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Returning 35 results for 'coming cloak'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
likeness of a gaunt, pale-faced man wearing a voluminous black cloak, his pale left hand resting on the head of a wolf that stands next to him. In his right hand, he holds a smoky-gray crystal orb. The
room has exits in the west and north walls. Chanting can be heard coming from the west.
The statue depicts Strahd, to whom the cultists made sacrifices in the vain hope that he might reveal his darkest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Painted on the slab is the image of a gaunt male humanoid wearing a hooded cloak, its face a mask of stars. The figure’s withered left hand is raised with palm extended.
The stone slabs are impervious
off the exits once more (see area 49C), characters within the maze see a second image on the inner surface of each slab: Painted on the inside of the slab is a male humanoid wearing a hooded cloak
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the door of the crypt you’re looking for, along with someone — or something — that stands almost eight feet tall and hides itself under a huge, sodden cloak.
The Kraken Society agents here at the
crowbars to open the crypt door, while Ghald keeps watch. Unferth is the group’s spokesman, although Ghald is in command. If the Kraken Society agents see the party coming, Unferth calls out a warning
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unable to destroy it, they established the Hold of Battle Lions, a fortified temple of Tempus, in an attempt to prevent anything from coming through. In time, though, devils broke through new portals
inside the castle’s walls and overran the defenders. Then came the Second Dragonspear War, more than a century ago, during which a strange cloak of mist settled over the castle, and the forces of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Ask how each character reacts to what they see. Regardless, the figure responds in the following way: The figure’s head snaps up, glaring with piercing, yellow eyes. What you took for a cloak spreads
crossroads openly see each other coming down different paths toward the intersection. The number of paths that converge here equals the number of characters. First Meeting. Give the characters time to meet
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
them to spot trouble coming from the sides of the car. The outer doors of the car are locked tight, as is the 10-foot-square skylight in the roof. As an action, a character with thieves’ tools can try
contains the Stranger (see below). The Stranger This individual looks like a human with a flat-brimmed leather hat and a tattered traveler’s cloak. The Stranger’s face is permanently obscured behind a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
listening to a priest in stony armor. He was preaching about how destruction was coming, and only the chosen would be spared, and they were listening to him!” She shakes her head. “When I tried to
town openly are met by a haggard orchardist named Jendon (a human commoner), who wears a cloak with a brown patch made of the same fabric as the robes the earth cultists wear. Jendon tries to persuade
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the northeast corner.
Unless work has been stopped and the slaves that were working in area 19 have been confined in that area, the characters hear hammering coming from the east. By instinct or
(5d8) cold damage on a failed save, or half as much on a successful one. 18. Secret Room This plain room contains several items of interest.
A leather cloak hangs on a peg on the wall to your right
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Lyn Armaal Lyn Armaal (shown on maps 9.1 and map 9.2) hangs in the sky, rarely coming within a mile of the ground. To reach it, characters need an airship, flying mounts, or spells and magic
”). If the characters attempt to conceal their aerial approach, either by hiding among the neighboring clouds or traveling under the cloak of night, they can reach the castle undetected without having to
Compendium
- Sources->Dungeons & Dragons->Divine Contention
face the wall if he knows he has guests coming. B10. Laboratory The laboratory is crammed with tables bearing alchemical gear. Bottles of rare ingredients line the walls, alongside strange trinkets and
, and many bookshelves. A letter on the desk contains Gallio’s orders from the Many-Starred Cloak, which instruct him to “recover the ruinstone from the tower’s ethereal spire.” B12. Library The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, up-and-coming goblin. Like any other goblin, filled with hopes and dreams.” “A sorcerer named Kalarel employed me and other goblins to harry townsfolk while they opened a portal trying to free a
plans. It’s all coming together, you’ll see.” “And now I have my greatest responsibility: crushing Acquisitions Incorporated once and for all.” If Splugoth was ridiculously successful in episode 5
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
organization’s eyes and ears in Hundelstone. Beldora uses her sending stone to inform Thwip that the characters are coming. Treasure. Upon the characters’ arrival, Thwip gives them a gift: a Tiny clockwork
devout follower of Tyr who lives in Neverwinter. Sir Lanniver (LG male Tethyrian human knight wearing a cloak of protection) is grooming his warhorse when the party arrives. Though he is dismayed to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
silk cloak (50 gp). Fastened to her cloak is an obsidian scarab engraved with the insignia of House Freth (25 gp). 19d. Armory The stone door has an arcane lock spell cast on it that only drow wearing
, and now the emissaries have grown anxious waiting for his answer. Both emissaries show evidence of their (false) interest in currying favor with House Freth by coming to its defense if Spiderwatch Keep
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cloak of Ogolai, the chieftain of Wyrmdoom Crag.”
