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Returning 11 results for 'combat weaving reasoned'.
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combat wearing reason
combat waking reason
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combat waxing reason
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Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Combat Though itâs possible to avoid combat with many of the cavesâ occupants, the characters eventually will clash with creatures that canât be reasoned with. The text states when a monster might
start combat. When a fight breaks out, see the âCombatâ section in the D&D Beyond Basic Rules. The following stat blocks are used in this section: Animated Flying Sword Bugbear Warrior Carrion Crawler
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
her, she becomes angry and orders them out of the house with forceful gestures. However, she wonât initiate combat unless the characters threaten her or her children. If Ignis becomes hostile, a
then awakened, Ignis can again be reasoned with. Ignisâs Children Ignisâs children, Flauma and Calor, are noncombatants. Where the children appear later in the adventure, youâll find guidance for their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
necessary for combat, may result in the character taking a spill. A character who uses the Dash action or tries to fight within the room must succeed on a DC 10 Dexterity saving throw or fall prone. The
the crayfish is attacked. Once it is awake, it may attack or bargain. It speaks Olman. The crab can be reasoned with, if the party doesnât attack it and can come to terms with it. The crab denies any
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Action Options This section provides new action options for combat. They can be added as a group or individually to your game. Climb onto a Bigger Creature If one creature wants to jump onto another
reach. Tumble A creature can try to tumble through a hostile creatureâs space, ducking and weaving past the opponent. As an action or a bonus action, the tumbler makes a Dexterity (Acrobatics) check
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Jelusic Three Stirges descend on the characters. These bloodthirsty creatures canât be reasoned with; the Hostile stirges fight to the death.
Stacey Allan & William Doyle Map: Fens (Flock of
the treasure (see below), the lizardfolk leap out and start combat. Characters who failed to detect the lizardfolk before the ambush have Disadvantage on their Initiative rolls. The lizardfolk fight
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
magic to disguise themselves and gather intelligence for their allies. In combat, irda seekers can momentarily cloak themselves as they dart around the battlefield. Irda Seeker
Medium Giant, Any
illusory powers, irda veil keepers protect their companions by weaving magical mirages that disorient foes. Rumors say that the most skilled irda veil keepers can keep entire enclaves hidden, guarding
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dark corridor are covered with painted reliefs showing Omuan people hunting, harvesting fruit, planting crops, crafting weapons, feasting, fighting, weaving, and skinning animals. Eight empty torch
a dusty, web-filled tunnel (area 19F) beyond. 19E. Chamber of Sacraments Eight torches illuminate this room. The light washes over a floor mosaic showing two creatures locked in combat: a small bear
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Bakunawa. Pangil ng Buwan isnât currently in control of itself and canât be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
the five dragon hunters not engaged in combat with the characters or otherwise prevented from attacking deals 10 damage to Pangil ng Buwan each round. If a character points out to Paolo that the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
tribal warriors in combat. The ten warriors of one side are painted black, while the ten others are done in red. Warriors that are animated will fight animated enemy warriors first, but once they
fear. Niche F. In a scene that shows various forms of crafting, twelve commoners are busy weaving rugs and baskets, carving totems, making pots, grinding stones for weapons, and making clothes. Treasure
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
door ceases to be an obstacle. This slaad is hostile toward all other creatures and canât be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attack any creature that isnât a Cassalanter or one of their servants. Any combat in this room draws the attention of both Laiba Rosse (area C17) and Tissina Khyret (area C19). Lockbox. Willifort
reasoned with. A successful DC 15 Intelligence (Arcana) check reveals that the pentagram prevents Osvaldo from manipulating his chains, and that the effect ends if another creature enters the area






