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Returning 28 results for 'combine ways reflected'.
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Monsters
Fizban's Treasury of Dragons
in platinum scales, his physical features combine various elements of the five kinds of metallic dragonsâaccording to some scholars, combining them in different ways with each manifestation of
Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Playerâs Handbook (2014)
wheelwrights
19
Weavers and dyers
20
Woodcarvers, coopers, and bowyers
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected
. In some ways, the traveling merchantâs life lends itself to adventure far more than the life of an artisan.
Backgrounds
Baldurâs Gate: Descent into Avernus
20
Woodcarvers, coopers, and bowyers
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of
across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchantâs life lends itself to adventure far more than the life of an artisan.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic NPCs Curiosity about the manifold wonders of life â as well as the magical science involved in modifying it â leads inquisitive and ambitious minds from across Ravnica to join the Simic Combine
. Grouped together in clades and projects, Simic scientists look for new ways to speed the natureâs processes of adaptation and evolution, preparing organisms of all kinds that can thrive in the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
different factions within the Simic Combine interpret these principles in their own ways. The leadership of the Simic Combine represents the traditional philosophy of the Utopians. Their vision is of
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
similar to settings that appear in your Darklordâs past, or take inspiration from the Settings tables in the âGenres of Horrorâ section later in this chapter. Combine Locations and Visceral Details
, something creepy with something cute, dead with alive, threatening with welcoming. Mix details together in unexpected ways, the more unnatural or off-putting the better. Rationalize and Normalize
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
enjoy plenty of leisure time, and the city offers an abundance of ways to fill it. Ravnica features restaurants with extensive collections of fine wines, cafés serving coffee and tea, street vendors
Golgari Swarm ensures that waste is disposed of (or recycled). House Dimir couriers deliver messages and parcels across the city, and the Simic Combine addresses issues of public health. Ravnica lacks any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
have multiple features that give you different ways to calculate your AC, you choose which one to use.
Weapons For each weapon your character wields, calculate the modifier you use when you attack
combine to give Bruenor an Armor Class of 18.
For Bruenorâs weapons, Bob chooses a battleaxe and two handaxes. His battleaxe is a melee weapon, so Bruenor uses his Strength modifier for his attacks and
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
on the Material Plane might be echoed as a clear and winding brook of great beauty. A marsh could be reflected as a vast black bog of sinister character. And moving to the Feywild from old ruins on
either court, and fey of independent spirit reject the courts entirely. The courts have warred at times, but they also compete in more-or-less friendly contests and even ally with one another in small and secret ways.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Episodes and Serials There are two basic ways to think about how adventures fit together in your campaign: as distinct episodes or as a serialized story. If youâre not sure which type of campaign to
. Episodes An episodic campaign is a campaign in which the component adventures donât combine to form an overarching story. Episodic adventures are stand-alone quests, and the villains who appear in one
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Prime Speaker Zegana The regal and reticent Prime Speaker Zegana is the merfolk guildmaster of the Simic Combine. She upholds the traditional ways of the guild and its utopian philosophy, which
espouses a vision of an ideal world in which nature and civilization coexist in perfect balance. Some people in the guild â members of the Adaptationist faction in particular â argue that her ways are
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the shield. Traps are often designed with mechanisms that allow them to be disarmed or bypassed. Intelligent monsters that place traps in or around their lairs need ways to get past those traps without
from inconvenient to deadly, making use of elements such as arrows, spikes, blades, poison, toxic gas, blasts of fire, and deep pits. The deadliest traps combine multiple elements to kill, injure
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shield. Traps are often designed with mechanisms that allow them to be disarmed or bypassed. Intelligent monsters that place traps in or around their lairs need ways to get past those traps without
inconvenient to deadly, making use of elements such as arrows, spikes, blades, poison, toxic gas, blasts of fire, and deep pits. The deadliest traps combine multiple elements to kill, injure, contain
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the kingdomâs warlike ways, and the accession of King Tavish IV in 453 CY marked a dramatic shift in royal policy. The Yeomanry and the Ulek states were granted autonomy, the Gran March and Sterich
useful for revealing a few details. You can combine them to share nuanced histories and help players feel like theyâre digging into a rich and realistic history.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
sharing with Euryale all the esoteric interests she had pursued as a child. The two were sisters in all but blood, for Euryale didnât pressure Asteria to conform to her ways or to look her in the eye
as an icon of protection, strength, and her dearest friend, Asteria has continued her journey alone. But Istusâs act echoed through the multiverse, and the original Deck of Many Things reflected
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Covered in platinum scales, his physical features combine various elements of the five kinds of metallic dragonsâaccording to some scholars, combining them in different ways with each manifestation of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
calling it âgunpowder chowder.â
In addition to the characters, another group of cadets are receiving their first training assignment today. Thereâs talk that the training officers might combine the two
following ways (which might affect their crewâs final score at the end of the adventure):
Words of Encouragement. A character offering Miken advice to boost his confidence can make a DC 12 Charisma
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
finished items from raw materials (reflected in your proficiency with a certain kind of artisanâs tools), as well as the principles of trade and good business practices. The question now is whether
shop. In some ways, the traveling merchantâs life lends itself to adventure far more than the life of an artisan. Rather than proficiency with artisanâs tools, you might be proficient with navigatorâs tools or an additional language. And instead of artisanâs tools, you can start with a mule and a cart.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the pack after putting down its rivals; more often, the band fragments and the survivors go their separate ways. Cultists Rarely, a war band includes orcs, humans, or other humanoids that have sworn
by a cultist is capable of feats that are beyond a group of gnolls â accomplishments that combine the gnollsâ savagery with a humanlike level of intelligence andplanning. THE HUNTER'S CHANT
This
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with a more powerful creature for safety
6 Find a good spot for a first independent lair
Young Dragons Young dragons in their first century of life are similar in many ways to adventurers in
combine to make that dragonâs influence felt in the natural world for hundreds of miles. In addition to these magical effects, the dragonâs ongoing presence can have a profound impact on the regionâs
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they donât, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so itâs rare for them not to be part of it.
Renown As you
ways of the rubblebelts, but has to gain that familiarity over time. You also gain access to your new guild spells. Your new guild doesnât give you any benefits that assume prior knowledge or experience, including proficiencies, starting equipment (except your guild insignia), and contacts.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube. Can a creature under the effect of compelled duel teleport more than 30 feet away from the caster? No
intent will be reflected in future printings of the Playerâs Handbook. Can a spell such as fireball go past its 20-foot radius if the point of origin is set in an enclosed space thatâs less than 40 feet
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
throw.
CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros
(1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Reckoner Boros reckoners combine physical power and magical prowess, serving as the shock
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
one bonus action on your turn. If you have two or more ways to use a bonus action, you must choose which one (if any) you want to employ on your turn. If you use the Help action to distract a foe, do
the Dash action on someone elseâs turn and then combine the Charger feat with it? No, since you canât take a bonus action on someone elseâs turn. For readying a spell or other action, does the target
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
as though her face was being reflected in a broken mirror. Looking into his former friendâs activities since they parted ways led him to Silverymoon a month ago, then to the temple. Ilmar instinctively
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
have invaded ancient dwarven vaults and throne halls and turned these chambers into their lairs. Frost Hills The southernmost spur of the Spine of the World, the Frost Hills combine with the Evermoors
in one of two ways: The characters are making their way down a hallway in Gauntlgrym when they face the drow interlopers. The characters are with Bruenor Battlehammer when news of the theft of the