If Arn is asked why the Skytower and Wyrmdoom goliaths don’t get along, he says: “Many summers ago, the children of Skytower challenged the
suggests they end the conflict by bringing him the cloak of the Wyrmdoom chieftain, either by killing Ogolai and taking it from her or by forcing Ogolai to surrender it. Arn aims to use the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
roof has collapsed, revealing the sky. Perched atop the rubble is a hunched figure wrapped in a cloak. It gazes at the sky, unaware of you.
Zala Morphus The cloaked figure is Zala Morphus, a human
, which requires 1 minute and a successful DC 14 Dexterity check. Treasure. The lockbox contains an amethyst cloak pin shaped like an eye (125 gp) and a ring of jumping. D16: Student Quarters These rooms
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
black were destined to one day follow the Path of Phenax, coming back from death as Returned. After Orestes’s death, his tomb was consecrated as a holy site by Phenax’s followers, in part due to
), a cloak clasp (worth 35 gp), and a broad armband bearing green tourmalines etched to look like serpentine eyes (worth 150 gp). Additionally, Orestes’s clay burial mask is sculpted with a look of wide
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
carrying bagpipes asks you for directions to Kavarrah Concert Hall. 33–35 A flustered gnome carries a stack of papers taller than he is—unaware of the plume of smoke coming from inside a scroll case slung
!" A boy clears a path for a jewel-encrusted warforged wearing a lavish fur cloak. 5 You come upon a fountain of cold fire. In the center, a brass dragon spits brilliant flames into the air, and they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
approach this chamber hear screams of agony coming from inside. Braziers of glowing-hot coals heat and light this room, the walls of which are lined with closed iron sarcophagi standing on end. In the
eyes (250 gp). Chest 4 holds a bundled-up gray spider-silk robe sewn with darkmantle eyes, wrapped inside which is a wand of web. Chest 5 contains a folded piwafwi—a dark spider-silk cloak made by drow
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a metallic object, coming from the other side of the opening. The hall outside this place is tinged a bloody red by the light emitted from the lava pool and the flaming gas jets that are found inside
1,000 gp, twenty +1 arrows, an arrow of giant slaying, a cloak of elvenkind, and a pair of boots of elvenkind. The reward will come to the characters a month or two after she is able to leave the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
area if it hears any creature coming up the steps toward its lair. The creature is very vicious, as the king beats it and torments it for fun, and it hopes to take revenge on virtually any other
successful DC 20 Dexterity check can be used to disable the valves. Chest 5 is locked. It contains nothing. Chest 6 is locked and trapped. It contains a cloak of elvenkind and a pair of boots of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Lupine howls of pain sound from beyond the iron door to the west.
The howls can be clearly heard coming from the other side of the locked iron door (area V7). The door can be unlocked with Guerthel’s
belongings, including his leather armor, a Potion of Healing (greater), a Spell Scroll of Stoneskin, and a brilliant-blue cloak emblazoned with the holy symbol of Habbakuk. V13: Ruined Vault Fuzzy brown
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and the timing of its appearance. A moonbow appearing above a new moon is the most dreaded sign, for it is said to signal a coming period of great upheaval and many deaths. Lunar Worship. Temples to
, often shaped in a way that is reminiscent of the full moon. Cups, bowls, cloak pins, and plates of silver are found at her shrines, as well as those dedicated to the Seldarine collectively. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the characters don’t know they’re coming. If the bandits fight in this area and two are defeated, the last bandit might reveal the secret door by fleeing in that direction. Treasure. The waterproof
leading to area R6. They don’t attack a creature wearing the scarlet cloak of the Redbrands or that speaks the password “Illefarn” (the name of an ancient elven nation that once spread across much of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
glowing fungus reveals the eastern niche, which holds a pallet of matted furs, a wide wooden board on which a variety of weapons are affixed, and a great cloak of patchy black fur hung on a slender pole
least 10 minutes before coming to investigate. Treasure. Separate successful DC 15 Wisdom (Perception) checks uncover a spell scroll of entangle, a spell scroll of protection from poison, and a tome on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the corridor outside. All these youngsters have weapons and will readily attack any intruders they spot. Noise coming from here, even shrieks and swords clashing, will be regarded by others as the
the dozen or so items in the place. Treasure. A javelin of lightning is wrapped in an old rag, which is stuffed under a cloak thrown into a far corner and shielded from sight by three spears and a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
impossible to determine which direction the sound is coming from until the characters reach areas D26 or D29. They can’t discern its words until they reach area D35. D23c–D23f: Family Crypts Each crypt is
likeness of a gaunt, pale-faced man wearing a black cloak.
