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Returning 9 results for 'coated choose'.
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Monsters
Fizban's Treasury of Dragons
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
following features:
Shelf Floor. The sandy beaches represent the ocean floor at a depth of 100 feet, which is coated in a soft layer of fine sediment. The water around the lair is clear but dimly lit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
deities, the features of these locations vary between communities. Roll on or choose a result from the Kuo-toa Ritual Sites table to inspire features and suggest adventures within a kuo-toa community
and raid communities near their dwellings in the Underdark. Their shields are coated in sticky slime, which they use to disarm their foes, and they employ slimy nets to entrap victims. They usually
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X32. Lower East Hall The walls and ceiling of this great hall are coated in amber that glistens like fresh honey. Dust covers the black marble floor. To the north, the hall has collapsed, leaving a
choose whether it is banished or destroyed.
A creature that touches the amber sarcophagus forms a telepathic link with the vestige inside. The vestige offers the creature a dark gift. The creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the rift are coated in ice and snow, and thus difficult to find. It requires a successful DC 20 Wisdom (Perception) check to find such a door. Slippery Ice. Fireball spells or other fire effects used in
the frost giant stronghold, the chance of a random encounter occurs on an hourly basis. At the end of each hour, roll a d12. On a roll of 1, which indicates a random encounter, choose from the following possibilities: 1d4 + 1 yetis One frost giant 1d4 + 1 ogres 1d6 + 1 winter wolves
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
webbing. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the West Wall Encounters table, or choose an encounter that you like. The party can avoid
and deal 8 (1d6 + 5) slashing damage on a hit. Viln carries four daggers coated with purple worm poison (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). The poison on a dagger’s blade is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wards, middle wards, upper wards, and Skyway. You can choose results from the tables, or randomly determine what happens, and you can modify results as you please, tailoring the details of an event
, a changeling looks on in tears. 64–66 You walk down a path lined with trees on which are growing candy-coated apples. 67–70 Three children sparring with wooden swords play dangerously close to the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
coated in a mucilaginous glaze. Lighting. Bulbous growths cling to walls throughout. Their pulsing, sickly glow provides dim light. Slime. A film of sticky slime covers most surfaces. Random Encounters
unoccupied space within 10 feet of the chute’s exit. A creature can choose to fail this saving throw. Clambering back up a chute requires a successful DC 15 Strength (Athletics) check. B65: Ritual
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of digging, Shalfi will carve a hole into area B17. Shalfi and Jitterjaws are evenly matched in a fight against Lowarnizel, so the winning side is likely whichever one the characters choose to help
Realm from the Briny Maze. If you choose, curious characters might find locations from the previous chapter nearby. Bubbles. The flumphs installed the organic devices that generate the bubbles. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the Crypt of the Talhund in chapter 6.) 6–19 Choose a random area in Gibbet Crossing and describe a short scene where 1d4 mind flayers capture and consume one of the area’s former denizens (drow
pool half-filled with brine. In the pool’s center, an enormous, slime-covered brain is covered in pulsing pustules. The brain oozes over the pool’s lip, which is coated with grime and mold






