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Returning 24 results for 'combined causes'.
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combined cause
combine causes
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Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
creatures whose combined average hit points donât exceed 500. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
action to cause one of the following effects; he canât use the same effect two rounds in a row:
Orcusâs voice booms throughout the lair. His utterance causes one creature of his choice to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures whose combined average hit points donât exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
ât take the same lair action two rounds in a row:
Deadly Utterance. Orcusâs voice booms throughout the lair. His utterance causes one creature of his choice to be subjected to power word
Soldier
Legacy
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Backgrounds
Basic Rules (2014)
combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and
mistake in battle that cost many livesâand I would do anything to keep that mistake secret.
4
My hatred of my enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
Iâd rather eat my armor than admit when Iâm wrong.
Backgrounds
Baldurâs Gate: Descent into Avernus
feeling about who might fulfill their duties strictly by the book.
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all
keep that mistake secret.
4
My hatred of my enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
Iâd rather eat my armor than admit when Iâm wrong.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
The Cauldron Lava pouring into the sea from nearby volcanoes causes immense columns of steam to continually erupt from this bay. This steam combined with billowing clouds of ash and black smoke from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is strewn with rubble, so it is difficult terrain. Larger rubble piles are 1 to 4 feet high. Any loud noise (such as an explosion, shouting, or fighting) causes a minor cave-in: at the start of each
room because of their fear of the snake.) Treasure. The bones crushed beneath the fallen block belonged to two humans. This block can be moved by the combined effort of up to three characters with a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and attack. One minute after the last shatterstick is activated, the combined seismic activity of all the shattersticks triggers a huge rockfall that fills the gully, creating a dam. With the polluted
around the standing stones and causes them all to crack at once. Ubbalux is able to leave the ring of standing stones at that point, crying âFinally! I am free!â into the howling wind.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
or combined Strength of 18. The sarcophagus contains nothing but dust, bones, and Lulzâs bronzed skull. Removing Lulzâs skull from the sarcophagus causes mechanisms in the surrounding walls to grind
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the Wand of Orcus, Orcus conjures Undead creatures whose combined average hit points donât exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within
the lair. His utterance causes one creature of his choice to be subjected to power word kill. Orcus neednât see the creature, but he must be aware that the individual is in the lair. Grasp of the Dead
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fortresses where your rank is recognized. Suggested Characteristics The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals
anyone who is not a proven warrior. 3 I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret. 4 My hatred of my enemies is blind and unreasoning. 5 I obey the law, even if the law causes misery. 6 Iâd rather eat my armor than admit when Iâm wrong.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one or more characters must have a combined Strength score of 20 or higher to push it open. 4B. Arena Gallery When one or more characters enter the shrine, read: Steps descend into a fifteen-foot-high
-high archways stand opposite one another at the bottom of the pit, the floor of which is one large pressure plate. Applying 50 pounds or more to the floor causes the portcullises in area 4C to rise
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
. Revealing a safe house, whether purposefully or by accident, causes you to lose favor with the syndicate and may see you banned from using them. Syndicate-Owned Businesses. The syndicate owns several
that require the combined skills of your team. 3 Gang Warfare. You ensure that no other crime syndicate gains a significant foothold in your territory. 4 Enforcement. You keep the corrupt, headstrong
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
psychic damage. Toppling the statue with a successful DC 20 Strength (Athletics) check causes it to shatter on the floor. Treasure. The statueâs head and neck are hollow. Lodged in this cavity is a +1 mace
ignite its light as an action. (This light is what causes the statueâs eyes to glow.) V27. Escape Tunnel Hidden behind a secret door, this tunnel has a wooden ladder at its north end. The ladder climbs a
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, whichever happens first. 8 Bathing in the spring causes 1d10 flowers to grow from a creatureâs head. The flowers smell lovely, and they renew their vitality and scent every day. The flowers vanish after 7
that rely on sight. The eyestalks vanish after 1d4 days. 10 Bathing in the spring causes a creatureâs voice to sound sinister. For the next 24 hours, the creatureâs voice grants it advantage on Charisma
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
movement to move from a pool onto the floor. Unless otherwise noted, transmutation magic in each pool keeps the water clean. The pools also exude enchantment magic. Living in the water causes hypnotic
black gate. Any offer of freedom, including the use of a glyph key, causes a break in hostilities while the creature listens. If it is freed, unless the characters know of the circle in area 82, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. If all ten statues are toppled, the magical effect that directs the intruders away from the tomb ends (see âFinding the Elven Tombâ above). Toppling a statue requires a combined Strength of 25. E2
herbalism kit are spread across the top of the sarcophagus, which the druid uses as a worktable. The sarcophagus lid weighs 350 pounds, and moving it aside causes the tomb to fill with a horrible
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
done with a successful DC 20 Strength (Athletics) check, but the act causes a glass sphere on the other side of the doors to break. This sphere is attached to the doors just above the lock, and opening
of the way by the combined effort of one or two characters with a total Strength of 20 or higher. The block beneath the slab is hollow, and inside is a crumbling skeleton decked out in decayed finery
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dark when the characters enter. Any creature in the room that speaks the command word âcandescaâ causes the three crystal hemispheres in the ceiling to glow, filling the room with bright light. The
attack the characters unless attacked first. He disappears if reduced to 0 hit points, but the magic that binds him to this place causes him to re-form at full health after 1 minute with no knowledge
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Connected Creatures The encounter tables in this section include a variety of monsters grouped according to themes that might flavor a giant enclave or encounter. Combined with the encounters from
â (attitude: 1d6 + 2) lumbering through the area, heedless of damage it causes
â Monsters marked with a dagger (â ) appear in Monsters of the Multiverse. Roll a d10 if you donât have that book. *See
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
have a combined weight of 5 pounds. L19: Cave of Crystals Veins of glittering quartz streak the walls of this crystal cave. Three bizarre creatures with stone-lidded eyes converse in grating tones
successful Dispel Magic (DC 18) spell cast on the cage causes it to crumble. Kasduâul has had many years to contemplate the cageâs magical construction. She might propose one of these methods to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
pillars causes a creature to take 5 (2d4) lightning damage, or double that if it is wearing metal armor. The wall to the east shows a scene of various creatures submitting to a trio of huge, vaguely squid
brown-purple stone. This magic wall is like two ropers combined into one creature, giving it two bite attacks and eight tendrils that it can employ every round (though the tendrils have a range of only 20
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and worth 1 gp. It takes 10 minutes for a creature to collect the gems by hand. They have a combined weight of 5 pounds. L20: Cave of Crystals Veins of glittering quartz streak the walls of this
dao is scattered over the lake, the cage instantly rusts away. A successful Dispel Magic (DC 18) spell cast on the cage causes it to crumble. Kasduâul has had many years to contemplate the cageâs
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
area of psychic resonance, magic imposes strange effects on creatures and objects. These manifestations stem from strong emotions combined with magic use or from the presence of psionic creatures
region is flooded with psychic energy. This energy causes each beastâs Intelligence score to become 10, if it wasnât already higher, and the beast gains the ability to speak Common and Sylvan fluently
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
causes the dragon to utter a riddle in Common (to viewers, it seems as though the stone jaws are actually moving). The dragonâs riddle is as follows:
We come at night without being fetched;
we
characters whose combined Strength is 30 or higher. Inside, a dragonpriest lies imprisoned, kept alive by virtue of a sequester spell that is dispelled with a flash of green light when the sarcophagus