The statue depicts Strahd, to whom the cultists make sacrifices in the vain hope that he will reveal his secrets to them. Encounter. Roll on the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
have enough warning, both the dragons hide and wait to see who enters. The only intruders that the dragons do not object to are frost giants coming to feed them or bearing treasure to add to the dragons
drinking horn set with eight gems. Across the table is Estia, his lady (use the cloud giant statistics, altered as for Grugnur), a fierce beauty with a cloak of saber-tooth tiger hide about her and an iron
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
meeting is not optional, since tribute must be paid to the hobgoblin warlord in return for his hospitality. Afterward, characters can move freely about Azrok’s Hold, coming and going as they please
it should be, is filled with sharp, pointed teeth. She wears the flayed, slippery, translucent skin of a kuo-toa as a cloak. For years, the Legion of Azrok left Preeta alone. Now the growing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
smiths still work in area B15, hammering and clattering chains can be heard coming from there. Characters close to that end of the chasm also see a ruddy red glow playing on the walls nearby. Explorers
-hearth. A tattered gray cloak with feathers is nailed to the middle of the north wall. Doors lead to the east and west.
Earth cultists typically eat alone or in pairs, helping themselves to a stew kept
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
visitors. He’s also an ally of the Order of the Gauntlet, occasionally passing messages and sending reports on local events to the order. Lymmura is a sympathetic ear and guide to all. She has been coming
. Behind the bar are three stout and well-used cudgels, and an old cloak used as an improvised stretcher to lug drunks outside (and sometimes thrown over the heads of brawlers so they can be clubbed down
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
floor is covered in shards of rock and bone. A rough five-foot wall separates the two halves of the room.
Two ogres in plate armor (AC 17) and four half-ogres challenge anyone coming from outside the
simply the ogres being rowdy. The hobgoblins might wait until any noise has died down, then just peak in. Treasure One ogre has hidden a small pouch in a pocket of a fur-lined cloak piled amid its
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
behind. Treasure. Tharden wears a cloak of protection, which the Spider overlooked in his haste to explore the rest of Wave Echo Cave. W2: Mine Tunnels Hex Sharpe Ochre jellies are always vicious, but
trouble is coming. Treasure. Nezznar’s divinations are accurate. Buried in the shallow rubble at the bottom of the rift is the crushed skeleton of a dwarf wearing gauntlets of ogre power. The remains can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
coming within 3 feet of them, causes dozens of them to break open. Three sahuagin hatchling swarms (see appendix C) form and rush to attack warm-blooded characters. The sound of their offspring being
sahuagin gather. The lobster accompanies the characters if it senses they will help it escape. Shern hopes to hide in a backpack, a cloak pocket, or a hood while the characters explore the rest of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
conch of teleportation in an iron box chained to her belt. Hellenhild, the frost giant, wears a cloak of white dragon scales (worth 2,500 gp and weighing 250 pounds) and has a conch of teleportation on
important information about her father!” or “Princess Serissa told you that we were coming, or have you forgotten?” Have the liar make a Charisma (Deception) check contested by the giants’ Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
obsidian spider with small diamonds for eyes at the top (worth 1,500 gp). The staff is ornate but nonmagical. Taal carries a pouch with four 100 gp gems inside it, and he wears a fine black cloak
and caravans along the High Road. The Gilded Eye wants the characters to find out where the giants are coming from. Characters who accept the quest and head south for 10 miles spot a frost giant walking






