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Returning 16 results for 'coated wand rarity'.
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created wand rarity
crafted wand rarity
copied wand rarity
created wall rarity
Magic Items
Dungeon Masterâs Guide
While holding this wand, you gain a bonus to spell attack rolls determined by the wandâs rarity. In addition, you ignore Half Cover when making a spell attack roll.
Magic Items
Candlekeep Mysteries
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. Radiance is in the form of an exquisite golden hand mirror.
While
and no other creature as the spellâs target. Once this property of the wand is used, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wandâs rarity. In addition, you ignore Half Cover when making a spell attack roll.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wandâs rarity. In addition, you ignore half cover when making a spell attack.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wandâs rarity. In addition, you ignore half cover when making a spell attack.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wandâs rarity. In addition, you ignore Half Cover when making a spell attack roll.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. Common magic items, such as a Potion of Healing, are the most plentiful. Artifacts, such as the Wand of Orcus, are priceless, unique, and difficult to acquire. Magic Item Values by Rarity Common magic
Magic Item Rarity Every magic item has a rarity, which provides a rough measure of an itemâs power relative to other magic items. The rarities are shown in the Magic Item Rarities and Values table
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the Ram into a wand or a Cloak of Protection into some other worn object (such as a circlet) without altering the itemâs properties. Altered Damage Types An item that deals damage of one type could
rarity into a single item, provided no more than one of them requires Attunement. For example, you could combine the properties of a Helm of Comprehending Languages with those of a Helm of Telepathy
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
paladin uses a flail as her main weapon, you could change a holy avenger so that itâs a flail instead of a sword. You can turn a ring of the ram into a wand, or a cloak of protection into a circlet
powerful (and probably increases its rarity), but it wonât break your game.
Finally, remember the tools that are provided for modifying items in chapter 7, "Treasure." Giving an item an interesting minor property, a quirk, or sentience can alter its flavor significantly.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating Magic Items House Cannith has an enclave devoted solely to wand production. This facility is equipped with tools that amplify the Mark of Making and channel planar energies; the artisans
also have access to a vast array of exotic woods and materials. You can also create a wand, but youâre starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
in the toolsâ descriptions Potion Alchemistâs Supplies or Herbalism Kit Ring Jewelerâs Tools Rod Woodcarverâs Tools Scroll Calligrapherâs Supplies Staff Woodcarverâs Tools Wand Woodcarverâs Tools
Cost Crafting a magic item takes an amount of time and money based on the itemâs rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you must work for
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
any spells that the item can produce. Moreover, the character must meet a level minimum determined by the itemâs rarity, as shown in the Crafting Magic Items table. For example, a 3rd-level character
could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic missile. That same character could make a +1 weapon (another uncommon item), no
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
holds a tea urn and two dozen teacups, all coated in a vermilion glaze. Three other 10-foot-wide open archways lead out of this area, which was once a meeting and dining hall. The archway to the west
comes from an iron wand embedded in the north wall (see âFrescoâ below). Fresco. Characters who examine the fresco that spans the north wall notice the following: The dragon is as big as one would
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character asks Nib to make something specific, Nib honors that request, provided the desired item is a nonmagical item worth no more than 1,000 gp, or a magic item of common or uncommon rarity. Nib can make
protection 6 Gloves of thievery 7 Wand of secrets 8 Tiny hourglass that functions like an elemental gem of the blue sapphire (air elemental) variety Nibâs Haunts As Nib works, characters who have a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) score of 14 or higher hears what sounds like sobbing or muttering coming from within. The door is sealed firmly, as are the shrineâs four windows, and all are coated by an unnaturally resilient resin of
weeping by the pool and grateful to be free of the hagsâ curse. Treasure. Submerged in the pool is Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for 42 gold galifars. 49â51 A shifter with flowers in her hair and a wand in her hand offers to magically gild any item of clothing you wear for 20 gold galifars. 52â54 Four warforged work together
, a changeling looks on in tears. 64â66 You walk down a path lined with trees on which are growing candy-coated apples. 67â70 Three children sparring with wooden swords play dangerously close to the






