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Returning 9 results for 'company crossing'.
Other Suggestions:
command crossing
company closing
company crushing
company choosing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the misfortune of crossing my path, I ask myself two questions: Am I hungry now? And if not, will I be hungry later? (Any)
2 Survival. This world is harsh and unforgiving, and so am I. I do
. What do you mean by “company?” (Any)
5 Vengeance. Every scar upon my scales, every treasure beyond my reach, is a slight that must be answered. (Evil)
6 Service. I used to live as a beast
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and Eliphas Adulare request the pleasure of your company at Paliset Hall to celebrate the arrival of the winter solstice. Come to Loch Wynnis no earlier than three days before the winter solstice
, then take the crossing there to the Feywild at sundown. The many splendors of Paliset Hall await you on the other side! Formal attire is expected but not required.
A detect magic spell reveals an
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
leaves twelve guards behind. One travels with each wagon, acting as a guard and assistant to the teamster. The other nine are cloaked as private travelers in two distinct groups, seeking company and
monsters from miles around. Crossing this territory takes several days, during which everyone will be edgy and on watch.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
leaves twelve guards behind. One travels with each wagon, acting as a guard and assistant to the teamster. The other nine are cloaked as private travelers in two distinct groups, seeking company and
monsters from miles around. Crossing this territory takes several days, during which everyone will be edgy and on watch.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ridomir “Cudgel” Ironsmile (introduced in the “Final Farewell” section). Cudgel is a friend of the deceased Ispin Greenshield and many others in town, and she brought her company to Vogler a week ago
. Vogler’s Crossing South of Vogler, an incomplete stone bridge begins to stretch across the Vingaard River. Half-constructed before the Cataclysm using techniques lost in the ages since, the bridge
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate, security is enforced and order maintained by the Flaming Fist mercenary company, a supposedly neutral force which is free to fight in external conflicts, so long as it doesn’t side against
Calimshan have found a home away from that southern nation, and largely depend on themselves for trade, culture, and defense. Buildings have also been constructed along Wyrm’s Crossing over the Chionthar
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rope bridge crossing over the passage ahead of you. Another passage 20 feet above the floor appears to intersect this one.
Any character with a passive Wisdom (Perception) score of 12 or higher and
crates provide half cover to any creature fighting or hiding behind them. Most are marked with the image of a blue lion—the symbol of the Lionshield Coster, a merchant company with a warehouse and trading
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
invariably draws their attention is an elemental crossing — where the Material Plane and the Elemental Planes intersect and interact. Elemental influence pervades the architecture of storm giants and
to live outside the company of other giants, it isn’t necessarily alone in its stronghold. Storm giants share their abodes with other creatures that are comfortable in the environment: a sea-dwelling
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
-year old human prefers the company of animals to people and often speaks of her desire to help beasts conquer Faerûn.
Zuri Kimyak. Zuri is a short woman in her twenties with wild black hair dyed
slime pool between this area and area C9. Crossing the slippery log requires a successful DC 12 Dexterity (Acrobatics) check. A creature that fails this check slips and falls in the slime below. C8






