clothing. Generally, halflings in a village donāt produce goods for sale to outsiders, but they do love to trade, especially with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
their success ostentatiously; their clothing might be of richer fabrics, but still in the same styles and colors as the garb of poorer folks. Waiting rooms and front halls in the fortified homes of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
workers. Rumors of Evil. If the characters ask Thorsk about strange customers, the busy wagonmaker recalls an Amnian merchant heading north on the Long Road who stopped for a wagon repair. His goods
. Helvur Tarnlar, Clothier Tarnlarās is the only place to buy quality clothing for a hundred miles around. The square two-story building stands at the intersection of the Long Road and the Cairn Road
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
represents a typical member of the rank and file, though weaponry and armor can vary.
Soldier
Medium humanoid (any race), any alignment
Armor Class 18 (chain mail, shield)
Hit Points 16 (3d8
vedalken are lawmages.
Lawmage
Medium humanoid (any race), lawful neutral
Armor Class 15 (breastplate)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
13(+1)
DEX
12(+1)
CON
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Huge while inflated) An enormous tarrasque puppet for five puppeteers Wagon covers decorated with tassels and painted with colorful patterns and creatures Horse and ox harnesses, all brightly decorated
stored here, including the following: A number of broken clockwork monsters Half-completed or broken wagon covers and puppets A deflated balloon of an oversized flumph that has a small gash in it (a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Celebrations At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride. Here I briefly summarize the most widely
caravan to reach Waterdeep, his wagon loaded down with toys for children to enjoy. Goldenight (Tarsahk 5). This festival celebrates coin and gold, with many businesses staying open all night, offering
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wagon. A successful DC 10 Dexterity check using thievesā tools unlocks the box, inside which are five vials of holy water and five vials of antitoxin. Smashing the box open works automatically but breaks
well maintained. After a few hoursā travel east, the adventurers come upon the following scene. Sitting cross-legged in the middle of the road is an odd-looking figure wearing not a stitch of clothing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forest have been turned to objects of glossy white stone with blood-red flecks. 4 The battlefield before the characters contains no bodies, only the clothing and weapons of thousands of missing soldiers
monsters to reflect this phenomenon. Most warforged were unaffected by the Mourning, and the race as a whole seems immune to many of the lingering effects that plague the Mournland. As such, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
, clothing, and other necessities. Ice fishing is a popular pastime among children, but all able-bodied adults are expected to toil in the mines. The town has three leaders, who form a ruling
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
satchel hidden in the cistern contains a potion of healing, a potion of invisibility, 50 gp, and a clean set of ordinary travel clothing. This is Glasstaffās emergency kit. R2: Barrack Most of the
bones and scraps of clothing, but see āTreasureā below. Development. Fighting in this room alerts the Redbrands in area R5 that trouble is on the way. Treasure. A jeweled gold bracelet worth 140 gp
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
chase a nimble cranium rat squeaker (see Morteās Planar Parade). āGet āem!ā they cry as the rat darts toward the characters. 6 A droopy-eyed corpse collector (dwarf commoner) in tattered clothing dumps
a rotten body into the back of a wooden wagon. āIf ye need a ride to the Mortuary, thereās room in the back!ā he laughs. 7 A thieving musteval guardinal (see Morteās Planar Parade) snatches a bag






